4 resultados para Massive Parallelization

em AMS Tesi di Laurea - Alm@DL - Università di Bologna


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The aim of my thesis is to parallelize the Weighting Histogram Analysis Method (WHAM), which is a popular algorithm used to calculate the Free Energy of a molucular system in Molecular Dynamics simulations. WHAM works in post processing in cooperation with another algorithm called Umbrella Sampling. Umbrella Sampling has the purpose to add a biasing in the potential energy of the system in order to force the system to sample a specific region in the configurational space. Several N independent simulations are performed in order to sample all the region of interest. Subsequently, the WHAM algorithm is used to estimate the original system energy starting from the N atomic trajectories. The parallelization of WHAM has been performed through CUDA, a language that allows to work in GPUs of NVIDIA graphic cards, which have a parallel achitecture. The parallel implementation may sensibly speed up the WHAM execution compared to previous serial CPU imlementations. However, the WHAM CPU code presents some temporal criticalities to very high numbers of interactions. The algorithm has been written in C++ and executed in UNIX systems provided with NVIDIA graphic cards. The results were satisfying obtaining an increase of performances when the model was executed on graphics cards with compute capability greater. Nonetheless, the GPUs used to test the algorithm is quite old and not designated for scientific calculations. It is likely that a further performance increase will be obtained if the algorithm would be executed in clusters of GPU at high level of computational efficiency. The thesis is organized in the following way: I will first describe the mathematical formulation of Umbrella Sampling and WHAM algorithm with their apllications in the study of ionic channels and in Molecular Docking (Chapter 1); then, I will present the CUDA architectures used to implement the model (Chapter 2); and finally, the results obtained on model systems will be presented (Chapter 3).

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The recent availability of multi-wavelength data revealed the presence of large reservoirs of warm and cold gas and dust in the innermost regions of the majority of massive elliptical galaxies. To prove an internal origin of cold and warm gas, the investigation of the spatially distributed cooling process which occurs because of non-linear density perturbations and subsequent thermal instabilities is of crucial importance. The first goal of this work of thesis is to investigate the internal origin of warm and cold phases. Numerical simulations are the powerful tool of analysis. The way in which a spatially distributed cooling process originates has been examined and the off-centre amount of gas mass which cools when different and differently characterized AGN feedback mechanisms operate has been quantified. This thesis demonstrates that the aforementioned non-linear density perturbations originate and develop from AGN feedback mechanisms in a natural fashion. An internal origin of the warm phase from the once hot gas is shown to be possible. Computed velocity dispersions of ionized and hot gas are similar. The cold gas as well can originate from the cooling process: indeed, it has been estimated that the surrounding stellar radiation, which is one of the most feasible sources of ionization of the warm gas, does not manage to keep ionized all the gas at 10^4 K. Therefore, cooled gas does undergo a further cooling which can lead the warm phase to lower temperatures. However, the gas which has cooled from the hot phase is expected to be dustless; nonetheless, a large fraction of early type galaxies has detectable dust in their cores, both concentrated in filamentary and disky structures and spread over larger regions. Therefore a regularly rotating disk of cold and dusty gas has been included in the simulations. A new quantitative investigation of the spatially distributed cooling process has therefore been essential: the contribution of the included amount of dust which is embedded in the cold gas does have a role in promoting and enhancing the cooling. The fate of dust which was at first embedded in cold gas has been investigated. The role of AGN feedback mechanisms in dragging (if able) cold and dusty gas from the core of massive ellipticals up to large radii has been studied.

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Uno dei più importanti campi di ricerca che coinvolge gli astrofisici è la comprensione della Struttura a Grande Scala dell'universo. I principi della Formazione delle Strutture sono ormai ben saldi, e costituiscono la base del cosiddetto "Modello Cosmologico Standard". Fino agli inizi degli anni 2000, la teoria che spiegava con successo le proprietà statistiche dell'universo era la cosiddetta "Teoria Perturbativa Standard". Attraverso simulazioni numeriche e osservazioni di qualità migliore, si è evidenziato il limite di quest'ultima teoria nel descrivere il comportamento dello spettro di potenza su scale oltre il regime lineare. Ciò spinse i teorici a trovare un nuovo approccio perturbativo, in grado di estendere la validità dei risultati analitici. In questa Tesi si discutono le teorie "Renormalized Perturbation Theory"e"Multipoint Propagator". Queste nuove teorie perturbative sono la base teorica del codice BisTeCca, un codice numerico originale che permette il calcolo dello spettro di potenza a 2 loop e del bispettro a 1 loop in ordine perturbativo. Come esempio applicativo, abbiamo utilizzato BisTeCca per l'analisi dei bispettri in modelli di universo oltre la cosmologia standard LambdaCDM, introducendo una componente di neutrini massicci. Si mostrano infine gli effetti su spettro di potenza e bispettro, ottenuti col nostro codice BisTeCca, e si confrontano modelli di universo con diverse masse di neutrini.

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Tesi su un esperimento per la realizzazione di una mappa cognitiva sul processo decisionale e gli aspetti cognitivi di una persona durante lo svolgimento di una partita a un videogioco di genere Moba. La tesi presente anche cenni di teoria sulle mappe cognitive, sulle misure di rete e sugli aspetti cognitivi dei videogiochi in generale.