1 resultado para Benefit Corporation
em Digital Peer Publishing
Filtro por publicador
- JISC Information Environment Repository (3)
- Repository Napier (2)
- Aberdeen University (1)
- Aberystwyth University Repository - Reino Unido (1)
- Academic Research Repository at Institute of Developing Economies (2)
- Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España (1)
- AMS Tesi di Dottorato - Alm@DL - Università di Bologna (2)
- AMS Tesi di Laurea - Alm@DL - Università di Bologna (2)
- Aquatic Commons (6)
- Archive of European Integration (33)
- Aston University Research Archive (21)
- Biblioteca Digital da Produção Intelectual da Universidade de São Paulo (3)
- Biblioteca Valenciana Digital - Ministerio de Educación, Cultura y Deporte - Valencia - Espanha (1)
- BORIS: Bern Open Repository and Information System - Berna - Suiça (79)
- Brock University, Canada (13)
- Cambridge University Engineering Department Publications Database (8)
- CentAUR: Central Archive University of Reading - UK (42)
- Chinese Academy of Sciences Institutional Repositories Grid Portal (3)
- Cochin University of Science & Technology (CUSAT), India (5)
- Collection Of Biostatistics Research Archive (1)
- Comissão Econômica para a América Latina e o Caribe (CEPAL) (15)
- CORA - Cork Open Research Archive - University College Cork - Ireland (2)
- Corvinus Research Archive - The institutional repository for the Corvinus University of Budapest (6)
- Digital Commons - Michigan Tech (1)
- Digital Commons - Montana Tech (1)
- Digital Commons @ DU | University of Denver Research (5)
- Digital Commons @ Winthrop University (2)
- Digital Commons at Florida International University (5)
- Digital Peer Publishing (1)
- DigitalCommons@The Texas Medical Center (7)
- DigitalCommons@University of Nebraska - Lincoln (2)
- Digitale Sammlungen - Goethe-Universität Frankfurt am Main (1)
- Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland (1)
- Duke University (2)
- eResearch Archive - Queensland Department of Agriculture; Fisheries and Forestry (10)
- Gallica, Bibliotheque Numerique - Bibliothèque nationale de France (French National Library) (BnF), France (4)
- Greenwich Academic Literature Archive - UK (1)
- Harvard University (69)
- Helda - Digital Repository of University of Helsinki (7)
- Indian Institute of Science - Bangalore - Índia (1)
- Instituto Politécnico do Porto, Portugal (1)
- Memoria Académica - FaHCE, UNLP - Argentina (3)
- National Center for Biotechnology Information - NCBI (4)
- Plymouth Marine Science Electronic Archive (PlyMSEA) (1)
- Publishing Network for Geoscientific & Environmental Data (1)
- QUB Research Portal - Research Directory and Institutional Repository for Queen's University Belfast (60)
- Queensland University of Technology - ePrints Archive (58)
- RDBU - Repositório Digital da Biblioteca da Unisinos (1)
- Repositório digital da Fundação Getúlio Vargas - FGV (3)
- Repositório Institucional UNESP - Universidade Estadual Paulista "Julio de Mesquita Filho" (3)
- RUN (Repositório da Universidade Nova de Lisboa) - FCT (Faculdade de Cienecias e Technologia), Universidade Nova de Lisboa (UNL), Portugal (1)
- School of Medicine, Washington University, United States (4)
- Universidad del Rosario, Colombia (6)
- Universidad Politécnica de Madrid (4)
- Universidade Metodista de São Paulo (2)
- Universitätsbibliothek Kassel, Universität Kassel, Germany (1)
- Université de Lausanne, Switzerland (3)
- Université de Montréal, Canada (6)
- University of Connecticut - USA (4)
- University of Michigan (352)
- University of Queensland eSpace - Australia (37)
- University of Southampton, United Kingdom (2)
- University of Washington (6)
Resumo:
In market research, the adoption of interactive virtual reality-techniques could be expected to contain many advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure. In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.