59 resultados para Student Learning, Economics Education, Perceptions
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Ps-graduao em Matemtica em Rede Nacional - IBILCE
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O jogo de empresas Mercado Virtual foi desenvolvido para mediar o processo ensino-aprendizagem na rea de tomada deciso e gesto de empresas e tem um banco de dados que armazena as decises dos alunos. Os dados nele armazenados foram analisados em relao ao balanceamento de capacidade, objetivo de lucro e uso de recursos financeiros da empresa e foram encontradas incoerncias entre os contedos pertinentes ao modelo e as decises dos alunos. Elas foram classificadas como lacunas de aprendizado. Com o objetivo de analisar se as mesmas se repetem entre alunos do Programa de Mestrado Engenharia de Produo da UNESP de Bauru e Mestrado Integrado em Engenharia Industrial e Gesto da Uminho de Guimares, Portugal, foram realizados dois experimentos, um em cada grupo. Para realiz-los utilizou-se o jogo Mercado Virtual e uma planilha de dimensionamento da empresa nos dois locais. A Sala de Estudos, os indicadores e o questionrio de pesquisa da opinio foram utilizados somente em Portugal. Os resultados mostraram que o jogo capaz de evidenciar as diferenas de domnio de contedo nos dois grupos e, tambm, que estas diferenas esto associadas aos projetos dos cursos. Sendo uma pesquisa exploratria, os experimentos foram realizados considerando-se somente os controles do jogo. Por isso, prope-se a realizao de pesquisas adicionais combinando controle sobre algumas das variveis relacionadas do uso do jogo e atuao sobre aprendizagem dos alunos na forma de entrevistas e pesquisas no estruturadas. Conforme previsto, a pesquisa mostrou que os jogos podem ser utilizados com objetivos de aprendizagem mais amplos, considerando-se a avaliao indireta e cruzada sobre as decises tomadas pelos alunos, como o caso dos indicadores. Outra contribuio importante da pesquisa refere-se ao uso de jogos de empresas sob condies pouco controladas, ou seja, no houve...
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Data presented here is the result of an extension project developed by UNESP which aims to support children who complain about learning disabilities. These students with reading and writing problems were part on intervention sessions, individually and/or in small groups, in which different games and non-usual activities were implemented. These intervention sessions seek an improvement in the non-learning situation and, above all, a change in the relationship that the children have established with these school subjects. So far, the main results indicate a development in the mentioned areas and a significant improvement in the entire student learning condition, which were verified during the intervention sessions and by the teachers and parents reports, as well. We also present here reflections on the process of assessment and intervention and about the way these subjects are dealt at school, and the meaning of not learning how to read and how to write for a child.
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When I set out to attend degree in mathematics was because I believed that mathematics could be taught to students in a way closer to their daily lives, thereby making it a more attractive school discipline, gradually, eliminating its reputation of a difficult school subject. Then, during my observations in supervised, I realized that one of the greatest difficulties in mathematics was related with geometry, in which the concepts of area and perimeter were often confused. Using the methodological tool of problem solving, something to bring the concept to be developed and the cultural context in which the student is in, I developed some educational activities in which, using concrete materials, students were encouraged to construct their own knowledge about the concepts of area and perimeter. Moreover, such activities were designed to place the student as the center of attention in the classroom. The main objective of this work is to encourage and observe how this methodology, based on the solving problem process, can be used within the classroom, to better understand the concepts to be taught, always looking for improvement of the student learning
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This work has as purpose to show what are the influences of media in the education and in the shaping the thinking and understand that ideologies are present in the films used in the classroom in kindergarten. For this, I directed the discussion beginning by concepts as Ideology and its more different definitions by several thinkers over the years, the thinkers of Critical Theory of Frankfurt School, called frankfurtians of first and second generation of this school, also making an association between Cinema and Education, evidencing concepts involving this association as Cultural Industry, using films properly in classrooms in kindergarten, with the teacher as mediator and then discussed what amounts of movies on children's education, how they assist and deepen the knowledge developed by students in schools of infantile education. Additionally, they are exposed the different opinions about the subject Film and Education for students from kindergarten, what benefits and what disadvantages in the use of films, the different opinions on the subject. We also discuss, in this work, the ideologies present in three films produced by Walt Disney, they are Cinderella, Snow White and the Seven Dwarfs and Alice in Wonderland, relating them to how they can contribute to the development and learning students in kindergarten. I associated more as possible the previous discussions to analyze the ideologies present in these films, by summarizing these, and decomposing them through an analysis tool called frame. Finally, I completed everything that was discussed and analyzed, which students in kindergarten may develop with the use of films in schools, what they contribute, in some way, for the learning and education of students as viewers using the school as access to different cultures and the teacher as a mediator of this relationship
