124 resultados para Italian fiction


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This paper describes a strategy for automatically converting fiction text into 3D animations. It assumes the existence of fiction text annotated with avatar, object, setting, transition and relation annotations, and presents a transformation process that converts annotated text into quantified constraint systems, the solutions to which are used in the population of 3D environments. Constraint solutions are valid over temporal intervals, ensuring that consistent dynamic behaviour is produced. A substantial level of automation is achieved, while providing opportunities for creative manual intervention in animation process. The process is demonstrated using annotated examples drawn from popular fiction text that are converted into animation sequences, confirming that the desired results can be achieved with only highlevel human direction.

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Not much has been said on the role of the architectural form of housing in the process of migrants’ settlement in the literature. This paper looks at this question through an exploration of the ‘outward gaze’ against the ‘inward gaze’. The outward gaze allows the investigation of exteriors of houses - assumed to be of Italian migrants - by looking at them only from the street, while the ‘inward gaze’ allows the investigation of the interiors of the house as well. In addition to housing exteriors explored in the streets of Melbourne, one Chinese migrant house was examined first through the outward gaze, as seen from the outside of the house by passer-bys, and then by the inward gaze, as seen only by household members and their guests. It is argued that ethnic representations described in the literature are only the visible side of the story, and that there is a lot more that is hidden from the public eye that can be exposed only by the inward gaze. Nevertheless, these unseen representations are vital to the settlement process and are often crucial to its success.

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Synthesised vocals for science fiction styled projects in mind. 10 different types of transitions that could be used as laser guns, vehicle transitions and whooshes.

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Alarm for horror and science fiction SFX

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This paper will explore the ways in which art may be understood as an ongoing experiment that interacts with the plasticity of the body to prompt change and affect the body-environment relationship. The arts offer an approach to research that recognizes the importance of the affect in studies of perception and action, self-organization and selection. An affective approach to experimentation would connect cognitive activity to the material processes of the environment in a science of our own fiction. This connection becomes the basis of affective experiments, which aim to yield new insights by merging the creative researcher with self-affecting-experimenter. To this end, I will discuss the scientific objectives of the “rubber hand”, and the ‘mirror-box” experiments are contrasted with work by artists-turned-architects Arakawa and Gins and three of my creative projects to suggest how creative research might enact embodied change. Throughout the paper I will argue that cognitive processes such as attention, selection, decision and judgment are ripe for re-entry and experimentation through an embodied approach to acquiring knowledge that is particular to the arts.

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In her thesis, Watkins investigates the representation of ‘problematic identities in women’s fiction of the Sri Lankan diaspora’. As well as scrutinizing the literature for gender specific issues, both cultural and psychological, the thesis illustrates its collective significance as culture specific literature.

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Public talk Warrnambool city centre campus in association with the arts centre