1 resultado para Programmazione video-giochi, iOS, Game Engine, Cocos2D
em Bulgarian Digital Mathematics Library at IMI-BAS
Filtro por publicador
- Abertay Research Collections - Abertay University’s repository (1)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (2)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (3)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (16)
- Andina Digital - Repositorio UASB-Digital - Universidade Andina Simón Bolívar (6)
- Archive of European Integration (2)
- Aston University Research Archive (6)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (BDPI/USP) (22)
- Biodiversity Heritage Library, United States (8)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (2)
- Brock University, Canada (21)
- Bulgarian Digital Mathematics Library at IMI-BAS (1)
- Cámara de Comercio de Bogotá, Colombia (3)
- CentAUR: Central Archive University of Reading - UK (90)
- CiencIPCA - Instituto Politécnico do Cávado e do Ave, Portugal (3)
- Cochin University of Science & Technology (CUSAT), India (7)
- Consorci de Serveis Universitaris de Catalunya (CSUC), Spain (111)
- Cor-Ciencia - Acuerdo de Bibliotecas Universitarias de Córdoba (ABUC), Argentina (2)
- CUNY Academic Works (4)
- Dalarna University College Electronic Archive (17)
- Department of Computer Science E-Repository - King's College London, Strand, London (4)
- Digital Archives@Colby (1)
- Digital Commons - Michigan Tech (1)
- Digital Commons @ Winthrop University (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (65)
- FUNDAJ - Fundação Joaquim Nabuco (1)
- Instituto Politécnico do Porto, Portugal (36)
- Iowa Publications Online (IPO) - State Library, State of Iowa (Iowa), United States (19)
- Livre Saber - Repositório Digital de Materiais Didáticos - SEaD-UFSCar (1)
- Martin Luther Universitat Halle Wittenberg, Germany (4)
- Massachusetts Institute of Technology (3)
- Ministerio de Cultura, Spain (27)
- Open University Netherlands (2)
- QSpace: Queen's University - Canada (1)
- ReCiL - Repositório Científico Lusófona - Grupo Lusófona, Portugal (1)
- Repositório Aberto da Universidade Aberta de Portugal (1)
- Repositório Científico do Instituto Politécnico de Lisboa - Portugal (23)
- Repositório da Produção Científica e Intelectual da Unicamp (13)
- Repositorio Institucional de la Universidad de Málaga (1)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (7)
- Repositorio Institucional Universidad de Medellín (1)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (37)
- School of Medicine, Washington University, United States (7)
- Scielo Saúde Pública - SP (11)
- Scottish Institute for Research in Economics (SIRE) (SIRE), United Kingdom (2)
- Universidad Autónoma de Nuevo León, Mexico (1)
- Universidad de Alicante (1)
- Universidad del Rosario, Colombia (13)
- Universidad Politécnica de Madrid (8)
- Universidade do Minho (12)
- Universidade dos Açores - Portugal (1)
- Universidade Federal de Uberlândia (2)
- Universidade Metodista de São Paulo (1)
- Universitat de Girona, Spain (4)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (4)
- Université de Lausanne, Switzerland (53)
- Université de Montréal, Canada (34)
- University of Connecticut - USA (1)
- University of Michigan (1)
- University of Queensland eSpace - Australia (37)
- University of Southampton, United Kingdom (52)
- Worcester Research and Publications - Worcester Research and Publications - UK (8)
Resumo:
A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules for using in games are suggested. The concept is implemented in a game for learning C# programming language. A common game architecture is modified for using in the educational game. The game engine is built on the base of the graphical engine Ogre3D and extended with game logic. The game has been developed as an industry level commercial product and is planned for sale to educational institutions.