100 resultados para Economia étnica


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The goal of the present study was to investigate possible differences towards strenght recovery measured by different methods and running economy (RE), after one session of downhill running (DR), in order to induce muscle damage (MD). Our hypothesis is that the strenght recovery measured by jumps is more alike RE markers, due to the measures' specificity. Ten male subjects, ages 18 to 30, apparently healthy, without any experience with strenght training at least 6 months before the tests took place in this study. After going to the lab twice (to familiarize themselves with the protocols, and determine their maximum oxygen consumption/running speeds), they went to the lab five times in the following week, in order to collect all the variables before, immediately after, and 24, 48, 72 and 96 hours in. The variables obtained were: stride frequency (SF), stride lenght (SL), oxygen volume (VO2), carbon dioxide volume (VCO2), ventilation (VE), lactate blood concentration ([Lac]), isometric peak torque (IPT), subjective pain perception (SPP), effort perception (EP), medial-portion circumference (CIR), knee movement extent (EXT), torque development rate (TDR), counter movement jump and squat jump height (HCM and HS), strenght development rate of both jumps (SDCM and SDS), and maximum soil strenght reaction (SRCM and SRS). Changes over time in all variables were verified by one way variancy analysis. Differences between the strenght measures were verified by two way variancy analysis. When significant effects were verified, Tuckey's post-hoc were applied. The significancy level taken on this study was p < 0,05. Of all indirect muscle damage markers, IPT, SPP and TDR were the only ones in which ocurred significant changes. We couldn't find the moments where this happened for TDR with the post-hoc used. On RE markers, VO2, [Lac] and VE suffered significant effects over time. About the jumps variables, only SDCM and HCM presented significant...

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Creative spaces need freedom. Any productions, especially with artistic content, need space to mistakes, that is, for an attempt away from the standard. The independent production environment is recognized in different artistic sectors as a space for innovation, to be free of the serial production logic. The major innovations in the international scenario of games came from the independent productions. Great classics revolutionized the aesthetics and functionality of this new media. This project aims to analyze the productive chains of Brazilian independent games, starting with a regional analysis. The goal is to observe the factors responsible for the innovation that these games can offer, the management aspects of creative processes, articulation of innovative agents and resources mobilized. Brazil currently has the fourth largest gaming market in the world with expectation of strong growth for years to come, but arises in the international market as a consumer. Given this regional demand is necessary to study the tools of production, even to help fill that need. Not only the production of games should be thought, the media coverage is also another important factor, in view of the economic importance of this segment. Understanding the mechanisms of innovation in the gaming universe, its impact on the formation of public and coverage of specialized journalism in this new media are possible outcomes of future studies and research that scientific research can contribute

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This study addresses the topic of e-commerce as a competitive strategy for companies seeking innovation and to reach new markets. In last few years, the e-commerce has intensified in Brazil, as a result, many companies have adapted to that new market demand and have invested in new strategies. An example, is the use of social medias to promote the products, specifically the fashion retail industry, which promotes its products through partnerships with fashion blogs. To prove this new market trend, based on researches and indicators, this study will present growth data of e-commerce in Brazil, the fashion industry characteristics and the influence of blogs to increase sales, to further, understand its relation to the growth in e-commerce of fashion and future expectations

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This paper focuses on the process of institutionalization of public policies of Solidarity Economy in the federal government during President Lula’s first term (2003-2006). During this period, the authors analyze in particular the creation and operation of the National Secretariat for Solidarity Economy (SENAES) – a structure established under the Ministry of Labor in order to implement social inclusion policies designed to generate jobs and income. This approach allows the formulation of hypotheses about the institutional context of SENAES, its scope, limits and challenges.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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The Creative Economy is an experimental laboratory for the creation , innovation , invention and reinvention of the universe of media - analog and digital . The scenery in the media and converging technologies favors the process of “ creative destruction and destructive creation “ of this field . The mapping of basins and technological corridors distributed through the territory of concentrated areas creates an infrastructural chassis for the production of content , information and entertainment . As locus and logos of immaterial production , digital ecology that gives speed to the flow of production - planning, fundraising , publishing , distribution and enjoyment - and allows the dispossession of their local clusters , the fragmentation and dilution of their creative chains . The collective cultural production and creation appropriating these capilarizados articles and produce content against political, economic and social status quo . The land is fertile and favorable to the emergence of radical media and rebels that recreate the public sphere , and edit poor public spheres , alternative , radical and efficient , the tactical point of view . This article aims to contribute to studies and research that scour the ecosystem of the media for understanding the management of their creative processes, actors and critics of tangible and intangible resources that support their communication actions .

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En este artículo se reflexiona sobre la obsolescencia de la condición de autor de hoy mediante la revisión de los diferentes métodos de licencias públicas y sugiere su adopción como una posible base para la reforma legal en torno al tema, para conciliar la ampliación de la circulación de contenidos y protección de los derechos producción de películas en el nuevo contexto de la economía creativa. A través de la investigación exploratoria, el documento analiza cómo y en qué medida las licencias copyleft y creative commons puede guiar esta reforma. Se considera que las licencias públicas buscan un equilibrio entre el derecho de autor y los preceptos actuales de la sociedad del conocimiento, proporcionando los parámetros más adecuados para la revisión necesaria de ese estatuto.

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Crowdfunding is a collective financing tool that has gained notoriety in recent years. Among its qualities, it allows founders easy access to data from previous projects, which tends to reduce the information asymmetry and thereby provide greater certainty for project. As this is a mechanism that, in a way, breaks the paradigm of traditional systems of financing, it is quite relevant in evolutionary economics studies. Other factors that make the common ground between crowdfunding and the evolutionary economics. The goal of this study is to evaluate the crowdfunding's potential in selecting projects properly and being an alternative to traditional sources of financing to entrepreneurs

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Pós-graduação em História - FCHS