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The objective of this research is to understand whether the mathematics lessons teachers use ICT and how they see their use. For this, we prepared a questionnaire with four questions for the subjects of our research, which are ex - students of Bachelor in Mathematics FEG / UNESP, in exercise of the profession. The questionnaire data were analyzed following the procedures of phenomenological research. This approach enabled us to draw up three open categories. The first Recourse to boost student learning and school, leads us to interpret that for the interviewees, ICT resources are leading students to do research making them responsible for their learning and providing them with conditions respond the issues raised by the teacher, which generates greater interactivity. The second, Possibility to use software related to mathematical content shows that the subject sees ICT as resources that allow the study of mathematical content, especially geometry and functions, so that student learning is leverage. The third, Obstacles to the use of technology in the classroom shows that even if the subjects recognize the importance of ICT use, they do not use it as often as they would like because of the difficulties that are related to infrastructure and didactic and pedagogical conditions
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The mathematical problem solving is very important in the student's school career, leading him to develop his creativity and self-confidence. The way the teacher explains specific content may interfere in the student learning. Some researches show that the teacher trust and his problem solving rapport lead to a more satisfying job. This research focused on students of the course PARFOR at UNESP Bauru. This work was performed in order to investigate the affinity, trust and attitudes toward mathematical problem solving, the performance from who have positive and negative attitudes and the results that may be generated during class
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This paper talks about the importance of the calculator as an aid to student learning, being a powerful educational tool when used properly by the teachers. Its also exposed some issues related to the calculator to better understand concepts that help the student learning. As a last activity there is an applied research with Math Teachers at Ana Fausta de Moraes school in Guaratinguet town, SP, in order to expose the reality about the use of the calculator as a teaching resource
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The technological advances of recent decades combined with digital inc1usion in Brazil sparked the country's population to the constant use of computers to perform tasks in many different natures. Whether it's for communication, entertainment, work or school, computers are tools with increasing numbers in Brazilian homes. Along with this evolution the Brazilian Physics teaching should be aware of the use of teaching tools that relate directly to the computer to student learning. Highlighting in this work we have scanned the contents of the Wikipedia community, a wide variety of educational videos placed on YouTube, educational games that try to teach the player in a fun way and a variety educational softwares placed on the World Wide Web. It is with special attention to educational softwares as tools for teaching physics, which describe some strategies for use of these software, combined with the textbooks, to illustrate some ways to introduce the use of educational softwares directly in the classroom
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In universities, in any type of faculty or research institute, it is possible to observe innumerable informatics applications: database management, organization of catalogues, expediting diagnoses and many other applications. Within this context, distance learning could facilitate the learning of various professions. Distance education is the process of teaching-learning and the professional has to be prepared to deal with the new tools that are made available, using them to his/her benefit, and consequently in his/her professional capacity, to guarantee greater productivity and interaction with the various spheres in the work field. Methods: The aim of this research is to develop a course on the use of the Dentistry software application EasyDental, using the teaching at a distance methodology by means of the Moodle platform. The proposed course was composed of 14 modules, in order to enable a progressive and a rational learning. Conclusion: It could be concluded that this platform allowed the preparation of the proposed distance course, in a practical and versatile manner, considering the resources and activities it has. However, to use this platform, one must have dominion of the basic concepts of informatics, and the tools of the Moodle platform.
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This article analyses aspects related to a continuing education course about Inclusive and Special Education in the area of Mental Disabilities offered to 20 (twenty) groups of teachers by the Ministry of Education. The Distance Course was offered in different regions of Brazil with a 180 (a hundred and eighty) hours workload. The research included the profi le of the participants, an evaluation of the course by the participants and the analysis of the dropout causes. The aspects of the course under evaluation received a positive evaluation by most of the participants. The most frequent reason for the dropout rates include participants limitations in terms of meeting deadlines, personal reasons and diffi culties in using computers. It was concluded that Distance Education seems to be a relevant tool for the acquisition of knowledge about inclusive practice.
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This study aims to investigate the design of elementary school teachers on the use of concept maps as way to organize, assess and facilitate student learning and see how many use them in their practice. For the study, literature search were made, seeking theoretical and methodological and descriptive field research with a questionnaire to teachers from six public schools of the early years of elementary school in the city of Bauru, closed questions with multiple choice to gather information about teachers knowledge about the subject.
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Learning to program or master a programming language is not an easy task, and the base of process should by study Logic Programming, beginning to learning through the development of pseudocodes, algorithms and flowcharts, for, techniques that facilitate the construction and understanding of what you want to accomplish, to that is subsequently developed or elaborated a program. Reflecting on the learning of Logic Programming, this article presents information about software SCRATCH in relation to logic (pseudocodes), and how it provides support to the understanding of student learning in this course.
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Coordenao de Aperfeioamento de Pessoal de Nvel Superior (CAPES)