88 resultados para Virtual 3D model

em Deakin Research Online - Australia


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Through this book the editors and their authors convincingly provide evidence of the functionality of the 3D model as a flexible, dynamic framework for literacy research and education in the 21st century.

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This paper outlines a methodology to generate a distinctive object representation offline, using short-baseline stereo fundamentals to triangulate highly descriptive object features in multiple pairs of stereo images. A group of sparse 2.5D perspective views are built and the multiple views are then fused into a single sparse 3D model using a common 3D shape registration technique. Having prior knowledge, such as the proposed sparse feature model, is useful when detecting an object and estimating its pose for real-time systems like augmented reality.

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The spine is an important and complex skeletal structure in the human body. It is a vulnerable part of our skeleton that is open to many medical problems. Hence it is necessary to establish a virtual spine model to assist surgeons to understand biomechanics of the spine. In this study, we aim to propose a virtual spine multi-body model. The computational biomechanical modeling of the spine is based on the theory of multi-body dynamics and implemented with SimBody open-source SDK. Simbody was then used to solve the kinetic equations and simulate the movement of spine. The spine model was validated by comparing its simulation results with experimental results from literature. The spine model will be helpful to understand biomechanics of the spine under loading.

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This work is motivated by two important trends in consumer computing: (i) the growing pervasiveness of mobile computing devices, and (ii) the users’ desire for increasingly complex but readily acquired and manipulated information content. Specifically, we develop and describe a system for 3D model creation of an object, using only a standard mobile device such as a smart phone. Our approach applies the structured light projection methodology and exploits multiple image input such as frames from a video sequence. In comparison with previous work, a significant further challenge addressed here is that of lower quality input data and limited hardware (processing power and memory, camera and projector quality). Novelties include: (i) a comparison of projection pattern detection approaches in the context of a mobile environment – a robust method combining colour detection and a phase congruency descriptor is evaluated, (ii) a model for single view reconstruction which exploits epipolar, coplanarity and topological constraints, (iii) the use of mobile device sensor data in the iterative closest point algorithm used to register multiple partial 3D reconstructions, and (iv) two heuristics for determining the order in which buffered single view based reconstructions are merged. Our experiments demonstrate that visually appealing results are obtained in a speedy manner which does not require specialist knowledge or expertise from the user.

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A number of methods have been used to make electronic medical microdevices biocompatible. This paper presents a novel approach for design and fabrication of biocompatible silicone enclosures for implantable medical microdevices. The approach involves design and formation of a 3D model of the enclosure using a computer-aided design software tool, followed by 3D printing of the enclosures using a bioplotter. Three different implantable enclosure designs are presented. The fabrication of the three enclosures is given. An evaluation of the suitability of the enclosures for implantation of a deep brain stimulation microdevice is discussed through submersion and operation tests. The evaluation results are presented and discussed.

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One of the recommended principles for classroom practice from the Digital Rhetorics Project is ‘Teachers First’, emphasising the need to prioritise the requirements of teachers in learning new technologies and in understanding their relationship to literacy education (Lankshear, Green and Snyder 2000, p. 121). While most of my pre-service English Education students use digital technologies for their own purposes and understand the benefits of doing so, it is not always straightforward regarding how technology can be effectively utilised in their classroom and for what purposes. This article reports work conducted with pre-service English Education teachers in an elective unit that focuses upon digital technologies in secondary classrooms. Using Green’s 3D model of literacy as a way of understanding the complex interrelationships between the cultural, critical and operational aspects of literacy, the students experiment with digital technologies such as mobile phones, wikis and blogs.

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In this paper, spherical harmonics are proposed as shape descriptors for 2D images. We introduce the concept of connectivity; 2D images are decomposed using connectivity, which is followed by 3D model construction. Spherical harmonics are obtained for 3D models and used as descriptors for the underlying 2D shapes. Difference between two images is computed as the Euclidean distance between their spherical harmonics descriptors. Experiments are performed to test the effectiveness of spherical harmonics for retrieval of 2D images. Item S8 within the MPEG-7 still images content set is used for performing experiments; this dataset consists of 3621 still images. Experimental results show that the proposed descriptors for 2D images are effective

