3 resultados para visual-spatial attention
em Universidad del Rosario, Colombia
Resumo:
El propósito de este estudio es medir los efectos que tiene el videojuego League of Legends en los procesos cognitivos de memoria de trabajo visual (MVT) y solución de problemas (SP). Para medir dichos efectos se implementó un diseño pre test-post con un grupo experimental y uno control, compuestos cada uno por siete participantes, en donde se evaluaron los procesos previamente mencionados utilizando los cubos de Corsi para MVT y las matrices del WAIS III para SP. Después de realizar los respectivos entrenamientos se encontraron resultados significativos en los diferentes momentos de aplicación. En el grupo experimental se encontraron diferencias en la variable dependiente SP, mientras que en el grupo control en MVT, pero no en la interacción entre grupos ni diferencias entre grupos, lo que sugiere un efecto de familiarización a la prueba.
Resumo:
The aim of this study was to compare the contrast visual processing of concentric sinusoidal gratings stimuli between adolescents and adults. The study included 20 volunteers divided into two groups: 10 adolescents aged 13-19 years (M=16.5, SD=1.65) and 10 adults aged 20-26 years (M=21.8, SD=2.04). In order to measure the contrast sensitivity at spatial frequencies of 0.6, 2.5, 5 and 20 degrees of visual angle (cpd), it was used the psychophysical method of two alternative forced choice (2AFC). A One Way ANOVA performance showed a significant difference in the comparison between groups: F [(4, 237)=3.74, p<.05]. The post-hoc Tukey HSD showed a significant difference between the frequencies of 0.6 (p <.05) and 20 cpd (p<.05). Thus, the results showed that the visual perception behaves differently with regard to the sensory mechanisms that render the contrast towards adolescents and adults. These results are useful to better characterize and comprehend human vision development.
Resumo:
Using a unique neighborhood crime dataset for Bogotá in 2011, this study uses a spatial econometric approach and examines the role of socioeconomic and agglomeration variables in explaining the variance of crime. It uses two different types of crime, violent crime represented in homicides and property crime represented in residential burglaries. These two types of crime are then measured in non-standard crime statistics that are created as the area incidence for each crime in the neighborhood. The existence of crime hotspots in Bogotá has been shown in most of the literature, and using these non-standard crime statistics at this neighborhood level some hotspots arise again, thus validating the use of a spatial approach for these new crime statistics. The final specification includes socioeconomic, agglomeration, land-use and visual aspect variables that are then included in a SARAR model an estimated by the procedure devised by Kelejian and Prucha (2009). The resulting coefficients and marginal effects show the relevance of these crime hotspots which is similar with most previous studies. However, socioeconomic variables are significant and show the importance of age, and education. Agglomeration variables are significant and thus more densely populated areas are correlated with more crime. Interestingly, both types of crimes do not have the same significant covariates. Education and young male population have a different sign for homicide and residential burglaries. Inequality matters for homicides while higher real estate valuation matters for residential burglaries. Finally, density impacts positively both crimes.