El videojuego League of legends y su efecto en memoria de trabajo visual y solución de problemas


Autoria(s): Leyva-Rodríguez, Jesús Eduardo; Varela-García, Juan David
Contribuinte(s)

Müller, Oliver

Data(s)

13/12/2016

Resumo

El propósito de este estudio es medir los efectos que tiene el videojuego League of Legends en los procesos cognitivos de memoria de trabajo visual (MVT) y solución de problemas (SP). Para medir dichos efectos se implementó un diseño pre test-post con un grupo experimental y uno control, compuestos cada uno por siete participantes, en donde se evaluaron los procesos previamente mencionados utilizando los cubos de Corsi para MVT y las matrices del WAIS III para SP. Después de realizar los respectivos entrenamientos se encontraron resultados significativos en los diferentes momentos de aplicación. En el grupo experimental se encontraron diferencias en la variable dependiente SP, mientras que en el grupo control en MVT, pero no en la interacción entre grupos ni diferencias entre grupos, lo que sugiere un efecto de familiarización a la prueba.

The purpose of this study was to measure the effects of the videogame League Of Legends on the higher cognitive processes of visual working memory (VWM) and problem solving (PS). For this purpose, a pretest-postest design was implemented with an experimental and control group composed of seven participants in each one of these groups. The previously mentioned processes were tested using the Corsi block-tapping task (VWM) and matrix reasoning of WAIS III (PS). After completing the respective training, significant results were found at the different measure points. For the experimental group, significant differences were found in PS, and for the control group significant differences were found for VWM. However no significant results were found for the interaction with group or between the groups. This suggests that a familiarization effect in the application of the tests.

Formato

application/pdf

Identificador

http://repository.urosario.edu.co/handle/10336/12723

Idioma(s)

spa

Publicador

Escuela de Medicina y Ciencias de la Salud

Direitos

info:eu-repo/semantics/openAccess

Fonte

instname:Universidad del Rosario

reponame:Repositorio Institucional EdocUR

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TPS

Palavras-Chave #Percepción visual #Memoria #Videojuegos -- Aspectos sociales #Psicología del juego. #153 #Videogames #League Of Legends #Visual Working Memory #Problem Solving
Tipo

info:eu-repo/semantics/bachelorThesis

info:eu-repo/semantics/acceptedVersion