3 resultados para patterns for game design

em Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland


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Pelien tekeminen on yleensä huomattavan kallista. Näin ollen pelien suunnittelussa tulee ottaa huomioon myos niiden rahoitusmallit. Yleensä mitä enemmänn pelillä on pelaajia, sitä paremmin sillä myös ansaitaan. Tämä on tärkeä lähtökohta ilmaispelien rahoitusmalleille, joihin tämä työ keskittyy. Tämän työn aikana tullaan viittaamaan useisiin eri peleihin. Ilmaispeleissä retentio, eli tieto siitä siitä kuinka monet pelaajat palaavat takaisin seuraavana päivänä, on erittäin tärkeä. Tämä johtuu siitä että pelaajat käyttävät vaihte¬levan määrän rahaa peliin pitkällä aikavälillä. Siksi ydinpelin suunnittelussa pitää ottaa huomioon miten peli-istuntojen määrää voidaan kasvattaa vähintään päivittäiseksi, mutta mielellään useaan kertaan päivässä. Retention lisäksi ilmaispelien suunnittelussa on myos muita tärkeitä mittareita, kuten päivittäiset aktiiviset käyttäjät tai keskimääräinen tuotto per pelaaja. Näitä muitakin mittareita käsitellään tässä tutkielmassa. Ilmaispelimallissa rahoitusmekaniikat voidaan kohdistaa erilaisiin pelaajaryhmiin tai sitten luoda ne tarpeeksi yleispäteviksi kaikille. Mekaniikat voidaan kohdistaa myös pelin sisällä tiettyihin kohteisiin, kuten eri pelimuotoihin.

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Within the latest decade high-speed motor technology has been increasingly commonly applied within the range of medium and large power. More particularly, applications like such involved with gas movement and compression seem to be the most important area in which high-speed machines are used. In manufacturing the induction motor rotor core of one single piece of steel it is possible to achieve an extremely rigid rotor construction for the high-speed motor. In a mechanical sense, the solid rotor may be the best possible rotor construction. Unfortunately, the electromagnetic properties of a solid rotor are poorer than the properties of the traditional laminated rotor of an induction motor. This thesis analyses methods for improving the electromagnetic properties of a solid-rotor induction machine. The slip of the solid rotor is reduced notably if the solid rotor is axially slitted. The slitting patterns of the solid rotor are examined. It is shown how the slitting parameters affect the produced torque. Methods for decreasing the harmonic eddy currents on the surface of the rotor are also examined. The motivation for this is to improve the efficiency of the motor to reach the efficiency standard of a laminated rotor induction motor. To carry out these research tasks the finite element analysis is used. An analytical calculation of solid rotors based on the multi-layer transfer-matrix method is developed especially for the calculation of axially slitted solid rotors equipped with wellconducting end rings. The calculation results are verified by using the finite element analysis and laboratory measurements. The prototype motors of 250 – 300 kW and 140 Hz were tested to verify the results. Utilization factor data are given for several other prototypes the largest of which delivers 1000 kW at 12000 min-1.

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The primary goals of this study are to: embed sustainable concepts of energy consumption into certain part of existing Computer Science curriculum for English schools; investigate how to motivate 7-to-11 years old kids to learn these concepts; promote responsive ICT (Information and Communications Technology) use by these kids in their daily life; raise their awareness of today’s ecological challenges. Sustainability-related ICT lessons developed aim to provoke computational thinking and creativity to foster understanding of environmental impact of ICT and positive environmental impact of small changes in user energy consumption behaviour. The importance of including sustainability into the Computer Science curriculum is due to the fact that ICT is both a solution and one of the causes of current world ecological problems. This research follows Agile software development methodology. In order to achieve the aforementioned goals, sustainability requirements, curriculum requirements and technical requirements are firstly analysed. Secondly, the web-based user interface is designed. In parallel, a set of three online lessons (video, slideshow and game) is created for the website GreenICTKids.com taking into account several green design patterns. Finally, the evaluation phase involves the collection of adults’ and kids’ feedback on the following: user interface; contents; user interaction; impacts on the kids’ sustainability awareness and on the kids’ behaviour with technologies. In conclusion, a list of research outcomes is as follows: 92% of the adults learnt more about energy consumption; 80% of the kids are motivated to learn about energy consumption and found the website easy to use; 100% of the kids understood the contents and liked website’s visual aspect; 100% of the kids will try to apply in their daily life what they learnt through the online lessons.