11 resultados para Catholic converts Conversion - Personal narratives
em University of Southampton, United Kingdom
Resumo:
This is an idea list of things you might wish to talk about with your personal tutees in the first few tutorials. It originates from ECS (Dave de Roure and Hugh Davis in particular) so some of the ideas might be particular to that School. If you have suggestions you would wish to have added please email them to hcd@ecs.soton.ac.uk, or please feel free to copy any parts of the document and make a list specific to your school. Please enter the new list in EdShare!
Resumo:
Keynote Presentation at PLE2011. What kind of Web have we got? What kind of Web does a Learning Individual need? What kind of Web does a Learning Society need?
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This is a version of a seminar/keynote talk I have given a few times. It argues that VLEs are no longer fit for purpose and that students should learn to take responsibility for their own toolsets.
Institutional Personal Learning Environments – Paradise or Paradox? A Digital Literacies Perspective
Resumo:
This was my keynote presentation at Computer Supported Education (CSEDU) 2012, in Porto. It looks at the importance of digital literacies and how VLEs do not support their developmeng and looks at iPLEs as an alternative.
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This document contains a list of personal attributes which you will need to be able to demonstrate throughout your career. You will also be able to prepare for creating a CV by beginning to evidence your personal attributes and the description of the circumstances in which the attributes were demonstrated in a tabular form.
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This document lists descriptions of generic skills / personal attributes that are useful to consider in personal and professional development. It also describes some general competencies and offers some thoughts on how to create opportunities to achieve competence with a bias towards computer science & IT students. It is based on advice given by Career Destinations at the University of Southampton and other universities
Resumo:
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games.
Resumo:
In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. Finally we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.