844 resultados para PowerPoint
Resumo:
In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. Finally we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.
Resumo:
Publishing Linked Data SPARQL Graph Store Protocol Linked Data Platform Reflection on Data Publishing
Resumo:
RDFa JSON-LD Microdata
Resumo:
SPIN Jena Rules SWRL - Semantic Web Rule Language
Resumo:
Based on Brookshear textbook (Pearson copyright) files but with additional slides by hcd
Resumo:
In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.
Resumo:
Presentation at WAIS Away Day, April 2016