3 resultados para Real-time Control

em Deakin Research Online - Australia


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An anycast flow is a flow that can be connected to any one of the members in a group of designated (replicated) servers (called anycast group). In this paper, we derive a set of formulas for calculating the end-to-end delay bound for the anycast flows and present novel admission control algorithms for anycast flows with real-time constraints. Given such an anycast group, our algorithms can effectively select the paths for anycast flows' admission and connection based on the least end-to-end delay bounds evaluated. We also present a parallel admission control algorithm that can effectively calculate the available paths with a short delay bound for different destinations in the anycast group so that a best path with the shortest delay bound can be chosen.

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The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.

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This research has explored methods for developing a large interactive dynamic 3D surface using an array of interconnected pneumatically actuated cylinders. People can control the surface using body movement, sound or pre-programmed sequences. The main contribution is a method for accurately positioning cylinders without the need for position feedback.