189 resultados para Média e entretenimento
Resumo:
Este artigo busca analisar os impactos que a internet trouxe para os movimentos sociais, tanto na sua organização, quanto na sua abordagem midiática, com o intuito de entender a forma de atuação das manifestações sociais no novo milênio. Com o advento da internet a grande mídia perde seu monopólio, tornando a comunicação mais democrática - apesar de ainda ser segregativa e baseada na renda. O estudo foi desenvolvido por meio da pesquisa exploratória, descritiva e analítica de cunho qualitativo e os exemplos e objetos de estudo discutidos são as manifestações que ocorreram nos últimos anos como o Occupy Wall Street (EUA) e as manifestações brasileiras ocorridas no mês de junho de 2013, mostrando sua abordagem pela mídia e o peso que a internet teve no desenrolar dos acontecimentos.
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With the deployment of Digital TV in Brazil, there is a need to foment the development and production of interactive audiovisual quality content, especially for programs that present educational messages from the entertainment concept - defined as Edutertainment. The objective of this study is to propose application of the gamification as a link of communication to encourage and modify user behavior, through a narrative that encourages intrinsic motivation for learning and entertainment in this media. This paper points out that there are few models of screenplays for applications production, particularly educational, with simultaneous interactive applications for television flow or complementary programming content offered. For this reason, a special attention is given to the screenplay, by virtue of inserting in its construction, the elements that make up the mechanics and dynamics of games. As a result, is shown the entry "Gamification-iDTV", which defines these two scenarios, as well as the development of a modeling methodology of a content and process, supported by conceptual maps, wireframes and roadmaps, substantiating the conception and elaboration of screenplay's prototype with elements of gamification for educational programs and its interaction applications.
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Pós-graduação em Direito - FCHS
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Esse trabalho objetiva o estudo da sexualidade na Idade Média, a fim de analisar as marcas construídas pela história que contribuíram para a formação dos pensamentos fortemente presentes na sociedade contemporânea relacionados à homofobia. A Idade Média foi um período de grandes mudanças na sociedade, onde houve a disseminação de pensamentos relacionados à sexualidade que prejudicaram a vida de muitas pessoas, inclusive dos homossexuais. Portanto, para a realização dessa pesquisa serão considerados os acontecimentos marcantes sobre a sexualidade nessa época. Desse modo, considerando as concepções construídas e passadas de geração em geração, presenciamos atualmente grande ocorrência de episódios de preconceito e violência contra homossexuais, justificadas com argumentos fundamentados em ideias de tempos remotos. Assim, por meio de uma pesquisa bibliográfica, buscaremos compreender essas marcas deixadas pelo tempo utilizadas até hoje como instrumentos de preconceito e violência e geradoras de um fator contemporâneo, a homofobia
Resumo:
Modern society is characterized by the advance of technologies, the emergence and constant development of the technological field is responsible for a series of population adjustments, that being practically molded and daily transformed by media, which usually has the power of manipulating opinions and public approaches in every capacity and extensions of our lives, being a significantly and important tool, which most part of individuals in contemporary society can't work and live without, therefore most part of individuals depend on the use of many technological means, including social means, which have great relationship with the development and emergence of many psychological problems that completely impact on the social life of affected individuals, thus Physical Education is an area with the goal of verifying the level of influence that media reflects on the lifestyle choice to be followed and the relation of this influence with the presence and development of a series of psychological disorders that affect directly the health of those individuals. It has been gathered data about the subject according to scientific basis, more specifically, on Academic Google, Scielo and Pubmed, where it has been researched scientific articles that could contribute with the data and information to complete the text. The psychology of sports is an area of studies and knowledge that investigates and develops insight about these questions, making available scientifically tested and proven materials that supports the P.E. professional, that is connected in the practical field to visualize possible chained symptoms of these psychopathologies according to the development of these psychic disorders, that are usually common in current days, more precisely, disorders such as Anorexia, Vigorexia, self-dependence to physical exercise and selfcorporal dissapproval. It's vital to have total attention with the possibility of evolution of this psychopatology...
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Suppurative meningitis are rarely reported in dogs and cats. The present study aims to report the occurrence of suppurative meningitis secondary to otitis media and interna in a five-year-old female Persian cat examined at the Veterinary School of Unesp-Botucatu with acute progressive multifocal neurological alterations. Analysis of the cerebrospinal fluid (CSF) demonstrated predominance of neutrophils (90%) and the presence of bacteria. Therapy with antibiotics was initiated, but the animal came to die. beta-hemolytic Staphylococcus, beta-hemolytic Streptococcus and Proteus mirabilis were detected in fragments sent to culture. The present report demonstrates the importance of performing more specific exams such as complete CSF analysis in cases of otitis media and interna. This way, central nervous infections can be diagnosed and treated in a timely manner, as those are acute diseases with poor prognosis.
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The main objective of this study focuses on investigate how the style of the Conhecimento Prático Língua Portuguesa magazine, from Escala publisher, reveals a materialization, in its wordings, of social values that surround our society regarding the teaching class. Besides, we thought about the construction of an other - teacher - by means of the I speech (the enunciator). Furthermore, we reflected on how happens the genre opinion article handling and whether there is, when aimed to the teaching class. All these questions were discussed under the perspective of Bakhtin's theory, focusing our analysis in the wording notions, dialogism, style and speech genres. Our analysis indicates a materialization of social values in syntactic issues and a hybridization of genres when the addressee is a teacher
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Innovation in the field of Information Technology (IT) have made companies evaluate their processes and activity of its supply chain to conform to this new reality. In the supply chain management, one of the tools that revolutionized the activities was the use of management information systems such as ERP tool. This system allows greater integration of data from multiple areas of the enterprise and beyond, giving more activities to processes and activities. This work aims to analyze the results and impacts of the restructuring of an equipment leasing process in a Brazilian media company and verify that the gains and improvements that were targeted in the initial design of this restructuring have been achieved. Also the risks identified with this change will be studied, the reactions of those involved in this process and the performance of the chain as a whole. To carry out this work was carried out a single case study with data collection in the assessed company and literature related to supply chain and information systems