161 resultados para Currículos e Programas (educação)
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Este artigo pretende trazer reflexões sobre as possibilidades da televisão digital para a formação continuada dos professores, a partir da produção e divulgação dos conteúdos formais e informais veiculados, ainda, analisar a teleducação como ferramenta de apoio à prática pedagógica interativa, envolvendo educadores, pesquisadores e demais profissionais da Educação e a formação de uma cultura digital que poderá colaborar com a formação continuada de professores, agentes fundamentais no processo educativo escolar, a partir da utilização das tecnologias da informação e comunicação (TIC). Para tanto, a formação do professor responsável pelo processo educativo requer a contí- nua atualização profissional para o ensino dos conteúdos com o auxílio dos veículos midiáticos digitais, tendo nos programas educativos da Televisão Digital (TVD) um recurso voltado à “instrumentalização” desses profissionais. A TVD, por meio da disponibilidade de acesso a conteúdos extras e da interação, poderá representar um ambiente tanto para o acesso, como de troca de experiências, vivências e conhecimentos.
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With the deployment of Digital TV in Brazil, there is a need to foment the development and production of interactive audiovisual quality content, especially for programs that present educational messages from the entertainment concept - defined as Edutertainment. The objective of this study is to propose application of the gamification as a link of communication to encourage and modify user behavior, through a narrative that encourages intrinsic motivation for learning and entertainment in this media. This paper points out that there are few models of screenplays for applications production, particularly educational, with simultaneous interactive applications for television flow or complementary programming content offered. For this reason, a special attention is given to the screenplay, by virtue of inserting in its construction, the elements that make up the mechanics and dynamics of games. As a result, is shown the entry "Gamification-iDTV", which defines these two scenarios, as well as the development of a modeling methodology of a content and process, supported by conceptual maps, wireframes and roadmaps, substantiating the conception and elaboration of screenplay's prototype with elements of gamification for educational programs and its interaction applications.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Educação - FFC
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Pós-graduação em Educação - FFC
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Pós-graduação em Educação - FFC
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Pós-graduação em Matemática em Rede Nacional - IBILCE
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Pós-graduação em Artes - IA
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Pós-graduação em Planejamento e Análise de Políticas Públicas - FCHS
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The books are part of the school routine in the course of our lives, currently, we are the gateway to the processes of social literacy that begins with the presentation of these objects for babies and children in early childhood education (EI). This research has the main question: to know how are the libraries or reading rooms in Early Childhood Education Centres (CEI) of Botucatu. Thus, the overall goal is to understand, characterize and analyze the CEIs libraries Botucatu. What implies: investigate and analyze the existing legislation on school libraries, their approach to the reality of the CEIs and the official documents of early childhood education; To investigate the relationship between the child and the playful objects (books, toys etc.) and finally discover and describe the reality of School Libraries in CEIs studied. The research is qualitative orientation, more precisely a Case Study. The space, proper equipment and support provide a rich learning that will serve as the basis for school achievements. However, the offering of School Libraries and Reading Rooms in many cases it is not a reality. The survey took into account which of the schools have assets, how is the organization of space, the playful activities with learners users and which functions, training and professional responsibilities designated as responsible for School Library/Reading Room. It is noteworthy to say the official documents as a basis and motive of this research as well as the fulfillment of established targets and carried out by the municipal, state and national governments on the implementation of School Libraries in schools, with the help of programs like National Fund Development of Education (ENDF), National School Library program (PNBE) and the National Book and Reading Plan (PNLL)