55 resultados para Asphalt in hydraulic engineering.

em Deakin Research Online - Australia


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A longitudinal analysis of computer usage by commencing students in Deakin University's undergraduate engineering and technology programs over the period 1998 to 2001 revealed that; access to computers was at high levels; mean computer usage for off campus students had not changed significantly, but had risen significantly for on campus students; while access to the Internet / WWW had not increased significantly, reported regular use of the Internet / WWW had risen significantly; while most students continued to report their source of Internet / WWW access as either home or university, the proportion reporting home as their source of access had risen significantly; and the reported regular use of email rose significantly. Other results are also presented.

These results imply that commencing engineering and technology students are well placed to adopt online delivery and support of teaching and learning. However, while it might now be reasonable to assume that all students have access to computers and the Internet, the experiences of on campus students in computer laboratories with broadband network access will be different from off campus students accessing the Internet via a dialup modem connection. A small proportion of commencing students were unaware of the computing facilities provided by the university; an orientation program covering computing facilities and services would benefit all commencing students.

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In response to a perceived need for management studies in engineering<br />undergraduate courses, the Institution of Engineers, Australia (IEAust)
mandated a requirement for 10% of course content to be management
studies in Australia in 1991. In 1996 a major review of engineering<br />education in Australia recommended that the IEAust move from a course
accreditation regime based on prescribed inputs to one based on
demonstrated graduate attributes. In the move to the new accreditation
system the policy on management studies in engineering undergraduate
courses has become less definitive and more open to interpretation by
individual educational institutions. A survey of recent engineering<br />graduates suggests that those management skills most highly valued by
graduates were generic professional practice skills, and that more
opportunities to develop these skills in undergraduate studies would be
beneficial. Survey respondents suggested the inclusion in the course of
more real world examples of engineering management, including case
studies, hands-on activities, industry visits, more in-depth coverage of
topics, and presentations from practicing professionals.

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RE is well-recognised as a creative problem solving activity by the systems development community. However, while substantial research has been conducted and knowledge gained about creativity in the general psychology of problem solving, creativity as it applies to RE remains a relatively unexplored area - one that has neither been comprehensively studied, nor highly recognised, as a research topic of importance. This paper attempts to address the above mentioned gap by presenting findings from a recent focus group study of creativity in RE as perceived by a group of RE practitioners. We provide a conceptual framework for understanding creativity in RE, which may be of use to requirements engineers attempting to enable more creative approaches and results, as well as adding to the existing, limited body of research in this area.

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In many disciplines, creativity has been recognised as an important part of problem solving. In business, creativity enables the generation of better solutions and provides an opportunity to gain a competitive advantage. In Information Systems (IS) creativity assists developers in finding solutions to difficult problems by helping to efficiently utilise available resources and allows the more effective planning and running of complex projects. One of the most important aspects of IS development is Requirements Engineering (RE), the development activity aimed at understanding the needs and wants of IS customers. While previous RE researchers suggested that creativity is crucial in building high quality information systems, fostering creative outcomes in RE is difficult as it is affected by the multifaceted socioorganisational context within which IS development commonly takes place. This paper reports findings from an empirical study into creativity in RE. Specifically, it reports various contextual factors which were found to influence the creativity of individuals and their teams

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Creativity is important in the discovery and analysis of user and business requirements to achieve innovative uses of information and communication technologies. This paper builds a theoretical framework for understanding creativity in requirements engineering. The framework provides a systematic means of understanding creativity in requirements engineering and comprises five elements (product, process, domain, people and socio-organisational context). The framework provides researchers with a sound basis for exploring how the five elements of creativity can be incorporated within RE methods and techniques to support creative requirements engineering. It provides practitioners with a systematic means of creating environments that nurture and develop creative people, cognitive and collaborative processes and products.

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Applications of mobile technologies for engineering education can be found in the literature, but, many of the reported applications are aimed at the online (wirelessly), on-campus, synchronous and proximal use of mobile technologies. Mobile technologies in engineering education can encompass more than the proximal teaching and learning environment-they can be offline, asynchronous and at a distance from the classroom. This paper reports on the initial application of `podcasting' in a wholly online engineering study unit. It presents the rationale for, technical development details of, and, limited evaluation of this initial podcasting trial.

