23 resultados para Meta-heuristics algorithms

em Doria (National Library of Finland DSpace Services) - National Library of Finland, Finland


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Ajoneuvojen reititystä on tutkittu 1950-luvulta asti, alunperin etsiessä polttoainekuljetuksille optimaalisinta reittiä varastolta useille palveluasemille. Siitä lähtien ajoneuvon reititystehtäviä on tutkittu akateemisesti ja niistä on muodostettu kymmeniä erilaisia variaatioita. Tehtävien ratkaisumenetelmät jaetaan tyypillisesti tarkkoihin menetelmiin sekä heuristiikkoihin ja metaheuristiikkoihin. Konetehon ja heuristiikoissa käytettävien algoritmien kehittymisen myötä reitinoptimointia on alettu tarjota kaupallisesti. CO-SKY-projektin tavoitteena on kaupallistaa web-pohjainen tai toiminnanohjausjärjestelmään integroitava ajoneuvon reititys. Diplomityössä tutkitaan kuljetustensuunnittelu- ja reitinoptimointiohjelmistojen kaupallistamiseen vaikuttavia keskeisiä ominaisuuksia. Ominaisuuksia on tarkasteltu: 1) erityisesti pk-kuljetusyritysten tarpeiden ja vaatimusten pohjalta, ja 2) markkinoilla olevien ohjelmistojen tarjontaa arvioiden. Näiden pohjalta on myös pyritty arvioimaan kysynnän ja tarjonnan kohtaamista. Pilottiasiakkaita haastattelemalla ohjelmistolle on kyetty asettamaan vaatimuksia, mutta samalla on kuultu käyttäjien mielipiteitä optimoinnista. Lukuisia logistiikkaohjelmistojen tarjoajia on haastateltu logistiikkamessuilla sekä Suomessa että Saksassa. Haastattelujen perusteella on saatu käsitys kyseisistä ohjelmista sekä optimoinnin tarjonnasta että kysynnästä. Akateeminen tutkimus aiheesta on laajaa, koskien niin teknistä toteutusta kuin myös (kysely-)tutkimuksia tarjolla olevien ohjelmistojen ominaisuuksista ja laadusta. Kuljetusyritysten tarpeissa on vaihtelua yritys- ja alakohtaisesti. Perusongelmat ovat samoja, joita reitinoptimoinnin akateemisessa tutkimuksessa käsitellään ja joita kaupalliset ohjelmistot pystyvät ratkaisemaan. Vaikka reitinoptimoinnilla saatavat hyödyt ovat mitattavissa, suunnittelu etenkin pk-yrityksissä tehdään pääosin yhä käsin. Messuhaastattelujen ja loppukäyttäjien mielipiteiden perusteella voidaan todeta kaupallisten ratkaisujen olevan suunniteltu isommille kuljetusyrityksille: tyypillisen it-projektin hinta, käyttöönottoaika ja asennus sekä ratkaisun takaisinmaksuaika vaikuttavat pk-yritysten hankintapäätökseen. Kaupallistamiseen liittyen haasteet liittyvät erityisesti segmentointiin ja markkinointiin asiakasarvon todentamisen ja sen välittämisen kautta.

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Identification of order of an Autoregressive Moving Average Model (ARMA) by the usual graphical method is subjective. Hence, there is a need of developing a technique to identify the order without employing the graphical investigation of series autocorrelations. To avoid subjectivity, this thesis focuses on determining the order of the Autoregressive Moving Average Model using Reversible Jump Markov Chain Monte Carlo (RJMCMC). The RJMCMC selects the model from a set of the models suggested by better fitting, standard deviation errors and the frequency of accepted data. Together with deep analysis of the classical Box-Jenkins modeling methodology the integration with MCMC algorithms has been focused through parameter estimation and model fitting of ARMA models. This helps to verify how well the MCMC algorithms can treat the ARMA models, by comparing the results with graphical method. It has been seen that the MCMC produced better results than the classical time series approach.

