Biologically inspired vector fields to generate hair directions


Autoria(s): Bong, Siew Mai; Bangay, Shaun
Data(s)

01/01/2015

Resumo

This paper describes how biologically inspired vector fields can be used to partially automate the manual and time-consuming process of specifying hair directions. This approach replicates the consequence of stretching of skin from natural hair development process, in contrast to replicating the appearance of hair. The direction of each hair on the surface of an arbitrary 3D model is determined by interpolating the solution vector field that satisfies a set of user-defined constraints describing the stretching of skin. Results found that the generated hair directional pattern closely resembles that found naturally. Further investigation revealed that the presence of naturally occurring hair types and the varying distribution of hair directions induced by the calculated vector field enhanced the realism of hair coats generated using this approach. Aside from hair or fur, this approach can also be applied to hair-like masses such as grass, feathers, or scales.

Identificador

http://hdl.handle.net/10536/DRO/DU:30084600

Idioma(s)

eng

Publicador

Asia Pacific Institute of Advanced Research

Relação

http://dro.deakin.edu.au/eserv/DU:30084600/bong-biologicallyinspired-2015.pdf

Direitos

2015, Asia Pacific Institute of Advanced Research

Palavras-Chave #biologically inspired #biologically inspired #computer graphics #fur #procedural generation #vector fields
Tipo

Journal Article