Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?
Data(s) |
02/04/2007
29/02/2008
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Resumo |
In market research, the adoption of interactive virtual reality-techniques could be expected to contain many advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure. In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do. |
Identificador |
urn:nbn:de:0009-6-12901 |
Idioma(s) |
eng |
Direitos |
DPPL |
Fonte |
JVRB - Journal of Virtual Reality and Broadcasting ; 5(2008) , 1 |
Palavras-Chave | #004 #http://dewey.info/class/004/ #3D user Interfaces #Market Research #package simulation #product simulation #test environments #virtual reality #swd: Market Research #swd: Virtual Reality |