36 resultados para Object-oriented methods (Computer science)
Resumo:
Methods for tracking an object have generally fallen into two groups: tracking by detection and tracking through local optimization. The advantage of detection-based tracking is its ability to deal with target appearance and disappearance, but it does not naturally take advantage of target motion continuity during detection. The advantage of local optimization is efficiency and accuracy, but it requires additional algorithms to initialize tracking when the target is lost. To bridge these two approaches, we propose a framework for unified detection and tracking as a time-series Bayesian estimation problem. The basis of our approach is to treat both detection and tracking as a sequential entropy minimization problem, where the goal is to determine the parameters describing a target in each frame. To do this we integrate the Active Testing (AT) paradigm with Bayesian filtering, and this results in a framework capable of both detecting and tracking robustly in situations where the target object enters and leaves the field of view regularly. We demonstrate our approach on a retinal tool tracking problem and show through extensive experiments that our method provides an efficient and robust tracking solution.
Resumo:
Specification consortia and standardization bodies concentrate on e-Learning objects to en-sure reusability of content. Learning objects may be collected in a library and used for deriv-ing course offerings that are customized to the needs of different learning communities. How-ever, customization of courses is possible only if the logical dependencies between the learn-ing objects are known. Metadata for describing object relationships have been proposed in several e-Learning specifications. This paper discusses the customization potential of e-Learning objects but also the pitfalls that exist if content is customized inappropriately.
Resumo:
Object inspectors are an essential category of tools that allow developers to comprehend the run-time of object-oriented systems. Traditional object inspectors favor a generic view that focuses on the low-level details of the state of single objects. Based on 16 interviews with software developers and a follow-up survey with 62 respondents we identified a need for object inspectors that support different high-level ways to visualize and explore objects, depending on both the object and the current developer need. We propose the Moldable Inspector, a novel inspector model that enables developers to adapt the inspection workflow to suit their immediate needs by making the inspection context explicit, providing multiple interchangeable domain-specific views for each object, and supporting a workflow that groups together multiple levels of connected objects. We show that the Moldable Inspector can address multiple kinds of development needs involving a wide range of objects.
Resumo:
Subtype polymorphism is a cornerstone of object-oriented programming. By hiding variability in behavior behind a uniform interface, polymorphism decouples clients from providers and thus enables genericity, modularity and extensi- bility. At the same time, however, it scatters the implementation of the behavior over multiple classes thus potentially hampering program comprehension. The extent to which polymorphism is used in real programs and the impact of polymorphism on program comprehension are not very well understood. We report on a preliminary study of the prevalence of polymorphism in several hundred open source software systems written in Smalltalk, one of the oldest object-oriented programming languages, and in Java, one of the most widespread ones. Although a large portion of the call sites in these systems are polymorphic, a majority have a small number of potential candidates. Smalltalk uses polymorphism to a much greater extent than Java. We discuss how these findings can be used as input for more detailed studies in program comprehension and for better developer support in the IDE.