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This thesis studies the use of heuristic algorithms in a number of combinatorial problems that occur in various resource constrained environments. Such problems occur, for example, in manufacturing, where a restricted number of resources (tools, machines, feeder slots) are needed to perform some operations. Many of these problems turn out to be computationally intractable, and heuristic algorithms are used to provide efficient, yet sub-optimal solutions. The main goal of the present study is to build upon existing methods to create new heuristics that provide improved solutions for some of these problems. All of these problems occur in practice, and one of the motivations of our study was the request for improvements from industrial sources. We approach three different resource constrained problems. The first is the tool switching and loading problem, and occurs especially in the assembly of printed circuit boards. This problem has to be solved when an efficient, yet small primary storage is used to access resources (tools) from a less efficient (but unlimited) secondary storage area. We study various forms of the problem and provide improved heuristics for its solution. Second, the nozzle assignment problem is concerned with selecting a suitable set of vacuum nozzles for the arms of a robotic assembly machine. It turns out that this is a specialized formulation of the MINMAX resource allocation formulation of the apportionment problem and it can be solved efficiently and optimally. We construct an exact algorithm specialized for the nozzle selection and provide a proof of its optimality. Third, the problem of feeder assignment and component tape construction occurs when electronic components are inserted and certain component types cause tape movement delays that can significantly impact the efficiency of printed circuit board assembly. Here, careful selection of component slots in the feeder improves the tape movement speed. We provide a formal proof that this problem is of the same complexity as the turnpike problem (a well studied geometric optimization problem), and provide a heuristic algorithm for this problem.

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Abstract—This paper discusses existing military capability models and proposes a comprehensive capability meta-model (CCMM) which unites the existing capability models into an integrated and hierarchical whole. The Zachman Framework for Enterprise Architecture is used as a structure for the CCMM. The CCMM takes into account the abstraction level, the primary area of application, stakeholders, intrinsic process, and life cycle considerations of each existing capability model, and shows how the models relate to each other. The validity of the CCMM was verified through a survey of subject matter experts. The results suggest that the CCMM is of practical value to various capability stakeholders in many ways, such as helping to improve communication between the different capability communities.

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Global illumination algorithms are at the center of realistic image synthesis and account for non-trivial light transport and occlusion within scenes, such as indirect illumination, ambient occlusion, and environment lighting. Their computationally most difficult part is determining light source visibility at each visible scene point. Height fields, on the other hand, constitute an important special case of geometry and are mainly used to describe certain types of objects such as terrains and to map detailed geometry onto object surfaces. The geometry of an entire scene can also be approximated by treating the distance values of its camera projection as a screen-space height field. In order to shadow height fields from environment lights a horizon map is usually used to occlude incident light. We reduce the per-receiver time complexity of generating the horizon map on N N height fields from O(N) of the previous work to O(1) by using an algorithm that incrementally traverses the height field and reuses the information already gathered along the path of traversal. We also propose an accurate method to integrate the incident light within the limits given by the horizon map. Indirect illumination in height fields requires information about which other points are visible to each height field point. We present an algorithm to determine this intervisibility in a time complexity that matches the space complexity of the produced visibility information, which is in contrast to previous methods which scale in the height field size. As a result the amount of computation is reduced by two orders of magnitude in common use cases. Screen-space ambient obscurance methods approximate ambient obscurance from the depth bu er geometry and have been widely adopted by contemporary real-time applications. They work by sampling the screen-space geometry around each receiver point but have been previously limited to near- field effects because sampling a large radius quickly exceeds the render time budget. We present an algorithm that reduces the quadratic per-pixel complexity of previous methods to a linear complexity by line sweeping over the depth bu er and maintaining an internal representation of the processed geometry from which occluders can be efficiently queried. Another algorithm is presented to determine ambient obscurance from the entire depth bu er at each screen pixel. The algorithm scans the depth bu er in a quick pre-pass and locates important features in it, which are then used to evaluate the ambient obscurance integral accurately. We also propose an evaluation of the integral such that results within a few percent of the ray traced screen-space reference are obtained at real-time render times.