2 resultados para Virtual and remote laboratories
em Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España
Resumo:
[EN] Mediterranean Water eddies (meddies) are thought to play an important climatic role. Nevertheless, their dynamics are not sufficiently known because of difficulties encountered in their observation. Though propagating below the main thermocline, a number of pieces of evidence of sea surface manifestation of meddies are collected. The present work is based on joint in situ and altimetry data analyses to prove that the meddies can be followed with remote sensing data for long periods of time. The in situ observations are based on data from an oceanographic cruise, which crossed three meddies, and reanalysis of historical data sets, including RAFOS floats paths. Suggested methodology permitted us to obtain uninterrupted tracks for several meddies for a period from several months to more than 2 years. It was found that the dynamically calm region to the north of the Azores current presents favorable conditions for meddy tracking. The meddy surface signal may become shattered and difficult to follow during interaction with a strong dynamic structures (the Azores current/surface vortexes) or peaking topography. Theoretical considerations support the observations and lead to the conclusion that the dynamic signature of meddies at the sea surface is an intrinsic property of meddy dynamics
Resumo:
[ES] In this paper we address the problem of inserting virtual content in a video sequence. The method we propose uses just image information. We perform primitive tracking, camera calibration, real and virtual camera synchronisation and finally rendering to insert the virtual content in the real video sequence. To simplify the calibration step we assume that cameras are mounted on a tripod (which is a common situation in practise). The primitive tracking procedure, which uses lines and circles as primitives, is performed by means of a CART (Classification and Regression Tree). Finally, the virtual and real camera synchronisation and rendering is performed using functions of OpenGL (Open Graphic Library). We have applied the method proposed to sport event scenarios, specifically, soccer matches. In order to illustrate its performance, it has been applied to real HD (High Definition) video sequences. The quality of the proposed method is validated by inserting virtual elements in such HD video sequence.