46 resultados para HumanComputer-Interaction Wearable Hands-free HealthCare Augmented-Reality Moverio Thalmic-Myo


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La realtà aumentata, unitamente a quella mista, stanno rapidamente prendendo pieno all'interno di molti aspetti della vita umana. Scopo di questo lavoro è di analizzare tecnologie e tecniche esistenti al fine di applicarle ad un caso reale, la rilevazione e la sovrapposizione di un oggetto digitale tridimensionale ad uno presente in un museo.

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Dopo una breve introduzione sulla realtà aumentata (definizione, storia e stato dell’arte) viene effettuata un'analisi delle librerie esistenti per l’implementazione su dispositivi mobile. Considerando compatibilità con i recenti SO, frequenza degli aggiornamenti, costi per le licenze e funzionalità offerte viene scelta la libreria Vuforia, originariamente sviluppata da Qualcomm e poi acquistata da PTC inc. Si conviene poi che le apps basate su realtà aumentata creano il contenuto “aumentato” in due maniere: o tramite riconoscimento di una specifica immagine oppure tramite localizzazione GPS. Di questi due metodi descritti, il primo risulta molto più affidabile e per questo viene sviluppata una app che crea un contenuto in 3D (aumentato) riconoscendo una immagine: funzionalità di Image Targeting. Il progetto considera le seguenti varianti: l’immagine da riconoscere, chiamata “target”, può essere in un database locale oppure cloud mentre il contenuto in 3D aumentato può essere sia statico che animato. Durante la fase di implementazione vengono fornite anche alcuni nozioni di base di Computer Graphic per il rendering del modello 3D. La tesi si conclude con una panoramica di apps presenti sullo store che funzionano secondo questo principio di Image Targeting, i possibili utilizzi in ambito educativo/ludico ed i costi di realizzazione.

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Advanced Driver Assistance Systems (ADAS) are proving to have huge potential in road safety, comfort, and efficiency. In recent years, car manufacturers have equipped their high-end vehicles with Level 2 ADAS, which are, according to SAE International, systems that combine both longitudinal and lateral active motion control. These automated driving features, while only available in highway scenarios, appear to be very promising towards the introduction of hands-free driving. However, as they rely only on an on-board sensor suite, their continuative operation may be affected by the current environmental conditions: this prevents certain functionalities such as the automated lane change, other than requiring the driver to keep constantly the hands on the steering wheel. The enabling factor for hands-free highway driving proposed by Mobileye is the integration of high-definition maps, thus leading to the so-called Level 2+. This thesis was carried out during an internship in Maserati's Virtual Engineering team. The activity consisted of the design of an L2+ Highway Assist System following the Rapid Control Prototyping approach, starting from the definition of the requirements up to the real-time implementation and testing on a simulator of the brand new compact SUV Maserati Grecale. The objective was to enhance the current Level 2 highway driving assistance system with hands-free driving capability; for this purpose an Autonomous Lane Change functionality has been designed, proposing a Model Predictive Control-based decision-maker, in charge of assessing both the feasibility and convenience of performing a lane-change maneuver. The result is a Highway Assist System capable of driving the vehicle in a traffic scenario safely and efficiently, never requiring driver intervention.

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The aim of this study, conducted in collaboration with Lawrence Technological University in Detroit, is to create, through the method of the Industrial Design Structure (IDeS), a new concept for a sport-coupe car, based on a restyling of a retro model (Ford Mustang 1967). To date, vintage models of cars always arouse great interest both for the history behind them and for the classic and elegant style. Designing a model of a vehicle that can combine the charm of retro style with the innovation and comfort of modern cars would allow to meet the needs and desires of a large segment of the market that today is forced to choose between past and future. Thanks to a well-conceived concept car an automaker company is able to express its future policy, to make a statement of intent as, such a prototype, ticks all the boxes, from glamour and visual wow-factor to technical intrigue and design fascination. IDeS is an approach that makes use of many engineering tools to realize a study developed on several steps that must be meticulously organized and timed. With a deep analysis of the trends dominating the automotive industry it is possible to identify a series of product requirements using quality function deployment (QFD). The considerations from this first evaluation led to the definition of the technical specifications via benchmarking (BM) and top-flop analysis (TFA). Then, the structured methodology of stylistic design engineering (SDE) is applied through six phases: (1) stylistic trends analysis; (2) sketches; (3) 2D CAD drawings; (4) 3D CAD models; (5) virtual prototyping; (6) solid stylistic model. Finally, Developing the IDeS method up to the final stages of Prototypes and Testing you get a product as close as possible to the ideal vehicle conceptualized in the initial analysis.

