113 resultados para Metaphor.


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While many aspects of Lesson Study are characteristic of effective pedagogy, the task or problem is perhaps the least understood by non-Japanese adopters of Lesson Study. In this chapter we focus on the pivotal rôle played by the task in the Research Lessons of Lesson Study practice in Japanese primary school mathematics. The metaphor adopted is that tasks are akin to icebergs, where most of the support is hidden, and is used in order to raise awareness of the bases of effective tasks. Examples of such tasks are described as they were presented in classrooms in both Australia and Japan.

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This essay examines how the introduction/preface to a non-fiction text is constructed as autobiographical practice – a sort of ‘introduction-as-memoir’. The use and autobiographical effects of rhetorical tropes (stake inoculation, metaphor and binary oppositions) are examined in the introduction that prefaces Massacre myth (Moran, 1999), a polemic account of the 1926 police massacre of Aborigines that was the catalyst for Australia’s ‘History Wars’. Using the analytical methods of deconstruction, I tease out how language, structure and a (seemingly) objective account of historical virtues are recruited to the project of autobiography, and illuminate the role of language in the construction of the authorial subject (and Others), and show how these are entangled with broader social, political and epistemological issues. The analysis underlines the dialogic relationship between text, reader and society, and the instability of truth claims and the authorial subject of autobiography.

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Visual images, in the process of both the imagination and conception of a theatre production, are central to contemporary practice in drama-making. The use of multi-media in theatre is not only a fruitful way to represent the visual component of a particular experience, it but also constitutes a way of speaking the unspoken. Visual language expresses through multi-media and allows broaching taboo subjects, speaking directly to the audience in spite of the indirect form and drawing subtle connections with the live action so as to make meaning. The tension between live action and any form of visual art blurs the lines between imagination and reality. The multi-media theatre is a metaphor for the human mind exposed to social reality. It consists of interruptions, half-finished conversations and ideological aspersions including its primary function of meta-representation.

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This paper reports the findings of an unobtrusive research inquiry investigating the possible use and misuse of Alzheimer’s disease in public policy debate on the legalization of euthanasia. The component of the study being reported identified the problematic use of five key metaphors: the Alzheimer metaphor, which in turn was reinforced by three additional metaphors – the epidemic metaphor, the military metaphor, and the predatory thief metaphor; and the euthanasia metaphor. All metaphors were found to be morally loaded and used influentially to stigmatize Alzheimer’s disease and mediate public opinion supporting the legalization of euthanasia as an end-of-life ‘solution’ for people with the disease. It is contended that, in the interests of promoting intellectual honesty and giving proper recognition to the extraordinary complexity of the issue, the problematic use and influence of metaphoric thinking in the public debate about Alzheimer’s disease and euthanasia needs to be made transparent, questioned and challenged.

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In online role plays, students are asked to engage with a story that serves as a metaphor for real-life experience as they learn and develop skills. However, practitioners rarely examine the characteristics and management of this story as factors in the students' engagement in and learning from the activity. In this paper I present findings from a recent case study which examines these factors in an online role play that has been named as an exemplar and has been run for 19 years in Australian and international universities to teach Middle East politics and journalism. Online role plays are increasingly popular in tertiary education, in forms ranging from simple text-based role plays to virtual learning environment activities and e-simulations. The role play I studied required students to communicate in role via simulated email messages and draw on real-life resources and daily simulated online newspaper publications produced by the journalism students rather than rely on information or automated interactions built into an interface. This relatively simple format enabled me to observe clearly the impact of the technique's basic design elements. I studied both the story elements of plot, character and setting and the non-story elements of assessment, group work and online format. The data collection methods include analysis of student emails in the role play, a questionnaire, a focus group, interviews and the journal I kept as a participant-observer in the role play. In evaluating the qualities and impact of story elements I drew upon established aesthetic principles for drama and poststructuralist drama education.

