Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?


Autoria(s): Berneburg, Alma
Data(s)

02/04/2007

29/02/2008

Resumo

In market research, the adoption of interactive virtual reality-techniques could be expected to contain many advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure. In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.

Identificador

urn:nbn:de:0009-6-12901

http://www.jvrb.org/past-issues/5.2008/1290

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 5(2008) , 1

Palavras-Chave #004 #http://dewey.info/class/004/ #3D user Interfaces #Market Research #package simulation #product simulation #test environments #virtual reality #swd: Market Research #swd: Virtual Reality