22 resultados para Java (Programming language of computer)
Resumo:
The paper presents the history, structure and ongoing activities of the Institute for Bulgarian Language of Bulgarian Academy of Sciences.
Resumo:
The paper discusses facilities of computer systems for editing scientific and technical texts, which partially automate functions of human editor and thus help the writer to improve text quality. Two experimental systems LINAR and CONUT developed in 90s to control the quality of Russian scientific and technical texts are briefly described; and general principles for designing more powerful editing systems are pointed out. Features of an editing system being now under development are outlined, primarily the underlying linguistic knowledge base and procedures controlling the text.
Resumo:
The best results in the application of computer science systems to automatic translation are obtained in word processing when texts pertain to specific thematic areas, with structures well defined and a concise and limited lexicon. In this article we present a plan of systematic work for the analysis and generation of language applied to the field of pharmaceutical leaflet, a type of document characterized by format rigidity and precision in the use of lexicon. We propose a solution based in the use of one interlingua as language pivot between source and target languages; we are considering Spanish and Arab languages in this case of application.
Resumo:
A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules for using in games are suggested. The concept is implemented in a game for learning C# programming language. A common game architecture is modified for using in the educational game. The game engine is built on the base of the graphical engine Ogre3D and extended with game logic. The game has been developed as an industry level commercial product and is planned for sale to educational institutions.
Resumo:
Бойко Банчев - Понятието пресмятане в широкия му смисъл и неговото присъствие в природата, науката, технологията и други области е свързано с редица неизяснени въпроси. Дори в по-тесните рамки на програмирането и използването на компютри то не е адекватно разбрано. Представяме тезата, че един начин за приближаване към такова разбиране е разкриването на дълбинните структури и отношения, свързани с пресмятането, и на тази основа построяване на речник на пресмятането.
Resumo:
Красимир Манев, Антон Желязков, Станимир Бойчев - В статията е представена имплементацията на последната фаза на автоматичен генератор на тестови данни за структурно тестване на софтуер, написан на обектно-ориентиран език за програмиране – генерирането на изходен код на тестващия модул. Някои детайли от имплементацията на останалите фази, които са важни за имплементацията на последната фаза, са представени първо. След това е описан и алгоритъмът за генериране на кода на тестващия модул.
Resumo:
The paper presents the application of a CAD system for digital representation of traditional knitting. The CAD system is oriented to hand knitting. As a software application the system is developed by using C# programming language and .NET platform. The paper focuses on the applied side of the software and its usage as a means of representing and storing ethnographic exhibits.