84 resultados para Cameras.


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In applications such as tracking and surveillance in large spatial environments, there is a need for representing dynamic and noisy data and at the same time dealing with them at different levels of detail. In the spatial domain, there has been work dealing with these two issues separately, however, there is no existing common framework for dealing with both of them. In this paper, we propose a new representation framework called the Layered Dynamic Probabilistic Network (LDPN), a special type of Dynamic Probabilistic Network (DPN), capable of handling uncertainty and representing spatial data at various levels of detail. The framework is thus particularly suited to applications in wide-area environments which are characterised by large region size, complex spatial layout and multiple sensors/cameras. For example, a building has three levels: entry/exit to the building, entry/exit between rooms and moving within rooms. To avoid the problem of a relatively large state space associated with a large spatial environment, the LDPN explicitly encodes the hierarchy of connected spatial locations, making it scalable to the size of the environment being modelled. There are three main advantages of the LDPN. First, the reduction in state space makes it suitable for dealing with wide area surveillance involving multiple sensors. Second, it offers a hierarchy of intervals for indexing temporal data. Lastly, the explicit representation of intermediate sub-goals allows for the extension of the framework to easily represent group interactions by allowing coupling between sub-goal layers of different individuals or objects. We describe an adaptation of the likelihood sampling inference scheme for the LDPN, and illustrate its use in a hypothetical surveillance scenario.

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We present a distributed surveillance system that uses multiple cheap static cameras to track multiple people in indoor environments. The system has a set of Camera Processing Modules and a Central Module to coordinate the tracking tasks among the cameras. Since each object in the scene can be tracked by a number of cameras, the problem is how to choose the most appropriate camera for each object. This is important given the need to deal with limited resources (CPU, power etc.). We propose a novel algorithm to allocate objects to cameras using the object-to-camera distance while taking into account occlusion. The algorithm attempts to assign objects in the overlapping field of views to the nearest camera, which can see the object without occlusion. Experimental results show that the system can coordinate cameras to track people and can deal well with occlusion.

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In this paper, we consider the problem of tracking an object and predicting the object's future trajectory in a wide-area environment, with complex spatial layout and the use of multiple sensors/cameras. To solve this problem, there is a need for representing the dynamic and noisy data in the tracking tasks, and dealing with them at different levels of detail. We employ the Abstract Hidden Markov Models (AHMM), an extension of the well-known Hidden Markov Model (HMM) and a special type of Dynamic Probabilistic Network (DPN), as our underlying representation framework. The AHMM allows us to explicitly encode the hierarchy of connected spatial locations, making it scalable to the size of the environment being modeled. We describe an application for tracking human movement in an office-like spatial layout where the AHMM is used to track and predict the evolution of object trajectories at different levels of detail.

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The use of interaction signatures to recognize objects without considering the object's physical structure is discussed. Without object recognition, smart homes cannot make full use of video cameras because vision systems cannot provide object-related context to the human activities monitored. One important advantage of interaction signatures is that people frequently and repeatedly interact with household objects, so the system can build evidence for object locations and labels.

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The automated tracking of rodents in open field environments has become a standard laboratory technique for the investigation of the effects of drugs, novel therapeutic interventions and genetic mutations on behavior. Here, we develop an extension of this technique that permits tracking in full darkness through a complex (‘enriched’) environment comprising naturalistic structures such as tunnels and hides. To eliminate unwanted light reflections and tape noise, we developed a unique video filter that combines the advantages of differential and non-differential filtering. This filter enabled the tracking of albino rats against a relatively dark background to an accuracy of approximately 97% compared to hand tracking of the same animal, irrespective of whether the rat was inside a hide box or tunnel or out in the open field. The system as a whole can be easily deployed using standard PCs and inexpensive infrared cameras and lights.

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Surveillance in wide-area spatial environments is characterised by complex spatial layouts, large state space, and the use of multiple cameras/sensors. To solve this problem, there is a need for representing the dynamic and noisy data in the tracking tasks, and dealing with them at different levels of detail. This requirement is particularly suited to the Layered Dynamic Probabilistic Network (LDPN), a special type of Dynamic Probabilistic Network (DPN). In this paper, we propose the use of LDPN as the integrated framework for tracking in wide-area environments. We illustrate, with the help of a synthetic tracking scenario, how the parameters of the LDPN can be estimated from training data, and then used to draw predictions and answer queries about unseen tracks at various levels of detail.

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This paper describes a low-cost interactive active monocular range finder and illustrates the effect of introducing interactivity to the range acquisition process. The range finder consists of only one camera and a laser pointer, to which three LEDs are attached. When a user scans the laser along surfaces of objects, the camera captures the image of spots (one from the laser, and the others from LEDs), and triangulation is carried out using the camera's viewing direction and the optical axis of the laser. The user interaction allows the range finder to acquire range data in which the sampling rate varies across the object depending on the underlying surface structures. Moreover, the processes of separating objects from the background and/or finding parts in the object can be achieved using the operator's knowledge of the objects.

