The magic circle and the mobility of play
Data(s) |
01/01/2011
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Resumo |
Convergent media and communication technologies have changed what it means for games to be mobile, but play has a mobility of its own that often goes unacknowledged. This article draws together emerging theory from debates in game studies on the separation of the experience of gameplay from the everyday. It examines the metaphor of the ‘magic circle’ and analyses how play, as a mode of experience, is mobilized across dimensions of hardware and software, extending the functions of games beyond the imagining of designers and manufacturers. The article considers what the mobility of play indicates for the player in the creation and management of identity online in the light of game studies consolidation of the magic circle through Goffman’s Frame Analysis. It sees new opportunities in the play of Zombie Media and the role of digital game artifacts in the presentation of the gamer persona, recasting Benjamin and Baudelaire’s flaˆneur as the ‘gameur’. |
Identificador | |
Idioma(s) |
eng |
Publicador |
Sage Publications |
Relação |
http://dro.deakin.edu.au/eserv/DU:30041565/moore-magiccircle-2011.pdf http://dx.doi.org/10.1177/1354856511414350 |
Direitos |
2011, Sage Publications |
Palavras-Chave | #games #identity #magic circle #mobile #persona #play |
Tipo |
Journal Article |