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The way we've always envisioned computer programs is slowly changing. Thanks to the recent development of wearable technologies we're experiencing the birth of new applications that are no more limited to a fixed screen, but are instead sparse in our surroundings by means of fully fledged computational objects. In this paper we discuss proper techniques and technologies to be used for the creation of "Augmented Worlds", through the design and development of a novel framework that can help us understand how to build these new programs.

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The main objective of the framework we are proposing is to help the physician obtain information about the patient's condition in order to reach the \emph{correct} diagnosis as soon as possible. In our proposal, the number of interactions between the physician and the patient is reduced to a strict minimum on the one hand and, on the other hand, it is made possible to increase the number of questions to be asked if the uncertainty about the diagnosis persists. These advantages are due to the fact that (i) we implement a reasoning component that allows us to predict a symptom from another symptom without explicitly asking the patient, (ii) we consider non-binary values for the weights associated with the symptoms, we introduce a dataset filtering process in order to choose which partition should be used with respect to some particular characteristics of the patient, and, in addition, (iv) it was added new functionality to the framework: the ability to detect further future risks of a patient already knowing his pathology. The experimental results we obtained are very encouraging

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L'obiettivo della tesi è quello di sviluppare una piattaforma software a supporto della programmazione di applicazioni mobile per la rilevazione di parametri vitali. Questo caso di studio offre una ampia discussione su wearable computing, healthcare e prototipazione del wearable. La tesi va a descrivere tutte le fasi di analisi, modellazione e progettazione del sistema, evidenziando problematiche e soluzioni adottate.

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La tesi si pone come obiettivo quello di realizzare un'architettura di alto livello per lo sviluppo di applicazioni dirette alla piattaforma HoloLens. Per conseguire tale risultato si è rivelata necessaria una prima parte di studio dei concetti di mixed reality, con riferimento particolare al caso specifico HoloLens, per poi dirigere l'attenzione alla comprensione dell'architettura di applicazioni olografiche. L'analisi delle API rilasciate per lo sviluppo di applicazioni HoloLens ha permesso di riscontrare varie criticità, alle quali si è posto rimedio tramite l'introduzione di un livello di astrazione, che possa consentire uno sviluppo di applicazioni ad un livello più alto. Si è poi introdotto il concetto di augmented worlds (mondi aumentati), i cui principi cardine hanno fornito le basi per la progettazione e lo sviluppo di un sistema client-server, nel quale il dispositivo HoloLens agisce come un client e la logica di controllo degli elementi del modello dell'applicazione viene gestita lato server.

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In questa tesi si trattano lo studio e la sperimentazione di un modello generativo retrieval-augmented, basato su Transformers, per il task di Abstractive Summarization su lunghe sentenze legali. La sintesi automatica del testo (Automatic Text Summarization) è diventata un task di Natural Language Processing (NLP) molto importante oggigiorno, visto il grandissimo numero di dati provenienti dal web e banche dati. Inoltre, essa permette di automatizzare un processo molto oneroso per gli esperti, specialmente nel settore legale, in cui i documenti sono lunghi e complicati, per cui difficili e dispendiosi da riassumere. I modelli allo stato dell’arte dell’Automatic Text Summarization sono basati su soluzioni di Deep Learning, in particolare sui Transformers, che rappresentano l’architettura più consolidata per task di NLP. Il modello proposto in questa tesi rappresenta una soluzione per la Long Document Summarization, ossia per generare riassunti di lunghe sequenze testuali. In particolare, l’architettura si basa sul modello RAG (Retrieval-Augmented Generation), recentemente introdotto dal team di ricerca Facebook AI per il task di Question Answering. L’obiettivo consiste nel modificare l’architettura RAG al fine di renderla adatta al task di Abstractive Long Document Summarization. In dettaglio, si vuole sfruttare e testare la memoria non parametrica del modello, con lo scopo di arricchire la rappresentazione del testo di input da riassumere. A tal fine, sono state sperimentate diverse configurazioni del modello su diverse tipologie di esperimenti e sono stati valutati i riassunti generati con diverse metriche automatiche.

