8 resultados para Super-Real Fields

em Deakin Research Online - Australia


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The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.

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Super-resolution is a method of post-processing image enhancement that increases the spatial resolution of video or images. Existing super-resolution techniques apply only to images captured of a planar scene. This paper aims to extend super-resolution concepts from the 2D domain to the 3D domain, drawing on ideas from both superresolution and multi-view geometry, two fields of research that until now have predominantly been studied in isolation. 2D super-resolution methods are not without their complexities and limitations. However, once multiple views of a scene are considered within a super-resolution framework, a new range of issues arise that must also be resolved. For example, when input images of a scene with variation in depth are considered, it is no longer clear how and where the images should be registered. This paper describes the use of sparse 3D reconstruction in order to ‘register’ the input images, which are then transferred to a novel image plane and combined to increase the perceived detail in the scene. Experimental results using real images captured from generally positioned input cameras are presented.

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In this paper we generalize Besag's pseudo-likelihood function for spatial statistical models on a region of a lattice. The correspondingly defined maximum generalized pseudo-likelihood estimates (MGPLEs) are natural extensions of Besag's maximum pseudo-likelihood estimate (MPLE). The MGPLEs connect the MPLE and the maximum likelihood estimate. We carry out experimental calculations of the MGPLEs for spatial processes on the lattice. These simulation results clearly show better performances of the MGPLEs than the MPLE, and the performances of differently defined MGPLEs are compared. These are also illustrated by the application to two real data sets.

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The maximum a posteriori assignment for general structure Markov random fields is computationally intractable. In this paper, we exploit tree-based methods to efficiently address this problem. Our novel method, named Tree-based Iterated Local Search (T-ILS), takes advantage of the tractability of tree-structures embedded within MRFs to derive strong local search in an ILS framework. The method efficiently explores exponentially large neighborhoods using a limited memory without any requirement on the cost functions. We evaluate the T-ILS on a simulated Ising model and two real-world vision problems: stereo matching and image denoising. Experimental results demonstrate that our methods are competitive against state-of-the-art rivals with significant computational gain.

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Large-strain elastic superhydrophobicity is highly desirable for its enhanced use performance and functional reliability in mechanically dynamic environments, but remains challenging to develop. Here we have, for the first time, proven that an elastic fibrous membrane after surface hydrophobization can maintain superhydrophobicity during one-directional (uniaxial) stretching to a strain as high as 1500% and two-direction (biaxial) stretching to a strain up to 700%. The fibrous membrane can withstand at least 1,000 cycles of repeated stretching without losing the superhydrophobicity. Stretching slightly increases the membrane air permeability and reduces water breakthrough pressure. It is highly stable in acid and base environments. Such a permeable, highly-elastic superhydrophobic membrane may open up novel applications in membrane separation, healthcare, functional textile and energy fields.

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A preference relation-based Top-N recommendation approach, PrefMRF, is proposed to capture both the second-order and the higher-order interactions among users and items. Traditionally Top-N recommendation was achieved by predicting the item ratings fi rst, and then inferring the item rankings, based on the assumption of availability of explicit feed-backs such as ratings, and the assumption that optimizing the ratings is equivalent to optimizing the item rankings. Nevertheless, both assumptions are not always true in real world applications. The proposed PrefMRF approach drops these assumptions by explicitly exploiting the preference relations, a more practical user feedback. Comparing to related work, the proposed PrefMRF approach has the unique property of modeling both the second-order and the higher-order interactions among users and items. To the best of our knowledge, this is the first time both types of interactions have been captured in preference relation-based method. Experiment results on public datasets demonstrate that both types of interactions have been properly captured, and signifi cantly improved Top-N recommendation performance has been achieved.

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As clouds have been deployed widely in various fields, the reliability and availability of clouds become the major concern of cloud service providers and users. Thereby, fault tolerance in clouds receives a great deal of attention in both industry and academia, especially for real-time applications due to their safety critical nature. Large amounts of researches have been conducted to realize fault tolerance in distributed systems, among which fault-tolerant scheduling plays a significant role. However, few researches on the fault-tolerant scheduling study the virtualization and the elasticity, two key features of clouds, sufficiently. To address this issue, this paper presents a fault-tolerant mechanism which extends the primary-backup model to incorporate the features of clouds. Meanwhile, for the first time, we propose an elastic resource provisioning mechanism in the fault-tolerant context to improve the resource utilization. On the basis of the fault-tolerant mechanism and the elastic resource provisioning mechanism, we design novel fault-tolerant elastic scheduling algorithms for real-time tasks in clouds named FESTAL, aiming at achieving both fault tolerance and high resource utilization in clouds. Extensive experiments injecting with random synthetic workloads as well as the workload from the latest version of the Google cloud tracelogs are conducted by CloudSim to compare FESTAL with three baseline algorithms, i.e., Non-M igration-FESTAL (NMFESTAL), Non-Overlapping-FESTAL (NOFESTAL), and Elastic First Fit (EFF). The experimental results demonstrate that FESTAL is able to effectively enhance the performance of virtualized clouds.

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A preference relation-based Top-N recommendation approach is proposed to capture both second-order and higher-order interactions among users and items. Traditionally Top-N recommendation was achieved by predicting the item ratings first, and then inferring the item rankings, based on the assumption of availability of explicit feedback such as ratings, and the assumption that optimizing the ratings is equivalent to optimizing the item rankings. Nevertheless, both assumptions are not always true in real world applications. The proposed approach drops these assumptions by exploiting preference relations, a more practical user feedback. Furthermore, the proposed approach enjoys the representational power of Markov Random Fields thus side information such as item and user attributes can be easily incorporated. Comparing to related work, the proposed approach has the unique property of modeling both second-order and higher-order interactions among users and items. To the best of our knowledge, this is the first time both types of interactions have been captured in preference-relation based methods. Experimental results on public datasets demonstrate that both types of interactions have been properly captured, and significantly improved Top-N recommendation performance has been achieved.