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Deals with the requirement mandated by the Institution of Engineers, Australia for the course content of engineering undergraduate courses in Australia. Historical developments on engineering in Australia; Details on the engineering management education in Australia; Implications of the policy and procedures on the nature of engineering management education.

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Engineering asset management organisations (EAMOs) are increasingly motivated to implement business intelligence (BI) systems in response to dispersed information environments and compliance requirements. However, the implementation of a business intelligence (BI) system is a complex undertaking requiring considerable resources. Yet, so far, there are few defined critical success factors (CSFs) to which management can refer. Drawing on the CSFs framework derived from a previous Delphi study, a multiple-case design was used to examine how these CSFs could be implemented by five EAMOs. The case studies substantiate the construct and applicability of the CSFs framework. These CSFs are: committed management support and sponsorship, a clear vision and well-established business case, business-centric championship and balanced team composition, a business-driven and iterative develop ment approach, user-oriented change management, a business-driven, scalable and flexible technical framework, and sustainable data quality and integrity. More significantly, the study further reveals that those organisations which address the CSFs from a business orientation approach will be more likely to achieve better results.

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The Shannon/Nyquist sampling theorem specifies that to avoid losing information when capturing a signal, one must sample at least two times faster than the signal bandwidth. In order to capture and represent compressible signals at a rate significantly below the Nyquist rate, a new method, called compressive sensing (CS), is therefore proposed. CS theory asserts that one can recover certain signals from far fewer samples or measurements than traditional methods use. It employs non-adaptive linear projections that preserve the structure of the sparse signal; the signal is then reconstructed from these projections using an optimization process. It is believed that CS has far reaching implications, while most publications concentrate on signal processing fields (especially for images). In this paper, we provide a concise introduction of CS and then discuss some of its potential applications in structural engineering. The recorded vibration time history of a steel beam and the wave propagation result on a steel rebar are studied in detail. CS is adopted to reconstruct the time histories by using only parts of the signals. The results under different conditions are compared, which confirm that CS will be a promising tool for structural engineering.

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Project-based learning (PBL) is a well-known student-centred methodology for engineering design education. The methodology claims to offer a number of educational benefits. This paper evaluates the student perceptions of the initial and second offering of a first-year design unit at Griffith University in Australia. It builds on an earlier evaluation conducted after the initial offering of the unit. It considers the implementation of the recommended changes. Evaluations of the two offerings reveal that students (in both the initial and second offering) generally enjoyed the experience, but that the second offering was found to be a significantly more enjoyable learning experience. Students in the second offering also reported a significantly better understanding of what they needed to do for the design projects and where to find the requisite information. The oral presentation aspect of the initial and second offerings received the lowest satisfaction rating. The inclusion (and delivery) of the computer-aided drawing component of the unit is seen as a positive aspect by some students, but many others comment on it negatively. The best aspects of the PBL unit and those aspects needing further improvement were similar to the findings of other investigations documented in the literature.

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Although information communication technology (ICT) is long regard as very useful tool in today’s construction engineering and project management environment, organizations must not only operate based upon its original setting, but also requires on-going observation, additional features and fine is a very common phenomenon that organizations purchase the licensed “off their own business need. Due to the incapability of such software and inefficient customization, the possible result is making that ICT tool not user-friendly and sometimes the whole system becomes obsolete.

The purpose of this paper is to review and report those action organization to enhance the performance of its Enterprise Resource Planning (ERP) system launched in December 2002. Such actions include: improving data inputting method; removing the tran the organization’s “Delegation and Limits of Authority”; publishing the “League Table” amongst users; integrating the 3D Mode into the system and upgrading hardware.

Whilst the ultimate goals of such system are well beyond the time limit of this research study, an obvious interim result, achieved by this case studied organization, was winning a landmark project worth US$500 million after the ERP system was functioned prope and effectively. Their experience and success becomes an exemplar which can be borrowed by those companies, from managerial perspectives and as a roadmap, planning to adopt information technology (IT) strategy and use ICT tool in the construction engineering and project management framework. Singapore, where public housing provisions have been a major concern of their citizens as the building stock gets older.