39 resultados para viewer


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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Pós-graduação em Comunicação - FAAC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Este artigo tem o objetivo de apresentar uma obra-prima do teatro clássico francês: Andromaque (1667), de Jean Racine. Primeiramente, efetuamos sua leitura segundo os princípios da doutrina clássica, que se formou entre 1620 e 1660, na França. Nessa perspectiva, Andrômaca, rainha troiana vencida e cativa, é a personagem triunfante, uma forte personalidade feminina fora do alcance do leitor/espectador: quem é de fato Andrômaca, enquanto Pirro não está morto? Em seguida, destacamos uma das análises realizadas pela crítica literária do século XX, a qual utilizou instrumentos interpretativos vários. A leitura que fez Roland Barthes (1963) em Sur Racine subverte a interpretação anterior que se fazia à luz da doutrina clássica, apresentando-nos Pirro como o grande herói trágico, e a personagem mais emancipada do teatro raciniano.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The aim of this article is to introduce the context when was created the Brazilian oil industry during the period known as “process of substitution of importation”, under influence of the 1930´s Liberal Revolution. The absence of national private capital, ally to disinterest of multinationals oil companies for developing this sector, particularly during the 1930´s, forced Brazilian State to structuralize a system to regulate and to stimulate oil production from a new entity: the National Oil Council, which takes for itself the task to building the Brazilian oil industry during the period 1938-1953.

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In the modern world it is common to witness the family or the school complaining about the behavior of children. Parents have lost control of how to educate their children, who have difficulty in following rules, boundaries and discipline. In the short time they stay with their children, their parents feel desperate in how to educate and seek the help of experts who apply techniques inspired by behavioral therapy. A recent phenomenon is the search of the family by the media, so that helps to set limits for their children. The main objective of this study is to identify intervention techniques used in television show called Supernanny, verifying the concept of education and its effects on family. The methodology is exploratory research, using technical analysis as a specific program for television, videorecorded. Data analysis was performed by a video recording of the three programs shown, which were compared using frames. Contact that currently, the parent-child relationship is permeated by a lack of boundaries, which causes families to seek guidance from experts and the media - which is one of the most powerful means of dissemination and communication. The program presents Supernanny behavioral techniques that seem to work with a simple sleight of hand, but in real life translates into a long-time adjustments, challenges and frustrations. Moreover, many of them induce the conditioning, to achieve something by means of strengthening and heteronomy, which leads the viewer to take a more critical eye on those programs

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The main objective of this project step is the evolution of scenery matter on the occidental theater media, related to space and technical possibilities of the theatrical building and space on history of contemporary arts. The main point is that scenery must communicate with a specific matter. Something in touch with the plot speeches. Something that makes all the plot elements to communicate. Acting has an specific message to deliver, and that message is what really matter to the viewer of the show. “It’s never late to state that scenery is not a decoration, or just an interior composition. Scenery is not a painting or a sculpture: it’s an integrated art form. It’s never too repetitive to say that scenery is a result from the composition with lights, shadows, shapes, lines and volumes, in balance and on harmony as a whole, that create movement and contrast” (Dias, 2001) On the second step of the project, the objective is to analyze the building process and the scenery aspects of the “Be-a-bá Brasil” show, using illustrations, pictures and analysis data of the context the show was inserted on

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The production and concept of the animation process adds not only technical aspects to it, but also the huge amount of detail and study of every single reference used to create that said animation. From costumes and fashion to urban morphology, those researches are needed for the creation of a final product that has a truth feeling to it, making the viewer feel like part of it and receive not only a literal aspect, but a conceptual feel from the project. Photos, maps, technical studies and much more are tools of trade when dealing with the animation process. The animators have to give attention to every single detail in order to make the production feel alive for the viewers, making the animations flow in a charming way. To analyse the inverse way of the animation process – from the final product to the sketch studies of the base reality from which it was based at- is a good way to comprehend the research line of the animators, and that’s the main focus of this project

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This study proposes to present the process of implementation of Digital TV, the available resources found in the Japanese standard employed in the country and the form in which news programs will adapt to the new technology. Following the presentation of the technological tools, the current state of Brazilian television is discussed, focusing on two nationally broadcast programs, Jornal da Band on Bandeirantes channel and Jornal da Record on Record channel. As a case study, three editions of each show are evaluated with an individual and comparative analysis. Following the analyses, perspectives on the future of television journalism in the digital TV age are given. Additionally, the possibilities for interaction between the TV viewer and the channel and the forms of interaction that may exist within particular programs are discussed, thus allowing for active participation from the part of the viewer. The newly developed functions of journalists in the digital age are also broken down in the research. In order to gain a full understanding of the phases of this process of technological convergence and how programs will adapt to these tools, interviews with professionals who work in the production of televised news programs are conducted in the study

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The award-winning and controversial movie by Pedro Almodóvar “The skin I live” (2011) is an adaptation of Mygale’s novel (1984), the French writer Thierry Jonquet (1954-2009), translated into Portuguese in 2005 as Tarântula. It is a horror story, full of suspense, in which a renowned surgeon, Robert Ledgard, played by Antonio Banderas, switches, without any scruples, the sex of the young Vincent. What it shown to the viewer since the first images of the movie is, therefore, Vicente/Vera in her new and perfect female body. Flashbacks clarify during the movie the events that culminated in the opening scene that is presented to us, surprising us and, of course, shocking us. References to myths and symbols can be noticed in the movie. They bring with them, to be recognized by the viewer, issues related to the creation or metamorphosis, among others, as the Pygmalion and Galatea myth, which binds to artistic creation. Artistic metamorphosis operated equally by the filmmaker in his modern version of the doctor and the monster, for example, but, especially, in the rereading of the Jonquet’s novel. This study seeks to highlight some of the major myths and symbols inserted in Almódovar’s movie and what interpretations such insertions may ensue.

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With the development of Digital TV, the equipments are becoming more and more modernized in order to popular- ize the information that soon might reach all Brazilian families. That way, we open a space for discussion about the many directions that the usability applied on ISDB-Tb interactivity (Brazilian System of Digital Television) can take. This paper approaches the questions connected to the concept of usability and also the subjects related to the life cycle of some technologies (existence time, obsolescence) Also talks with the definition of interactivityon Digital Television since it is responsible for the emergence of a new contingent of interacting people which goes from the computer and portable equipments users to the passive TV viewers. It’s possible to conclude that the Human-Digital TV Interaction (HDTVI) comprehends the synergy between three actants on Digital TV: the col- lective (or not) TV viewer; the interface and the issuer who can be represented by an Artificial Intelligence (AI) service.

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC