153 resultados para Teaching learning process
em Reposit
Resumo:
Computerized technological resources have become essential in education, particularly for teaching topics that require the performance of specific tasks. These resources can effectively help the execution of such tasks and the teaching-learning process itself. After the development of a Web site on the topic of nursing staff scheduling, this study aimed at comparing the development of students involved in the teaching-learning process of the previously mentioned topic, with and without the use of computer technology. Two random groups of undergraduate nursing students from a public university in São Paulo state, Brazil, were organized: a case group (used the Web site) and a control group (did not use the Web site). Data were collected from 2003 to 2005 after approval by the Research Ethics Committee. Results showed no significant difference in motivation or knowledge acquisition. A similar performance for the two groups was also verified. Other aspects observed were difficulty in doing the nursing staff scheduling exercise and the students' acknowledgment of the topic's importance for their training and professional lives; easy access was considered to be a positive aspect for maintaining the Web site.
Resumo:
This paper explores the benefits of using immersive and interactive multiprojection environments (CAVE) to visualize molecules, and how it improves users’ understanding. We have proposed and implemented a tool for teachers to manipulate molecules and another to edit molecules and assist students at home. The contribution of the present research project are these tool that allows investigating structures, properties and dynamics of a molecular system which are extremely complex and comprises millions of atoms. The experience is enriched through multimedia information associated with parts of the model; for example, videos and text can be linked to specific molecule, demonstrating some detail. This solution is based on a teaching-learning process.
Resumo:
ArcTech is a software being developed, applied and improved with the aim of becoming an efficient sensitization tool to support the teaching-learning process of Architecture courses. The application deals initially with the thermal comfort of buildings. The output generated by the software shows if a student is able to produce a pleasant environment, in terms of thermal sensation along a 24-hours period. Although one can find the very same characteristics in fully-developed commercial software, the reason to create ArcTech is related to the flexibility of the system to be adapted by the instructor and also to the need of simple tools for the evaluation of specific topics along the courses. The first part of ArcTech is dedicated to data management and that was developed using the visual programming language Delphi 7 and Firebird as the database management system. The second part contains the parameters that can be changed by the system administrator and those related to project visualization. The interface of the system, in which the student will learn how to implement and to evaluate the project alternatives, was built using Macromedia Flash. The software was applied to undergraduate students revealing its easy-learning and easy-teaching interface.
Resumo:
In the present work, we propose a model for the statistical distribution of people versus number of steps acquired by them in a learning process, based on competition, learning and natural selection. We consider that learning ability is normally distributed. We found that the number of people versus step acquired by them in a learning process is given through a power law. As competition, learning and selection is also at the core of all economical and social systems, we consider that power-law scaling is a quantitative description of this process in social systems. This gives an alternative thinking in holistic properties of complex systems. (C) 2004 Elsevier B.V. All rights reserved.
Resumo:
O Transtorno de Déficit de Atenção e Hiperatividade tem sido evocado como justificativa corrente para o fracasso escolar de um número expressivo de crianças, atribuindo-se a elas a responsabilidade por não aprender e isentando de análise a escola e a sociedade nas quais estão inseridas. A situação se torna mais alarmante uma vez que a literatura a respeito aponta dificuldades no diagnóstico e na intervenção sobre esse tipo de transtorno, devidas à falta de clareza sobre o que é esse quadro clínico e em razão da não existência de estudos consistentes acerca das consequências futuras do uso de estimulantes nas crianças. Para discutir essas questões, a primeira parte do artigo apresenta a concepção hegemônica desse tipo de transtorno e sua compreensão do psiquismo infantil. A segunda parte aborda a maneira como a psicologia histórico-cultural analisa o desenvolvimento da atenção e o controle voluntário do comportamento humano, redimensionando a compreensão sobre o transtorno. Finalmente, são feitas algumas reflexões acerca do processo ensino-aprendizagem em crianças com desenvolvimento parcial das funções psicológicas superiores e do papel da psicologia e da pedagogia na compreensão do fenômeno para que sirvam de subsídio a medidas práticas em relação ao problema.
