142 resultados para OWL web ontology language


Relevância:

30.00% 30.00%

Publicador:

Resumo:

En aquest treball s'analitza la manera d'expressar-se dels joves al fòrum del web adolescents.cat des de dos punts de vista. Per una banda, s'analitza la productivitat i recursivitat dels diversos processos de formació d'argot. Per altra banda, s'estudien les alteracions en el codi d'escriptura amb finalitats estilístiques i pràctiques.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This document describes some of the technological aspects of a project devoted to the creation of a factory for language resources. The project’s objectives are explained, as well as the idea to create a distributed infrastructure of web services. This document focuses on two main topics of the factory: (1) the technological approaches chosen to develop the factory, i.e. software, protocols, servers, etc. (2) and Interoperability as the main challenge is to permit different NLP tools work together in the factory. This document explains why XCES and GrAF are chosen as the main formats used for the linguistic data exchange.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

This paper demonstrates a novel distributed architecture to facilitate the acquisition of Language Resources. We build a factory that automates the stages involved in the acquisition, production, updating and maintenance of these resources. The factory is designed as a platform where functionalities are deployed as web services, which can be combined in complex acquisition chains using workflows. We show a case study, which acquires a Translation Memory for a given pair of languages and a domain using web services for crawling, sentence alignment and conversion to TMX.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

L'objectiu d'aquest projecte es la creació d'una plataforma que ofereix un nou format per a presentar aquest tipus d'informació, i que a mes permet la integració d'ontologies per a poder classificar les diferents noticies que s'afegeixin al sistema.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Software de lectura y población de ontología con información de DBpedia y Wikipedia.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Much has been written about the Semantic Web, on the theory, its possible applications, how to implement it, how to make it effective and commercially attractive ... However, this work aims to be more specific. It is attempted to address a detailed analysis of the technologies that use concepts and tools of the Semantic Web, verifying their actual usefulness, quantifying as far as possible the impact and trying to extrapolate data about its future.It will be an analysis of what the Semantic Web is, how it is defined, which languages are the most appropriate for their development, the commercial applications that can be developed with Semantic Web technology, the applications that are currently running with this technology what kind of deployment of the Semantic Web currently exists, the real use of the Semantic Web technology...

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Nowadays, when a user is planning a touristic route is very difficult to find out which are the best places to visit. The user has to choose considering his/her preferences due to the great quantity of information it is possible to find in the web and taking into account it is necessary to do a selection, within small time because there is a limited time to do a trip. In Itiner@ project, we aim to implement Semantic Web technology combined with Geographic Information Systems in order to offer personalized touristic routes around a region based on user preferences and time situation. Using ontologies it is possible to link, structure, share data and obtain the result more suitable for user's preferences and actual situation with less time and more precisely than without ontologies. To achieve these objectives we propose a web page combining a GIS server and a touristic ontology. As a step further, we also study how to extend this technology on mobile devices due to the raising interest and technological progress of these devices and location-based services, which allows the user to have all the route information on the hand when he/she does a touristic trip. We design a little application in order to apply the combination of GIS and Semantic Web in a mobile device.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

En aquest treball es realitza un estudi sobre l'estat de l'art de la web semàntica i els seus estàndards actuals, més concretament sobre ontologies. Descriu també el procés pràctic emprat pel disseny i la implementació d'una ontologia en el domini concret de Twitter, en format OWL, fent servir l'aplicació Protégé per a la seva creació. Finalment explica la creació (captura de requeriments, disseny i implementació) d'una aplicació capaç d'obtenir dades reals de Twitter, processar-les per extreure'n la informació rellevant i emmagatzemar-la a la ontologia creada.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

L'ontologia que s'ha dissenyat contempla els conceptes bàsics de Twitter, les relacions entre ells i les restriccions que cal respectar. L'ontologia s'ha dissenyat amb el programa Protégé i està disponible en format OWL. S'ha desenvolupat una aplicació per poblar l'ontologia amb els tweets que s'obtenen a partir d'una cerca a Twitter. L'accés a Twitter es fa via l'API que ofereix per accedir a les dades des d'aplicacions de tercers. El resultat de l'execució de l'aplicació és un fitxer RDF/XML amb les tripletes corresponents a les instàncies dels objectes en l'ontologia.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

