2 resultados para Communication in organizations.
em AMS Tesi di Laurea - Alm@DL - Università di Bologna
Resumo:
Taking example of textual, oral and visual contents from Italian and Swiss government websites (Italian and French-speaking ones), this research makes a case study on the theme of inclusive communication, focusing particularly on non-sexist communication. Our corpus consists of Italian (https://www.governo.it/), Swiss Italian (https://www.admin.ch/gov/it/pagina-iniziale.html) and Swiss French (https://www.admin.ch/gov/fr/accueil.html) government websites. To better analyze the topic of inclusion, we decided to divide the thesis into two parts: a first theoretical section that focuses on a description of the topic's basic notions and the policies adopted by the two countries; a detailed presentation of the categories of marginalized people and the current situation of the use of processes related to inclusive communication; an analysis of communication from a gender perspective and the differences between the two countries. For the second section of this thesis, we decided to conduct innovative research by comparing and contrasting the three websites. Press releases, speeches, job postings and photo galleries will be among the analyzed materials. These sources will be studied meticulously to form a global perspective on the progress of inclusive communication in Italy and Switzerland.
Resumo:
This dissertation is going to analyze culture in media and the role it plays in worldbuilding, taking into account one of the most-loved franchises in western animation, Avatar: The Last Airbender. Moreover, it wants to provide a different perspective on culture, posing the focus on the products consumed by many on a daily basis. First of all, this dissertation will start by trying to give “culture” itself a definition, focusing on two works of literature from which it will draw its analysis related to worldbuilding: Agar’s cultures in comparison and Hofstede’s model of culture. Then, it will move on to the concept of worldbuilding – what we define as worldbuilding, and how it mixes with culture. We will comment on how worldbuilding has gotten more attention with growing online communities and how it could make or break a franchise, with the example of the Divergent saga. Finally, it will move on to the main case study, Avatar: The Last Airbender, which will be analyzed from a cultural standpoint, underlining the role worldbuilding plays in it, and there will be a focus on nonverbal communication in animated media.