3 resultados para Italic languages and dialects.
em Bulgarian Digital Mathematics Library at IMI-BAS
Resumo:
This paper introduces an encoding of knowledge representation statements as regular languages and proposes a two-phase approach to processing of explicitly declared conceptual information. The idea is presented for the simple conceptual graphs where conceptual pattern search is implemented by the so called projection operation. Projection calculations are organised into off-line preprocessing and run-time computations. This enables fast run-time treatment of NP-complete problems, given that the intermediate results of the off-line phase are kept in suitable data structures. The experiments with randomly-generated, middle-size knowledge bases support the claim that the suggested approach radically improves the run-time conceptual pattern search.
Resumo:
A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules for using in games are suggested. The concept is implemented in a game for learning C# programming language. A common game architecture is modified for using in the educational game. The game engine is built on the base of the graphical engine Ogre3D and extended with game logic. The game has been developed as an industry level commercial product and is planned for sale to educational institutions.
Resumo:
In this paper, we present an innovative topic segmentation system based on a new informative similarity measure that takes into account word co-occurrence in order to avoid the accessibility to existing linguistic resources such as electronic dictionaries or lexico-semantic databases such as thesauri or ontology. Topic segmentation is the task of breaking documents into topically coherent multi-paragraph subparts. Topic segmentation has extensively been used in information retrieval and text summarization. In particular, our architecture proposes a language-independent topic segmentation system that solves three main problems evidenced by previous research: systems based uniquely on lexical repetition that show reliability problems, systems based on lexical cohesion using existing linguistic resources that are usually available only for dominating languages and as a consequence do not apply to less favored languages and finally systems that need previously existing harvesting training data. For that purpose, we only use statistics on words and sequences of words based on a set of texts. This solution provides a flexible solution that may narrow the gap between dominating languages and less favored languages thus allowing equivalent access to information.