9 resultados para Practices. Mathematics. Historical. Curriculum. Teaching
em Bulgarian Digital Mathematics Library at IMI-BAS
Resumo:
This paper considers the use of the computer algebra system Mathematica for teaching university-level mathematics subjects. Outlined are basic Mathematica concepts, connected with different mathematics areas: algebra, linear algebra, geometry, calculus and analysis, complex functions, numerical analysis and scientific computing, probability and statistics. The course “Information technologies in mathematics, which involves the use of Mathematica, is also presented - discussed are the syllabus, aims, approaches and outcomes.
Resumo:
This article discusses techniques for organization of propaedeutic stage of teaching proof in mathematics course. It identifies types of tasks that allow students of 5–6 classes to form the ability to carry out simple proofs. This article describes each type of tasks features, it gives some examples.
Resumo:
Florida State University and University of Helsinki Information technology has the potential to deliver education to everybody by high quality online courses and associated services, and to enhance traditional face-to-face instruction by, e.g., web services offering virtually unlimited practice and step-bystep solutions to practice problems. Regardless of this, tools of information technology have not yet penetrated mathematics education in any meaningful way. This is mostly due to the inertia of academia: instructors are slow to change their working habits. This paper reports on an experiment where all the instructors (seven instructors and six teaching assistants) of a large calculus course were required to base their instruction on online content. The paper will analyze the effectiveness of various solutions used, and finishes with recommendations regarding best practices.
Resumo:
This paper analyzes difficulties with the introduction of object-oriented concepts in introductory computing education and then proposes a two-language, two-paradigm curriculum model that alleviates such difficulties. Our two-language, two-paradigm curriculum model begins with teaching imperative programming using Python programming language, continues with teaching object-oriented computing using Java, and concludes with teaching object-oriented data structures with Java.
Resumo:
2010 Mathematics Subject Classification: 97D40, 97M10, 97M40, 97N60, 97N80, 97R80
Resumo:
Дагмар Рааб Математиката е вълнуваща и забавна. Можем ли да убедим учениците, че това може да стане действителност. Задачите са най-важните инструменти за учителите по математика, когато планират уроците си. Планът трябва да съдържа идеи как да се очертае и как да се жалонира пътят, по който учениците ще стигнат до решението на дадена задача. Учителите не трябва да очакват от учениците си просто да кажат кой е отговорът на задачата, а да ги увлекат в процеса на решаване с подходящи въпроси. Ролята на учителя е да помогне на учениците • да бъдат активни и резултатни при решаването на задачи; • самите те да поставят задачи; • да модифицират задачи; • да откриват закономерности; • да изготвят стратегии за решаване на задачи; • да откриват и изследват различни начини за решаване на задачи; • да намират смислена връзка между математическите си знания и проблеми от ежедневието. В доклада са представени избрани и вече експериментирани примери за това как учители и ученици могат да намерят подходящ път към нов тип преживявания в преподаването и изучаването на училищната математика.
Resumo:
Information and communication technologies (ICT) offer an easier access to and a multi-perspective view of cultural heritage artifacts and may also enrich and improve cultural heritage education through the adoption of innovative learning/teaching methods. This paper examines the different practices and opportunities for digitization of cultural artifacts with historical significance and describes the work on a pilot project concerning the development of e-learning materials in the Thracian cultural and historical heritage. The proposed method presents an approach based on a combination of 2D and 3D technologies to facilitate the overall process of digitization of individual objects. This approach not only provides greater opportunities for presenting the Thracian heritage but also new perspectives for studying it - students, scientists, PhD students will have the opportunity to work with the materials without having access to them.
Resumo:
Report published in the Proceedings of the National Conference on "Education in the Information Society", Plovdiv, May, 2013
Resumo:
Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2015