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Interpretation of video information is a difficult task for computer vision and machine intelligence. In this paper we examine the utility of a non-image based source of information about video contents, namely the shot list, and study its use in aiding image interpretation. We show how the shot list may be analysed to produce a simple summary of the 'who and where' of a documentary or interview video. In order to detect the subject of a video we use the notion of a 'shot syntax' of a particular genre to isolate actual interview sections.

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In this paper, we present a novel person detection system for public transport buses tackling the problem of changing illumination conditions. Our approach integrates a stable SIFT (Scale Invariant Feature Transform) background seat modeling mechanism with a human shape model into a weighted Bayesian framework to detect passengers on-board buses. SIFT background modeling extracts local stable features on the pre-annotated background seat areas and tracks these features over time to build a global statistical background model for each seat. Since SIFT features are partially invariant to lighting, this background model can be used robustly to detect the seat occupancy status even under severe lighting changes. The human shape model further confirms the existence of a passenger when a seat is occupied. This constructs a robust passenger monitoring system which is resilient to illumination changes. We evaluate the performance of our proposed system on a number of challenging video datasets obtained from bus cameras and the experimental results show that it is superior to state-of-art people detection systems.

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In this paper, we present a system for pedestrian detection involving scenes captured by mobile bus surveillance cameras in busy city streets. Our approach integrates scene localization, foreground and background separation, and pedestrian detection modules into a unified detection framework. The scene localization module performs a two stage clustering of the video data. In the first stage, SIFT Homography is applied to cluster frames in terms of their structural similarities and second stage further clusters these aligned frames in terms of lighting. This produces clusters of images which are differential in viewpoint and lighting. A kernel density estimation (KDE) method for colour and gradient foreground-background separation are then used to construct background model for each image cluster which is subsequently used to detect all foreground pixels. Finally, using a hierarchical template matching approach, pedestrians can be identified. We have tested our system on a set of real bus video datasets and the experimental results verify that our system works well in practice.

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In this paper we present preliminary work implementing dynamic privacy in public surveillance. The aim is to maximise the privacy of those under surveillance, while giving an observer access to sufficient information to perform their duties. As these aspects are in conflict, a dynamic approach to privacy is required to balance the system's purpose with the system's privacy. Dynamic privacy is achieved by accounting for the situation, or context, within the environment. The context is determined by a number of visual features that are combined and then used to determine an appropriate level of privacy.

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Social networking has recently flourished in popularity through the use of social websites. Pervasive computing resources have allowed people stay well-connected to each other through access to social networking resources. We take the position that utilizing information produced by relationships within social networks can assist in the establishment of trust for other pervasive computing applications. Furthermore, we describe how such a system can augment a sensor infrastructure used for event observation with information from mobile sensors (ie, mobile phones with cameras) controlled by potentially untrusted third parties.

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This paper details the design of an algorithm for automatically manipulating the important aesthetic element of video, visual tempo. Automatic injection, detection and repair of such aesthetic elements, it is argued, is vital to the next generation of amateur multimedia authoring tools. We evaluate the performance of the algorithm on a battery of synthetic data and demonstrate its ability to return the visual tempo of the final media a considerable degree closer to the target signal. The novelty of this work lies chiefly in the systematic manipulation of this high level aesthetic element of video.

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The recognition of activities from sensory data is important in advanced surveillance systems to enable prediction of high-level goals and intentions of the target under surveillance. The problem is complicated by sensory noise and complex activity spanning large spatial and temporal extents. This paper presents a system for recognising high-level human activities from multi-camera video data in complex spatial environments. The Abstract Hidden Markov mEmory Model (AHMEM) is used to deal with noise and scalability The AHMEM is an extension of the Abstract Hidden Markov Model (AHMM) that allows us to represent a richer class of both state-dependent and context-free behaviours. The model also supports integration with low-level sensory models and efficient probabilistic inference. We present experimental results showing the ability of the system to perform real-time monitoring and recognition of complex behaviours of people from observing their trajectories within a real, complex indoor environment.

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In order to enable high-level semantics-based video annotation and interpretation, we tackle the problem of automatic decomposition of motion pictures into meaningful story units, namely scenes. Since a scene is a complicated and subjective concept, we first propose guidelines from film production to determine when a scene change occurs in film. We examine different rules and conventions followed as part of Film Grammar to guide and shape our algorithmic solution for determining a scene boundary. Two different techniques are proposed as new solutions in this paper. Our experimental results on 10 full-length movies show that our technique based on shot sequence coherence performs well and reasonably better than the color edges-based approach.