7 resultados para Designers
em University of Southampton, United Kingdom
Resumo:
Lecture on Basic copyright and the current enforcement of the law and the negative impact on Artists and Designers.
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A introduction to how artists and designers and using the web and adapting to the web
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A morgue file is a place to keep post production materials for use of reference, an inactive job file. This morgue file contains free high resolution digital stock photography for either corporate or public use. The term "morgue file" is popular in the newspaper business to describe the file that holds past issues flats. Although the term has been used by illustrators, comic book artist, designers and teachers as well. The purpose of this site is to provide free image reference material for use in all creative pursuits. This is the world wide web's morguefile.
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The web and how designers and artists should embrace services that enable social connections and a little on the impact this has on business models and society.
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The module takes as its starting point the assumption that as future artists, designers and professionals in the creative industries you will be future producers of visual culture. You will be introduced to some of the core theoretical issues that underpin the production of visual culture including questions of what an image is, how it works, its relationship to ideology and theories of representation. Please contact Gordon Hon if you have any questions before selecting the module. G.Hon@soton.ac.uk
Resumo:
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games.
Resumo:
In this seminar slot, we will discuss Steve's research aims and plan. Massive open online courses (MOOCs) have received substantial coverage in mainstream sources, academic media, and scholarly journals, both negative and positive. Numerous articles have addressed their potential impact on Higher Education systems in general, and some have highlighted problems with the instructional quality of MOOCs, and the lack of attention to research from online learning and distance education literature in MOOC design. However, few studies have looked at the relationship between social change and the construction of MOOCs within higher education, particularly in terms of educator and learning designer practices. This study aims to use the analytical strategy of Socio-Technical Interaction Networks (STIN) to explore the extent to which MOOCs are socially shaped and their relationship to educator and learning designer practices. The study involves a multi-site case study of 3 UK MOOC-producing universities and aims to capture an empirically based, nuanced understanding of the extent to which MOOCs are socially constructed in particular contexts, and the social implications of MOOCs, especially among educators and learning designers.