Resumo:
Há mais de cinqüenta anos, existe a preocupação em se definir os objetivos para o laboratório didático, revisando currículos e buscando ações mais localizadas e orientadas de acordo com o avanço crescente de conhecimentos das concepções alternativas de vários tópicos da Física por parte dos alunos, levando-se em conta as dificuldades específicas enfrentadas por eles no processo ensino-aprendizagem. Podem-se identificar duas linhas filosóficas que norteiam o processo ensino-aprendizagem com relação aos objetivos do laboratório didático. Uma linha defende que para sedimentar os conceitos expostos em aulas teóricas é necessária a prática em laboratório. A outra linha defende que o alvo da prática em laboratório deveria ser a obtenção e análise de dados, levando-se em conta a teoria aprendida. Atualmente, se percebe um crescimento por parte de profissionais que entendem haver uma necessidade de planejar, definir e hierarquizar objetivos detalhados, além de propiciar atividades que favoreçam de acordo com cada classe dentro da linha filosófica a que se identifica o profissional, não se esquecendo que ainda existem profissionais que não aceitam essa postura. Dentro desta perspectiva, foi aplicado um questionário a trinta alunos do curso de Licenciatura em Física da UNESP-Bauru, que já cursaram as cinco disciplinas práticas básicas do curso. Os alunos pontuaram de acordo com a sua visão dos objetivos reais frente aos objetivos ideais do laboratório didático. Os resultados mostraram que o laboratório didático vem cumprindo seu papel na opinião dos alunos do curso de Licenciatura em Física.
Resumo:
This study aims to demonstrate that data from business games can be an important resource for improving efficiency and effectiveness of learning. The proposal presented here was developed from preliminary studies of data from Virtual Market games that pointed the possibility of identifying gaps in learning by analyzing the decisions of students. This proposal helps students to refine their learning processes and equips tutors with strategies for teaching and student assessment. The proposal also complements the group discussion and/or debriefing, which are widely used to enhance learning mediated by games. However, from a management perspective the model has the potential to be erroneous and miss opportunities, which cannot be detected because of the dependence on the characteristics of the individual, such as ability to communicate and work together. To illustrate the proposed technique, data sets from two business games were analyzed with the focus on managing working capital and it was found that students had difficulties managing this task. Similar trends were observed in all categories of students in the study-undergraduate, postgraduate and specialization. This discovery led us to the analysis of data for decisions made in the performance of the games, and it was determined that indicators could be developed that were capable of indentifying inconsistencies in the decisions. It was decided to apply some basic concepts of the finance management, such as management of the operational and non-operational expenditures, as well as production management concepts, such as the use of the production capacity. By analyzing the data from the Virtual Market games using the indicator concept, it was possible to detect the lack of domain knowledge of the students. Therefore, these indicators can be used to analyze the decisions of the players and guide them during the game, increasing their effectiveness and efficiency. As these indicators were developed from specific content, they can also be used to develop teaching materials to support learning. Viewed in this light, the proposal adds new possibilities for using business games in learning. In addition to the intrinsic learning that is achieved through playing the games, they also assist in driving the learning process. This study considers the applications and the methodology used.
Resumo:
Tem aumentado o interesse pelo domínio da língua inglesa como ferramenta de comunicação para inclusão no mundo globalizado, bem como a oferta de seu ensino para crianças (CAMERON, 2001; PINTER, 2006). Neste texto, buscamos refletir acerca da formação do docente para atuar junto a esse público em especial. Trazemos sugestões de mudanças no processo vigente, que venham ao encontro das necessidades contemporâneas (SACRISTÁN, 2006; LIBÂNEO, 2006), mediante a visão de cinco professoras que lecionam língua inglesa para crianças em um município matogrossense. Os dados fazem parte de um estudo qualitativo e foram gerados por meio de entrevistas individuais e sessões reflexivas coletivas entre o grupo de docentes e a pesquisadora. Com base em seus dizeres, apresentamos os conhecimentos teórico-metodológicos adquiridos e os desejados, e algumas características peculiares a esses docentes (SPADA, 2004). São abordadas, também, algumas dificuldades encontradas e a importância da experiência para o desenvolvimento da docência. A formação é entendida como contínua, com caráter coletivo, colaborativo e reflexivo (PORTO, 2004; IMBERNÓN, 2005; PIMENTA e GHEDIN, 2005), possibilitando ao docente desenvolver ação investigativa de sua prática pedagógica.
