49 resultados para HADES – Hades Active Delay Evaluation System


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Biophysical investigations of estuaries require a diversity of tasks to be undertaken by a number of disciplines leading to a range of data requirements and dataflow pathways. Technology changes relating to data collection and storage have lead to the need for metadata systems that describe the vast amounts of data now able to be stored electronically. Such a system is described as the first step in the creation of an efficient data management system for biophysical estuarine data.

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Automated camera systems have widespread application in wildlife studies and their use is increasing (Kucera & Barrett 1993; Cutler & Swann 1999; Swann et al. 2004; Parker et al. 2008). Among other applications, they have been used to produce species inventories, estimate population sizes, study behaviour and examine the impact and activity of predators (Cutler & Swann 1999; Swann et al. 2004). Modern camera systems can operate for extended durations, are relatively non-invasive, easy to operate, portable, durable and can take good-quality images by day and night (Kucera & Barrett 1993; Peterson & Thomas 1998; Allison & Destefano 2006; Parker et al. 2008). Beyond their scientific applications, the generation of high-quality images can be useful for educational and conservation purposes (Cutler & Swann 1999). The two most common types of systems currently used in ecological research are passive and active infrared (IR) systems (Cutler & Swann 1999; Parker et al. 2008). An older form of remote photography is video which captures a continuous record of activity at a focal site (Stewart et al.1997; King et al. 2001). Camera systems have certain limitations and biases (Swann et al. 2004), yet these have not been well studied. Refinement of the use of camera systems is required to fully realize their value (Towerton et al. 2008). Here, we describe a comparison of detection rates of mammals and birds by passive and active IR camera systems, using a video system to benchmark detection rates.

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Greenhouse heating costs for some commercial growers in southern Australia are now a significant production cost. This is particularly the case for those operators who installed heating systems using liquefied petroleum gas (LPG) when this fuel was relatively inexpensive. Heat pump systems used in various configurations have been suggested as an option for reducing energy use and costs for greenhouse heating, particularly if off-peak electricity is used. This paper investigates the financial and environmental viability of an air-to-water heat pump system for a 4000 m2 greenhouse, located 120 km north of Melbourne, Victoria. The simulation software, TRNSYS, was used to predict the performance of the system. The heat pump system was found to have a simple payback period of approximately six years and reduce LPG consumption by 16%. Greenhouse gas emissions were 3% higher using the heat pump system, compared to the existing LPG boiler.

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This study assessed the utility of measures of Self-efficacy (SelfEfficacy) and Perceived VE efficacy (PVEefficacy) for quantifying how effective VEs are in procedural task training. SelfEfficacy and PVEefficacy have been identified as affective construct potentially underlying VE efficacy that is not evident from user task performance. The motivation for this study is to establish subjective measures of VE efficacy and investigate the relationship between PVEefficacy, SelfEfficacy and User task performance. Results demonstrated different levels of prior experience in manipulating 3D objects in gaming or computer environment (LOE3D) effects on task performance and user perception of VE efficacy. Regression analysis revealed LOE3D, SelfEfficacy,
PVEefficacy explain significant portions of the variance in VE efficacy. Results of the study provide further evidence that task performance may share relationships with PVEefficacy and SelfEfficacy, and that affective constructs, such as PVEefficacy, and SelfEfficacy may serve as alternative, subjective measures of task performance that account for VE efficacy.

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Virtual training systems are attracting paramount attention from the manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter times for the development of different training-scenarios as well as reuse of existing designed engineering (math) models. In addition, use of computer based virtual reality (VR) training systems can shorten the time span from computer aided product design to commercial production due to non-reliance on the hardware parts for training. Within the aforementioned conceptual framework, a haptically enabled interactive and immersive virtual reality (HIVEx) system is presented. Unlike existing VR systems, the presented idea tries to imitate real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world. These physical constrains are imposed by the haptics devices in the virtual environment. As a result, in contrast to the existing VR systems that are capable of providing knowledge generally about assembly sequences only, the proposed system helps in cognitive learning and procedural skill development as well, due to its high physically interactive nature.

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Background : There is only limited evidence available on how best to prevent childhood obesity and community-based interventions hold promise, as several successful interventions have now been published. The Victorian Government has recently funded six disadvantaged communities across Victoria, Australia for three years to promote healthy eating and physical activity for children, families, and adults in a community-based participatory manner. Five of these intervention communities are situated in Primary Care Partnerships and are the subject of this paper. The interventions will comprise a mixture of capacity-building, environmental, and whole-of-community approaches with targeted and population-level interventions. The specific intervention activities will be determined locally within each community through stakeholder and community consultation. Implementation of the interventions will occur through funded positions in primary care and local government. This paper describes the design of the evaluation of the five primary care partnership-based initiatives in the 'Go for your life' Health Promoting Communities: Being Active Eating Well (HPC:BAEW) initiative.

Methods/Design : A mixed method and multi-level evaluation of the HPC:BAEW initiative will capture process, impact and outcome data and involve both local and state-wide evaluators. There will be a combined analysis across the five community intervention projects with outcomes compared to a comparison group using a cross-sectional, quasi-experimental design. The evaluation will capture process, weight status, socio-demographic, obesity-related behavioral and environmental data in intervention and comparison areas. This will be achieved using document analysis, paper-based questionnaires, interviews and direct measures of weight, height and waist circumference from participants (children, adolescents and adults).

Discussion :
This study will add significant evidence on how to prevent obesity at a population level in disadvantaged and ethnically diverse communities. The outcomes will have direct influence on policy and practice and guide the development and implementation of future obesity prevention efforts in Australia and internationally.

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Organisations need to rely on leadership, information support and human capital in order to ensure a knowledge advantage over their competitors. Knowledge management (KM) provides organisations with sustainable competitive advantage, because it becomes extremely difficult for an organisation to cut expenditure and increase revenue by simply reengineering its business model. Project delivery and success has been traditionally viewed and measured as management of a three-legged stool, with the legs defined as cost, schedule and quality. However, KM can be linked to success by organisations becoming more effective as well as being more efficient.

This paper uses a KM framework, the Knowledge Advantage (K-Adv), developed initially for use by construction organisations. It assesses the impact of leadership and its supporting information communication technology infrastructure on the ability of people (by effectively creating, sharing, disseminating and using knowledge) to facilitate sustainable competitive advantage.

A case study that is presented is based upon the experience of a leading construction company using an Enterprise Resources Planning (ERP) system to demonstrate the effectiveness of KM from a cost management business unit perspective. Results are evaluated using a capability maturity model (CMM) - that forms the core of the K-Adv tool - to help improve processes that meet the needs of the organisation operating in a highly dynamic business environment. The case study is part of a broader doctoral research project that uses action learning to facilitate and measure ERP improvement.

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Anti-spam technology is developing rapidly in recent years. With the emerging applications of machine learning in diverse fields, researchers as well as manufacturers around the world have attempted a large number of related algorithms to prevent spam. In this paper, we designed an effective anti-spam protection system, SpamCooling, based on the mechanism of active learning and parallel heterogeneous ensemble learning techniques. The system adopts a batch method to filter spam and can be easily incorporated with existing mail clients (MUA). It can actively obtain user feedbacks for providing users with personalized spam filtering experiences. The parallel heterogeneous ensemble method can help system achieve high spam detection rate as well as low ham misclassification rate.