10 resultados para Crowdsourcing innovation

em University of Southampton, United Kingdom


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Report of the work of the Projects funded by the JISC Institutional change/innovation Programme 2008-2010. Report produced by the Synthesis and Benefits Realisation Team linked to the Programme.

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In this sort video, Lorraine Warren, Senior Lecturer in Innovation at the School of Management, describes her research into this topic and outlines potential projects.

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This is a narrated slide presentation of a seminar delivered by Dr. Peter Smith, Associate Dean (Education) Faculty of Law, Arts and Social Sciences/Associate Dean Education and Student Experience Faculty of Social and Human Sciences. The recording lasts around 25 minutes. The seminar was delivered on 30 November, 2010 to the University of Southampton Higher Education Research Group. The presentation reflects the position of the University's Curriculum Innovation Programme as of November 2010/January 2011.

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Presentations from the Curriculum Innovation Network Conference that took place on 18th & 19th January 2011 at the University of Southampton. The ambition was to bring together a global network of universities who are engaged in institution-wide curriculum innovation. The focus of the network is to share learning and practice in a collaborative way, to identify best practice and to explore practical solutions to the challenges we face. Keynote speakers from across the world and colleagues from leading universities came together to share their experience on approaches to transforming their curricula and the overall learning experience of their students. The challenges of doing this are significant, and there is much that we can learn from each other as we seek to transform the learning environment of our institutions. We hope that all who attend found these two days of great value in starting and enhancing a global dialogue about education transformation. Additional presentations will be uploaded in due course. Please note the copy right of these presentations remains with the author.

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Wednesday 26th March 2014 Speaker(s): Dr Trung Dong Huynh Organiser: Dr Tim Chown Time: 26/03/2014 11:00-11:50 Location: B32/3077 File size: 349Mb Abstract Understanding the dynamics of a crowdsourcing application and controlling the quality of the data it generates is challenging, partly due to the lack of tools to do so. Provenance is a domain-independent means to represent what happened in an application, which can help verify data and infer their quality. It can also reveal the processes that led to a data item and the interactions of contributors with it. Provenance patterns can manifest real-world phenomena such as a significant interest in a piece of content, providing an indication of its quality, or even issues such as undesirable interactions within a group of contributors. In this talk, I will present an application-independent methodology for analysing provenance graphs, constructed from provenance records, to learn about such patterns and to use them for assessing some key properties of crowdsourced data, such as their quality, in an automated manner. I will also talk about CollabMap (www.collabmap.org), an online crowdsourcing mapping application, and show how we applied the approach above to the trust classification of data generated by the crowd, achieving an accuracy over 95%.

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In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.