10 resultados para Cooperative games (Mathematics)
em University of Southampton, United Kingdom
Resumo:
An exercise described in detail to use with groups to enable them to understand how different approaches within a group can have different outcomes. This was sent to Debra Morris in 2007 by David Jaques, an educationist with long experience in working with groups.
Resumo:
Introduction to Network Mathematics provides college students with basic graph theory to better understand the Internet
Resumo:
Guide for computing in the School of Mathematics. Intended for new staff and PG students. Originally written by Anton Prowse from a number of earlier documents.
WAIS Seminar:Mathematics for Web Science An Introduction Mathematics for Web Science An Introduction
Resumo:
ABSTRACT In the first two seminars we looked at the evolution of Ontologies from the current OWL level towards more powerful/expressive models and the corresponding hierarchy of Logics that underpin every stage of this evolution. We examined this in the more general context of the general evolution of the Web as a mathematical (directed and weighed) graph and the archetypical “living network” In the third seminar we will analyze further some of the startling properties that the Web has as a graph/network and which it shares with an array of “real-life” networks as well as some key elements of the mathematics (probability, statistics and graph theory) that underpin all this. No mathematical prerequisites are assumed or required. We will outline some directions that current (2005-now) research is taking and conclude with some illustrations/examples from ongoing research and applications that show great promise.
Resumo:
ABSTRACT In the first two seminars we looked at the evolution of Ontologies from the current OWL level towards more powerful/expressive models and the corresponding hierarchy of Logics that underpin every stage of this evolution. We examined this in the more general context of the general evolution of the Web as a mathematical (directed and weighed) graph and the archetypical “living network” In the third seminar we will analyze further some of the startling properties that the Web has as a graph/network and which it shares with an array of “real-life” networks as well as some key elements of the mathematics (probability, statistics and graph theory) that underpin all this. No mathematical prerequisites are assumed or required. We will outline some directions that current (2005-now) research is taking and conclude with some illustrations/examples from ongoing research and applications that show great promise.
Resumo:
ABSTRACT In the first two seminars we looked at the evolution of Ontologies from the current OWL level towards more powerful/expressive models and the corresponding hierarchy of Logics that underpin every stage of this evolution. We examined this in the more general context of the general evolution of the Web as a mathematical (directed and weighed) graph and the archetypical “living network” In the third seminar we will analyze further some of the startling properties that the Web has as a graph/network and which it shares with an array of “real-life” networks as well as some key elements of the mathematics (probability, statistics and graph theory) that underpin all this. No mathematical prerequisites are assumed or required. We will outline some directions that current (2005-now) research is taking and conclude with some illustrations/examples from ongoing research and applications that show great promise.
Resumo:
In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.