Resumo:
Este artigo apresenta os resultados da implantação e aplicação da metodologia colaborativa mediada pelo computador desenvolvida com alunos de Prática de Ensino de Biologia da UEM. Apoiando-se na abordagem qualitativa, os dados foram coletados em questionários, documentos e observações, e a análise sobre as ideias, concepções e reflexões dos sujeitos da pesquisa processou-se de acordo com três grupos de elementos formativos para docência construindo a identidade profissional, construção do conhecimento compartilhado e mediação. Concluiu-se que os Alunos-Professores (AP) passaram por significativas mudanças atitudinais com relação ao processo de ensino-aprendizagem e ao papel do professor, na medida em que, ao compreenderem a importância de se valorizar o uso da metodologia colaborativa e do computador, como recurso pedagógico no ensino-aprendizagem de Biologia, contemplando-os na experiência vivida, construíram saberes para a docência.
Resumo:
A auto-avaliação, segundo as pesquisas, tem se mostrado um excelente auxiliar para o processo de ensino/aprendizagem em sala de aula, como mecanismo diagnóstico, para que professores e alunos tenham uma visão mais clara de suas potencialidades. Este artigo, portanto, tem como objetivo apresentar as diferentes alternativas de auto-avaliação, seus objetivos e suas restrições, além de estudos bem-sucedidos em que foram utilizados esse instrumento avaliativo, à luz de teorias nas áreas de Educação e Lingüística Aplicada.
Resumo:
Due to factors such as globalization and the demography of Hispanic countries, the Spanish language has influenced worldwide, especially since the last decade of the 20th century, mainly countries which are geographically close to Spanish American countries, such as Brazil. In this context, it is necessary to think of the linguistic variation of the Spanish language, in which we emphasize the lexical variation. As any language, Spanish has a colossal and wealthy lexicon with different varieties related to the characteristics from each region: history, culture, customs etc. This diversity influences the development, the amplification and the renewal of a language, as well as the teaching-learning process. Thus, we proposed to analyze the lexicon varieties of Spanish language entries in some Spanish-Portuguese bilingual dictionaries for Brazilian learners. In order to achieve this goal, we selected some examples of lexical variety in a corpus organized with texts of different textual genres and we verified if these lexical items are registered in the dictionaries chosen. As the corpus is organized from texts present in didactic manuals used in Brazil, our goal is to verify if the vocabulary which the Brazilian learner has contact in formal education is registered in the analyzed dictionaries.
Resumo:
Distance Education has had a significant role in further teacher development. The aim of this study was to collect and analyze data related to distance education for the further teacher development related to the inclusion process of people with disability. One hundred and eighty two students from the Distance Training course from Unesp - Bauru / SP participated in the research, constructing and applying a semi-structured questionnaire. The results indicate that scheduling flexibility and attendance of a great number of students in different geographical areas stand out as positive points of this modality, however, for it to be a success, tutors must be adequately prepared to use new tools in the teaching-learning process. It is essential that the students feel they are being assisted in every moment, contributing to the construction of a virtual community and effecting quality development in distance education.
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Tests on spatial aptitude, in particular Visualization, have been shown to be efficient predictors of the academic performance of Technical Drawing stu-dents. It has recently been found that Spatial Working Memory (a construct defined as the ability to perform tasks with a figurative content that require si-multaneous storage and transformation of information) is strongly associated with Visualization. In the present study we analyze the predictive efficiency of a bat-tery of tests that included tests on Visualization, SpatialWorking Memory, Spatial Short-term Memory and Executive Function on a sample of first year engineering students. The results show that Spatial Working Memory (SWM) is the most important predictor of academic success in Technical Drawing. In our view, SWM tests can be useful for detecting as early as possible those students who will require more attention and support in the teaching-learning process.
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)