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The aim of this thesis is to demonstrate that 3D-printing technologies can be considered significantly attractive in the production of microwave devices and in the antenna design, with the intention of making them lightweight, cheaper, and easily integrable for the production of wireless, battery-free, and wearable devices for vital signals monitoring. In this work, a new 3D-printable, low-cost resin material, the Flexible80A, is proposed as RF substrate in the implementation of a rectifying antenna (rectenna) operating at 2.45 GHz for wireless power transfer. A careful and accurate electromagnetic characterization of the abovementioned material, revealing it to be a very lossy substrate, has paved the way for the investigation of innovative transmission line and antenna layouts, as well as etching techniques, possible thanks to the design freedom enabled by 3D-printing technologies with the aim of improving the wave propagation performance within lossy materials. This analysis is crucial in the design process of a patch antenna, meant to be successively connected to the rectifier. In fact, many different patch antenna layouts are explored varying the antenna dimensions, the substrate etchings shape and position, the feeding line technology, and the operating frequency. Before dealing with the rectification stage of the rectenna design, the hot and long-discussed topic of the equivalent receiving antenna circuit representation is addressed, providing an overview of the interpretation of different authors about the issue, and the position that has been adopted in this thesis. Furthermore, two rectenna designs are proposed and simulated with the aim of minimizing the dielectric losses. Finally, a prototype of a rectenna with the antenna conjugate matched to the rectifier, operating at 2.45 GHz, has been fabricated with adhesive copper on a substrate sample of Flexible80A and measured, in order to validate the simulated results.

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This thesis examines the state of audiovisual translation (AVT) in the aftermath of the COVID-19 emergency, highlighting new trends with regards to the implementation of AI technologies as well as their strengths, constraints, and ethical implications. It starts with an overview of the current AVT landscape, focusing on future projections about its evolution and its critical aspects such as the worsening working conditions lamented by AVT professionals – especially freelancers – in recent years and how they might be affected by the advent of AI technologies in the industry. The second chapter delves into the history and development of three AI technologies which are used in combination with neural machine translation in automatic AVT tools: automatic speech recognition, speech synthesis and deepfakes (voice cloning and visual deepfakes for lip syncing), including real examples of start-up companies that utilize them – or are planning to do so – to localize audiovisual content automatically or semi-automatically. The third chapter explores the many ethical concerns around these innovative technologies, which extend far beyond the field of translation; at the same time, it attempts to revindicate their potential to bring about immense progress in terms of accessibility and international cooperation, provided that their use is properly regulated. Lastly, the fourth chapter describes two experiments, testing the efficacy of the currently available tools for automatic subtitling and automatic dubbing respectively, in order to take a closer look at their perks and limitations compared to more traditional approaches. This analysis aims to help discerning legitimate concerns from unfounded speculations with regards to the AI technologies which are entering the field of AVT; the intention behind it is to humbly suggest a constructive and optimistic view of the technological transformations that appear to be underway, whilst also acknowledging their potential risks.