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One of the recommended principles for classroom practice from the Digital Rhetorics Project is "teachers first", emphasising the need to prioritise the needs of teachers in learning new technologies and understanding their relationship to literacy education (Lankshear, Green, & Snyder, 2000), p.121). While most of my pre-service English Education students use digital technologies for their own purposes and understand the benefits of doing so, it is not always straightforward as to how technology can be effectively utilised in their classroom and for what purposes. This paper reports on work conducted with pre-service English Education teachers in an elective unit that focuses upon digital technologies in secondary classrooms. Using Green's 3D model of literacy as a way of understanding the complex interrelationships between the cultural, critical and operational aspects of literacy, the students experiment with digital technologies such as mobile phones, wikis and blogs.

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Automated 3D lung modeling involves analyzing 2D lung images and reconstructing a realistic 3D model of the lung. This paper presents a review of the existing works on automatic formation of 3D lung models from 2D lung images. A common framework for 3D lung modeling is proposed. It consists of eight components: image acquisition, image pre-processing, image segmentation, boundary creation, image recognition, image registration, 3D surface reconstruction, and 3D rendering and visualization. The algorithms used by the existing systems to implement these components are also reviewed.

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In this paper, we propose a novel descriptor for shapes. The proposed descriptor is obtained from 3D spherical harmonics. The inadequacy of 2D spherical harmonics is addressed and the method to obtain 3D spherical harmonics is described. 3D spherical harmonics requires construction of a 3D model which implicitly represents rich features of objects. Spherical harmonics are used to obtain descriptors from the 3D models. The performance of the proposed method is compared against the CSS approach which is the MPEG-7 descriptor for shape contour. MPEG-7 dataset of shape contours, namely, CE-1 is used to perform the experiments. It is shown that the proposed method is effective.

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In this paper, we propose a method for indexing and retrieval of images based on shapes of objects. The concept of connectivity is introduced. 3D models are used to represent 2D images. 2D images are decomposed a priori using connectivity which is followed by 3D model construction. 3D model descriptors are obtained for 3D models and used to represent the underlying 2D shapes. We have used spherical harmonics descriptors as the 3D model descriptors. Difference between two images is computed as the Euclidean distance between their descriptors. Experiments are performed to test the effectiveness of spherical harmonics for retrieval of 2D images. The proposed method is compared with methods based on principal components analysis (PCA) and generic Fourier descriptors (GFD). It is found that the proposed method is effective. Item S8 within the MPEG-7 still images content set is used for performing experiments.

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This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work as teachers. Participants were guided through a central Wikis in Higher Education wiki which provided the resources and communication supports. The experience suggested that teaching in a Web 2.0 space requires new thinking about pedagogy and that peer learning and the development of an online community are helpful for effective professional development. In closing, the paper reflects on the successes and limitations of this virtual workshop model.

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Dual phase (DP) steels were modeled using 2D and 3D representative volume elements (RVE). Both the 2D and 3D models were generated using the Monte-Carlo-Potts method to represent the realistic microstructural details. In the 2D model, a balance between computational efficiency and required accuracy in truly representing heterogeneous microstructure was achieved. In the 3D model, a stochastic template was used to generate a model with high spatial fidelity. The 2D model proved to be efficient for characterization of the mechanical properties of a DP steel where the effect of phase distribution, morphology and strain partitioning was studied. In contrast, the current 3D modeling technique was inefficient and impractical due to significant time cost. It is shown that the newly proposed 2D model generation technique is versatile and sufficiently accurate to capture mechanical properties of steels with heterogeneous microstructure.

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This paper describes how biologically inspired vector fields can be used to partially automate the manual and time-consuming process of specifying hair directions. This approach replicates the consequence of stretching of skin from natural hair development process, in contrast to replicating the appearance of hair. The direction of each hair on the surface of an arbitrary 3D model is determined by interpolating the solution vector field that satisfies a set of user-defined constraints describing the stretching of skin. Results found that the generated hair directional pattern closely resembles that found naturally. Further investigation revealed that the presence of naturally occurring hair types and the varying distribution of hair directions induced by the calculated vector field enhanced the realism of hair coats generated using this approach. Aside from hair or fur, this approach can also be applied to hair-like masses such as grass, feathers, or scales.