20 resultados para Engineering Education


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Pós-graduação em Engenharia Mecânica - FEG

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This paper explores the benefits of using immersive and interactive multiprojection environments (CAVE) to visualize molecules, and how it improves users’ understanding. We have proposed and implemented a tool for teachers to manipulate molecules and another to edit molecules and assist students at home. The contribution of the present research project are these tool that allows investigating structures, properties and dynamics of a molecular system which are extremely complex and comprises millions of atoms. The experience is enriched through multimedia information associated with parts of the model; for example, videos and text can be linked to specific molecule, demonstrating some detail. This solution is based on a teaching-learning process.

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Technological resources and the media are contributing to socioeconomic development, including the education sector. Application of Digital Learning Objects support learning, serving as a tool for distance learning arrangements and classroom. The quality of design in instructional materials is one factor that implies the motivation of students and support their learning, within this context, the creation of educational interactive multimedia applications should excel the content and good usability, while facilitating user interaction. The aim of this paper was to establish parameters for the creation and management of Digital Learning Objects.

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The majority of the Brazilian schools of Civil Engineering have taught the subject works with wood in the traditional only by disciplines of Metallic Structures and Wood at a topic in the content of the program on disciplines at the Materials of Civil Construction. To extend of the wood studies is being made possible that all the pupils have a wider understanding of this material and its adapted use is the goal of the proposal, that by the means of the education modality e-learning, disclosing the first one: Module I - Introduction to the Study of the Wood. This methodology tries to use the theoretical beddings in projects that are related to the pupil daily tasks and its practical professional. The article presents the theoretical bases of the conception proposal and its structure, and at the conclusions, the problems found during its application are displayed. Basically, the methodology considers that the professor and the pupil must share the learning, and adopt it as main in the interdisciplinary.

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This paper presents a discussion on the potential use of high tech garbage, including electronic waste (e-waste), as a source of mechanisms, sensors and actuators, that can be adapted to improve the reality of microprocessor systems labs, at low cost. By means of some examples, it is shown that entire subsystems withdrawn of high tech equipments can be easily integrated into existing laboratory infrastructure. As examples, first a precision positioning mechanism is presented, which was taken from a discarded commercial ink jet printer and interfaced with a microprocessor board used in the laboratory classes. Secondly, a read/write head and its positioning mechanism has been withdrawn of a retired CD/DVD drive and again interfaced with the microprocessor board. Students who have been using these new experiments strongly approve their inclusion in the lab schedules. © 2011 IEEE.