6 resultados para Reality TV

em Acceda, el repositorio institucional de la Universidad de Las Palmas de Gran Canaria. España


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[ES] In this paper we address the problem of inserting virtual content in a video sequence. The method we propose uses just image information. We perform primitive tracking, camera calibration, real and virtual camera synchronisation and finally rendering to insert the virtual content in the real video sequence. To simplify the calibration step we assume that cameras are mounted on a tripod (which is a common situation in practise). The primitive tracking procedure, which uses lines and circles as primitives, is performed by means of a CART (Classification and Regression Tree). Finally, the virtual and real camera synchronisation and rendering is performed using functions of OpenGL (Open Graphic Library). We have applied the method proposed to sport event scenarios, specifically, soccer matches. In order to illustrate its performance, it has been applied to real HD (High Definition) video sequences. The quality of the proposed method is validated by inserting virtual elements in such HD video sequence.

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Programa de doctorado: Nuevas perspectivas cognitivas en los estudios de lengua, litaretura y traducción.

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[EN] This article describes an implementation of the optical flow estimation method introduced by Zach, Pock and Bischof. This method is based on the minimization of a functional containing a data term using the L norm and a regularization term using the total variation of the flow. The main feature of this formulation is that it allows discontinuities in the flow field, while being more robust to noise than the classical approach. The algorithm is an efficient numerical scheme, which solves a relaxed version of the problem by alternate minimization.

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[EN] We analyze the discontinuity preserving problem in TV-L1 optical flow methods. This type of methods typically creates rounded effects at flow boundaries, which usually do not coincide with object contours. A simple strategy to overcome this problem consists in inhibiting the diffusion at high image gradients. In this work, we first introduce a general framework for TV regularizers in optical flow and relate it with some standard approaches. Our survey takes into account several methods that use decreasing functions for mitigating the diffusion at image contours. Consequently, this kind of strategies may produce instabilities in the estimation of the optical flows. Hence, we study the problem of instabilities and show that it actually arises from an ill-posed formulation. From this study, it is possible to come across with different schemes to solve this problem. One of these consists in separating the pure TV process from the mitigating strategy. This has been used in another work and we demonstrate here that it has a good performance. Furthermore, we propose two alternatives to avoid the instability problems: (i) we study a fully automatic approach that solves the problem based on the information of the whole image; (ii) we derive a semi-automatic approach that takes into account the image gradients in a close neighborhood adapting the parameter in each position. In the experimental results, we present a detailed study and comparison between the different alternatives. These methods provide very good results, especially for sequences with a few dominant gradients. Additionally, a surprising effect of these approaches is that they can cope with occlusions. This can be easily achieved by using strong regularizations and high penalizations at image contours.

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[ES]En este artículo describimos la experiencia llevada a cabo en la Escuela de Ingeniería de Telecomunicación y Electrónica (EITE) de la Universidad de Las Palmas de Gran Canaria (ULPGC) con la puesta en marcha de un canal de Televisión Corporativa basado en Digital Signage (DS). Explicamos el devenir de la experiencia durante dos cursos académicos (bienio 2012-2014), su implementación técnica, así como el modelo de gestión de contenidos que se ha implantado para permitir un uso eficiente del sistema como herramienta de comunicación para su comunidad de usuarios.