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I use the metaphor zebra crossing in my reflective narrative to describe my plight and struggle as a non-white person growing up and working in Johannesburg, South Africa, during the apartheid era. This article considers and compares the notions of culture, diversity and identity as I now work in a tertiary institution in Melbourne, Australia. I reflect on my teaching of African music and position myself as ‘the other’ at zebra crossings, as I create a space in multicultural Australia. By engaging in meaningful dialogue with music and culture, I contend, we do have opportunity to explore, experience and express music making and sharing globally. The inclusion and embracing of non-western music can serve as a dais for understanding and celebrating cultural difference not as distant experiences but as integral aspects of our daily lives.

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Convergent media and communication technologies have changed what it means for games to be mobile, but play has a mobility of its own that often goes unacknowledged. This article draws together emerging theory from debates in game studies on the separation of the experience of gameplay from the everyday. It examines the metaphor of the ‘magic circle’ and analyses how play, as a mode of experience, is mobilized across dimensions of hardware and software, extending the functions of games beyond the imagining of designers and manufacturers. The article considers what the mobility of play indicates for the player in the creation and management of identity online in the light of game studies consolidation of the magic circle through Goffman’s Frame Analysis. It sees new opportunities in the play of Zombie Media and the role of digital game artifacts in the presentation of the gamer persona, recasting Benjamin and Baudelaire’s flaˆneur as the ‘gameur’.

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The establishment of communities of practice (CoPs) has emerged nationally as a strategy to promote ‘excellence’ in teaching and learning in Australian universities. CoPs in Australian universities have been reported as fostering the development of identity in practice and collegial academic identity. In these accounts identity development is associated with storytelling around everyday practice, although the relationship between narrative and identity development has not been explored or described in detail. Similarly, although the complex and changeable university contexts in which these CoPs operate is noted and described in the literature, there is currently no detailed account published of the relationship between the broader discourses that shape these contexts and the process of identity development in university CoPs. We argue in this paper that there is a need for a new way of researching identity formation in university CoPs. Drawing on Trinh Minh Ha’s work (1992), we propose that fragmentation be used as a working metaphor for thinking about and researching identity development in university CoPs, with direct reference to the contexts in which they operate. 
The proposed new approach takes into account the complexities and variety of discourses that influence identity formation in CoPs and the changeable and sometimes contradictory Enterprise University contexts in which Australian CoPs operate. In this paper fragmentation is described and applied to the process of researching identity formation in university CoPs. This paper also describes how fragmentation guides the combined narrative research and discourse analysis methods used in the proposed approach. This paper argues that fragmentation provides the means for developing practical (or experiential) insights as well as conceptually structuring a useful method for investigating discursive factors, to open up a variety of potential new understandings about identity formation in university CoPs.

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This article reports of the power (influence) of music to develop intercultural understandings to better internationalise the curriculum. It argues that through internationalisation, we learn more about other people’s cultures hence, by providing an international/intercultural dimension into the teaching unit of ‘Discovering Music A’, tertiary students at Deakin University have opportunities to experience, investigate and participate in a different music and culture. Using the metaphor of the ‘talking drum’, this article reports through anecdotal notes, observations, journaling and student evaluation, how a different music, like that of Africa, communicates and promotes intercultural dialogue in a social and learning environment. The 2011 cohort included both international and local students from the Faculty of Arts and Education, Health and Business and Law, opening up a broad range of international dialogue in which all students in the cohort had a voice for expressing themselves about another culture and its music. I contend that the inclusion of a new and different music in the Bachelor of Education (Primary) curriculum and as an elective unit across all faculties provides a pathway for intercultural dialogue and understanding. As tertiary educators by internationalising the curriculum and through the process of reflection, observation and student feedback, we are able to make meaning around our practice and adapt our practice. I argue that units like Discovering Music A are an effective and useful dais to address cultural diversity and build intercultural relations and understandings in our tertiary courses.

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Online role plays, as they are designed for use in higher education in Australia and internationally, are active and authentic learning activities (Wills, Leigh & Ip, 2011). In online role plays, students take a character role in developing a story that serves as a metaphor for real-life experience in order to develop a potentially wide range of subject-related and generic learning outcomes. The characteristics of these stories are rarely considered as factors in the design―and success―of these activities. The unspoken cultural assumptions, norms and rules in the stories that impact on the meanings students make from their experiences are also rarely scrutinised in the online role play literature. This paper presents findings from a case study of an asynchronous text-based online role play involving politics and journalism students from three Australian universities. The findings highlight the centrality of students’ collaborative story-building activity to their engagement and learning, including their development of critical perspectives. The study underlines the importance of certain aspects of the role play's design to support students' story-building activity.