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The study of ultra-cold atomic gases is one of the most active field in contemporary physics. The main motivation for the interest in this field consists in the possibility to use ultracold gases to simulate in a controlled way quantum many-body systems of relevance to other fields of physics, or to create novel quantum systems with unusual physical properties. An example of the latter are Bose-Fermi mixtures with a tunable pairing interaction between bosons and fermions. In this work, we study with many-body diagrammatic methods the properties of this kind of mixture in two spatial dimensions, extending previous work for three dimensional Bose-Fermi mixtures. At zero temperature, we focus specifically on the competition between boson condensation and the pairing of bosons and fermions into molecules. By a numerical solution of the main equations resulting by our many-body diagrammatic formalism, we calculate and present results for several thermodynamic quantities of interest. Differences and similarities between the two-dimensional and three-dimensional cases are pointed out. Finally, our new results are applied to discuss a recent proposal for creating a p-wave superfluid in Bose-Fermi mixtures with the fermionic molecules which form for sufficiently strong Bose-Fermi attraction.

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Oggigiorno, grazie al progresso tecnologico nel settore informatico e alla vasta diffusione dei dispositivi mobili all'interno del mercato mondiale, numerose sono le persone che utilizzando questi prodotti all'interno della vita di tutti giorni e.g. smartphone, smartwatch, smartband, auricolari, tablet, ecc. Per poter utilizzare questi dispositivi, spesso è necessario l'impiego di applicazioni apposite installate sui cellulari di ultima generazione e collegate ai dispositivi che permettono il controllo, la gestione e la raccolta dei dati relativo all'oggetto in questione. Oltre a facilitare le attività giornaliere, questi programmi, potrebbero causare dei problemi agli utenti a causa della ridotta o mancata sicurezza, poiché le informazioni personali come credenziali d'accesso, dati salutistici oppure quelli inerenti ai metodi di pagamento possono essere soggetti ad attacchi informatici. Questa tesi consiste nell'elaborazione di un software composto da un'applicazione Android, uno script Batch e dall'uso di programmi di terze parti, per poter effettuare la simulazione di un attacco sniffing in modo da poter intercettare i dati trasmessi, quali credenziali di accesso, OTP, tramite la tecnologia Bluetooth Low Energy.

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La mia tesi si concentra sulla sintesi e funzionalizzazione di nanoparticelle d’argento studiandone l’interazione, tramite esperimenti in vitro, con cellule sane di fibroblasti murini NIH-3T3 e cellule tumorali da nodulo al seno MCF7. L’utilizzo di polielettroliti quali PDADMAC, PAH e PSS ha permesso la modifica delle proprietà superficiali delle nanoparticelle. Le nuove proprietà chimico-fisiche sono state caratterizzate tramite Dynamic Light Scattering, potenziale zeta e spettroscopia UV-vis. L’effetto della ricopertura con polielettroliti è stato valutato tramite test di vitalità cellulare somministrando le nanoparticelle funzionalizzate alle cellule sopracitate. Successivamente, è stata ottimizzata la procedura per un’ulteriore ricopertura sulle nanoparticelle cariche con BSA (Bovine Serum Albumin) valutando diversi fattori chiave. Le nanoparticelle ricoperte di albumina sono state caratterizzate e la composizione qualitativa della loro protein corona è stata ottenuta tramite analisi SDS-PAGE. Infine, le nanoparticelle ricoperte di BSA sono state somministrate alle due linee cellulari valutando l’effetto dell’albumina sulla risposta biologica tramite analisi di vitalità cellulare e immunofluorescenza.

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A proof of concept for a wearable device is presented to help patients who suffer from panic attacks due to panic disorder. The aim of this device is to enable such patients manage these stressful episodes by guiding them to regulate their breathing and by informing the care taker. Panic attack prediction is deployed that can enable the healthcare providers to not only monitor and manage the panic attacks of a patient but also carry out an early intervention to reduce the symptom severity of the approaching panic attack. The patient can acquire the help they need, ultimately regaining control. The concept of panic attack prediction can lead to a personalized treatment of the patient. The study is conducted using a small real-world dataset, and only two primary symptoms of panic attack are used. These symptoms include pacing heart rate and hyperventilation or abnormal breathing rate. This thesis project is developed in collaboration with ALTEN italia and all the required hardware is provided by them.