50 resultados para Map, Topographic


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An investigation into choreographic processes employed within contemporary modern dance. This involved the exploration of working methods used in the making of "Deep map" nos.1, 2 & 3, presented in Melbourne from 1997-2000. The focus of that method was the placement of the dancer as 'subject' whilst maintaining the role of the choreographer as 'auteur'.

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Neural Networks have been used successfully for recognition of human gestures in many applications including analysis of motion capture data. This paper investigates the potential for using the same methods for both recognition and synthesising responses in relation to movement contained in motion capture sequences.

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In recent times, the analysis of SOM (self-organising map) performance has concentrated on optimising the gain decay, rather than the size, form and decay of the neighbourhood function. We propose that the size, form and decay of region size plays a much more significant role in the learning, and especially in the development, of topographic feature maps. In this paper, a biologically-derived SOM model is presented. This model is able to select a single winning neuron and to form Gaussian outputs about this winner, without the need for a meta-level decision-making structure to artificially select a winner and fit a Gaussian output to that winner. Using this model, some fundamental characteristics of the relationship between neighbourhood size and SOM output states are demonstrated.

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In this paper, a two-stage algorithm for vector quantization is proposed based on a self-organizing map (SOM) neural network. First, a conventional self-organizing map is modified to deal with dead codebooks in the learning process and is then used to obtain the codebook distribution structure for a given set of input data. Next, subblocks are classified based on the previous structure distribution with a prior criteria. Then, the conventional LBG algorithm is applied to these sub-blocks for data classification with initial values obtained via the SOM. Finally, extensive simulations illustrate that the proposed two-stage algorithm is very effective.

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The self organising map is a well established unsupervised
learning technique which is able to form sophisticated representations of an input data set. However, conventional Self Organising Map (SOM) algorithms are limited to the production of topological maps — that is, maps where distance between points on the map have a direct relationship to the Euclidean distance between the training vectors corresponding to those points.

It would be desirable to be able to create maps which form clusters on primitive attributes other than Euclidean distance; for example, clusters based upon orientation or shape. Such maps could provide a novel approach to pattern recognition tasks by providing a new method to associate groups of data.

In this paper, it is shown that the type of map produced by SOM algorithms is a direct consequence of the lateral connection strategy employed. Given this knowledge, a technique is required to establish the feasability of using an alternative lateral connection strategy. Such a technique is presented. Using this technique, it is possible to rule out lateral connection strategies that will not produce output states useful to the organisation process. This technique is demonstrated using conventional Laplacian interconnection as well as a number of novel interconnection strategies.

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The collection contains an EBSD map of AZ31 compressed to 1% strain at room temperature in a direction parallel to the extrusion direction. The map was collected as part of an investigation into the role of twinning in the occurrence of a yield point elongation during deformation.

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This paper proposes a novel architecture for
developing decision support systems. Unlike conventional decision support systems, the proposed architecture endeavors to reveal the decision-making process such that humans' subjectivity can be
incorporated into a computerized system and, at the same time, to
preserve the capability of the computerized system in processing information objectively. A number of techniques used in developing the decision support system are elaborated to make the decisionmarking
process transparent. These include procedures for high dimensional data visualization, pattern classification, prediction, and evolutionary computational search. An artificial data set is first
employed to compare the proposed approach with other methods. A simulated handwritten data set and a real data set on liver disease diagnosis are then employed to evaluate the efficacy of the proposed
approach. The results are analyzed and discussed. The potentials of the proposed architecture as a useful decision support system are demonstrated.

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Kansei Engineering (KE), a technology founded in Japan initially for product design, translates human feelings into design parameters. Although various intelligent approaches to objectively model human functions and therelationships with the product design decisions have been introduced in KE systems, many or the approaches are not able to incorporate human subjective feelings and preferenees into the decision-making process. This paper proposes a new hybrid KE system that attempts to make the machine-based decision-making process closely resembles the real-world practice. The proposed approach assimilates human perceptive and associative abililities into the decision-making process of the computer. A number of techniques based on the Self-Organizing Map (SOM) neural network are employed in the backward KE system to reveal the underlying data structures that are involved in the decision-making process. A case study on interior design is presented to evaluate the efficacy of the proposed approach. The results obtained demonstrate tbe effectiveness of the proposed approach in developing an intelligent KE system which is able to combine huiiUUI feelings and preferences into its decision making process.