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‘Something like an emergency’ is a collaborative project between Josephine Scicluna (words) and Tom Kazas (music). It was performed at ‘The Hunger Artist: Food and the Arts’, 2010 Double Dialogues conference in Toronto. This entry presents the performance text and exegetical responses from the writer and musician, providing both a theoretical context, in the philosophies of Gilles Deleuze and Gaston Bachelard, and a discussion of the improvisational basis of the project.

The poem investigates the hunger of writing as a desire to break through impasses of language: in love and in the writer’s translation of vision. The difficulties of ordering food in different languages and countries become a metaphor for breaking communication and the writer’s (often frustrated) desire to deliver the right words onto her plate. From countless bowls of lentil soup (which were never vegetarian) on overnight bus trips in Turkey to Venice and Vegas Live on Birrarung Mar, this work forms a series of meditations on hunger - presenting the troubled body of the writer, troubled images of the body and conversations and places which have gone awry.

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A short dance film screened at the ADF Dancing for the Camera Festival, Durham, NC, 2004.

Neglect (2003) 6 min
Performed by Chay Baker, Sheridan Lang, Emma Wilson
Direction, camera and editing by Dianne Reid
Soundscape by Mark Lang
Set in a circa 1963 apartment building in the heart of Melbourne's jewish quarter, Neglect chases clues of the hidden lives of three women. an eerie journey through corridors and stairwells, the building becomes a metaphor for the body as the location upon which emotional battles are played out and histories are inscribed.

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Background Nurse‐patient communication in the hemodialysis context is unique given the amount of time spent together in a confined clinical room. Poor communication may lead to low-quality nursing care and undesirable patient outcomes.

Aim To explore the use of images as a visual communication technique for nurses and patients in the hemodialysis context.

Methods Descriptive qualitative design. Fifty-two cards containing specific photos, illustrations, and words were used to facilitate conversations about being on hemodialysis between patients (n = 9) and two nurse interviewers. Interview transcripts were thematically analysed.

Findings An overall theme titled ‘revealing the hidden struggles of living on dialysis’ conceptually captured three sub-themes: (1) the increased importance of relationships; (2) the struggle with money; and (3) quality over quantity of life. The cards assisted in uncovering these often covert (to nurses) aspects of dialysis patients' lives.

Conclusion Nurses may need to be aware of the dialysis patients' hidden struggles which include the importance of relationships, financial issues, and the importance of quality aspects such as travel. The use of images may assist in revealing the important issues for each patient struggling with the restrictive life that is imposed by dialysis.

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The relationship of the migrant figure and the house has been explored in previous research on the migrant house. In addition, the relationship between the migrant house and 1ts perception and representation within the local and national communities within the immigrant-receiving city has been analyzed. The approach and theoretical frameworks for this research involved an understanding of the relationship between the human subject and the object of architecture. Given that much poststructuralist theory has attended to the rethinking of human subjectivity and to rethinking the humanbody, traditional conceptualizations of the relationship between human subject and Object m architecture also need to be re-examined. This paper thus presents an exammatlon of one approach to this relationship, focusing on the exploratory and creative work of the late John Hejduk. Hejduk's Vladivostok presents an assembly of figure-objects that together are a literary metaphor for both society and the city. The paper Will argue that the human subject is imagined within an already ordered architectural sett1ng, and that the human subject cannot be thought prior to and outside the stage of architecture. Rather than searching for a causal or determining relat1onsh1p between subject and object this conceptual underpinning between the subject and object asks for an understanding of the dynamic and animated cultivation between them. In examining Hejduk's entry on the 'subjecUobject' in Vladivostok, the paper Will present an account of the mutual responsiveness that arises between human beings and architecture. It will argue that culture and subjectivity is internal rather than external or marginal to architecture.