A method for automatically creating 3D animated scenes from annotated fiction text


Autoria(s): Glass, Kevin; Bangay, Shaun
Data(s)

01/01/2009

Resumo

This paper describes a strategy for automatically converting fiction text into 3D animations. It assumes the existence of fiction text annotated with avatar, object, setting, transition and relation annotations, and presents a transformation process that converts annotated text into quantified constraint systems, the solutions to which are used in the population of 3D environments. Constraint solutions are valid over temporal intervals, ensuring that consistent dynamic behaviour is produced. A substantial level of automation is achieved, while providing opportunities for creative manual intervention in animation process. The process is demonstrated using annotated examples drawn from popular fiction text that are converted into animation sequences, confirming that the desired results can be achieved with only highlevel human direction. <br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039227

Idioma(s)

eng

Publicador

IADIS

Relação

http://dro.deakin.edu.au/eserv/DU:30039227/bangay-method-2009.pdf

http://www.iadis.net/dl/Search_list_open.asp?code=6368

http://www.iadis.org

Direitos

2009, IADIS

Palavras-Chave #text to scene conversion #constraint optimization #story visualization #computer graphics
Tipo

Journal Article