O objetivo principal desse artigo é analisar o jogo social CityVille criado pela empresa Zynga, uma das últimas tendências do Facebook encontrado e disponível na web. A escolha do corpus game CityVille deve-se ao interesse de buscar compreender o por que esse jogo obteve tamanho sucesso e seja atualmente um dos jogos sociais/digitais de maior destaque e adeptos da rede social Facebook. Busca-se dessa maneira depreender de que maneira os jogos sociais tem evoluído e transformado as relações comunicacionais entre os usuários da rede. As redes sociais têm se tornando cada vez mais importantes e estão vinculadas a vida das pessoas. Com o desenvolvimento da linguagem digital, a forma com que as pessoas passaram a interagir se transforma, pois essas se comunicam através do computador em tempo real. O estudo busca fazer uma análise plural do jogo CityVille destacando distintos pontos de vista do jogo social. Propomos verificar as relações entre: o uso e os usuários, e a tecnologia e o conteúdo do jogo. Nas conclusões explicitaremos quais serão as direções possíveis do futuro dos jogos sociais da web.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

CoCo is a collaborative web interface for the compilation of linguistic resources. In this demo we are presenting one of its possible applications: paraphrase acquisition.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Automation or semi-automation of learning scenariospecifications is one of the least exploredsubjects in the e-learning research area. There isa need for a catalogue of learning scenarios and atechnique to facilitate automated retrieval of stored specifications. This requires constructing anontology with this goal and is justified inthis paper. This ontology must mainlysupport a specification technique for learning scenarios. This ontology should also be useful in the creation and validation of new scenarios as well as in the personalization of learning scenarios or their monitoring. Thus, after justifying the need for this ontology, a first approach of a possible knowledge domain is presented. An example of a concrete learning scenario illustrates some relevant concepts supported by this ontology in order to define the scenario in such a way that it could be easy to automate.

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Across Latin America 420 indigenous languages are spoken. Spanish is considered a second language in indigenous communities and is progressively introduced in education. However, most of the tools to support teaching processes of a second language have been developed for the most common languages such as English, French, German, Italian, etc. As a result, only a small amount of learning objects and authoring tools have been developed for indigenous people considering the specific needs of their population. This paper introduces Multilingual–Tiny as a web authoring tool to support the virtual experience of indigenous students and teachers when they are creating learning objects in indigenous languages or in Spanish language, in particular, when they have to deal with the grammatical structures of Spanish. Multilingual–Tiny has a module based on the Case-based Reasoning technique to provide recommendations in real time when teachers and students write texts in Spanish. An experiment was performed in order to compare some local similarity functions to retrieve cases from the case library taking into account the grammatical structures. As a result we found the similarity function with the best performance

Relevância:

20.00% 20.00%

Publicador:

Resumo:

L’objecte central del present informe és descriure l’estat de la qüestió –tant a Catalunya com a altres països– de l’accés als recursos web des de les biblioteques. De fet, l’objectiu últim és presentar i analitzar la situació a l’estranger per tal d’adaptar les estratègies i els models de tractament i organització de recursos web a la realitat i les necessitats de les biblioteques catalanes.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Durant els darrers anys, s’han publicat un gran nombre de materials multimèdia destinats a l’aprenentatge de llengües, la major part dels quals son CD-ROM dissenyats com a cursos per l’autoaprenentatge. Amb aquests materials, els alumnes poden treballar independentment sense l’assessorament d’un professor, i per aquest motiu s’ha afirmat que promouen i faciliten l’aprenentatge autònom. Aquesta relació, però, no es certa, com Phil Benson i Peter Voller 1997:10) han manifestat encertadament:(…) Such claims are often dubious, however, because of the limited range of options and roles offered to the learner. Nevertheless, technologies of education in the broadest sense can be considered to be either more or less supportive of autonomy. The question is what kind of criteria do we apply in evaluating them? En aquest article presentem una investigació conjunta on es defineixen els criteris que poden ser utilitzats per avaluar materials multimèdia en relació a la seva facilitat per permetre l’aprenentatge autònom. Aquests criteris son la base d’un qüestionari que s’ha emprat per avaluar una selecció de CD-ROM destinats a l’autoaprenentatge de llengües. La estructura d’aquest article és la següent: - Una introducció de l’estudi - Els criteris que s’han utilitzar per la creació del qüestionari - Els resultats generals de l’avaluació - Les conclusions que s’han extret i la seva importància pel disseny instructiu multimèdia