14 resultados para Starting materials

em University of Southampton, United Kingdom


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What is Programming? A useful definition Object Orientation (and it’s counterparts) Thinking OO Programming Blocks Variables Logic Data Structures Methods

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These are the materials for a course run at the University of Southampton to teach Algorithmic thinking to Information Technology in Organisation students. The course takes a lightweight approach, and is designed to be used alongside simple programming labs (for example, using Alice).

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Learning Material for Photoshop

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This is a group of items which can provide additional support to students with special requirements.

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A few files for background reading

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slides plus mark scheme and link to group work videos

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In this lecture we describe the structure of the Programming Principles course at Southampton, look at the definitions and paradigms of programming, and take a look ahead to the key things that we will be covering in the weeks ahead.

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More Open Education Resources (OER) and learning environments are being created and starting to mature and there are a number of barriers to learning and creator participation. One often overlooked barrier that has been given less attention, especially within OERs, is user experience (UX). UX is the way a person feels about using a product, system or service. We are creatures with emotional needs and, in the rush to get great content open and available sometimes the usability, the wow factor and good design principles get left by the wayside. I will demonstrate ways to think about UX for your OER and learning environments and why this is an important factor in helping engage learners with our educational materials. ‘The real payoff comes when we can make that remarkability last. When we can make people continually feel our work is worthy of discussion. When—for weeks, months, maybe even years— the people who engage with our work continue to sing its praises to everybody they meet’– (Jared Spool in Walter, A. Designing for Emotion). Walter, A. (2011) Designing for Emotion, A Book Apart. http://www.abookapart.com/products/designing-for-emotion

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The collection of Computer Applications course materials. Lectures, labs, additional resources, the lot!

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These materials, which include a powerpoint, list of references and group activities were developed by Alison Dickens and Jill Doubleday (Modern Languages, University of Southampton) and have been used to deliver workshops for academics working with international students at the University and externally. We would like to acknowledge the contribution to the workshop of Dave Burnapp who developed some of the activities used in the workshop.

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Second in a two part set of lectures on Agile Envisioning. The lectures describe the process of starting up a project. 1) creating a shared understanding amongst the team and customers using Stakeholder Analysis, Personas and User stories 2) Sprint planning and using a burndown chart 3) Risk assessment

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First of a two part set of lectureson Agile Envisioning. The lectures describe the process of starting up a project: building a shared understanding of the customer through Stakeholder Analysis and Personas

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This lecture covers the use of Agile design tools: Storyboards and Scenarios, used in conjunction with Personas. These are also used in participatory design.