221 resultados para Creative learning
Resumo:
El projecte explica el procés seguit per a elaborar un projecte telemàtic, destinat a alumnes de cicle superior d'educació primària, que utilitza les TIC per tal d'ajudar a assolir objectius d'educació física.
Resumo:
Els objectius d'aquest treball es concreten en les aportacions que es poden fer des de la psicopedagogia per a definir els criteris que han de guiar el procés d'elaboració del currículum de les TIC en l'ensenyament obligatori i en la manera com el psicopedagog col·labora en aquesta tasca amb altres professionals (tècnics i docents). Així, concretant més les meves intencions, la tasca per a aquest pràcticum consistirà en la revisió de diferents models curriculars sobre les TIC (models d'altres països i propostes parcials dels PCC d'alguns centres d'educació primària de Catalunya), analitzant-los des del punt de vista psicopedagògic i segons un model constructivista de l'ensenyament i de l'aprenentatge, per tal d'arribar a la proposta d'un model propi emmarcat en els principis del currículum prescriptiu marcat per la LOGSE, referits a educació infantil i primària.
Resumo:
Aquest vol ser un treball que, emmarcat dins l'esfera del lleure, centri la seva atenció en la interrelació dels vèrtexs d'un triangle que formen els següents components: un grup d'infants i d'adolescents, un grup de monitors i unes activitats de lleure. Els objectius van dirigits als nens i als monitors, perquè aquesta empresa la construeixen entre tots els que hi prenen part. La intervenció psicopedagògica vol aconseguir que la interacció d'aquests elements, en aquest context, possibiliti que tots els nens assoleixin uns objectius educatius i socials determinats. No es tracta d'un plantejament descriptiu dels tipus d'aprenentatge que tenen lloc a la colònia, alguns tan evidents com l'aprenentatge per imitació de models o l'aprenentatge vicari per a l'aprenentatge social d'actituds i de comportaments, sinó d'assessorar els monitors sobre com han d'intervenir en les relacions que s'estableixen en el si de la colònia per tal d'arribar a aconseguir els canvis en els comportaments i en les actituds.
Resumo:
OER-based learning has the potential to overcome many shortcomings and problems of traditional education. It is not hampered by IP restrictions; can depend on collaborative, cumulative, iterative refinement of resources; and the digital form provides unprecedented flexibility with respect to configuration and delivery. The OER community is a progressive group of educators and learners with decades of learning research to draw from, who know that we must prepare learners for an evolving and diverse reality. Despite this OER tends to replicate the unsuccessful characteristics of traditional education. To remedy this we may need to remember the importance of imperfection, mistakes, problems, disagreement, and the incomplete for engaged learning, and relinquish our notions of perfection, acknowledging that learners learn differently and we need diverse learners. We must stretch our perceptions of quality and provide mechanisms for engaging the incredible pool of educators globally to fulfill the promise of inclusive education.
Resumo:
In this paper we look at how a web-based social software can be used to make qualitative data analysis of online peer-to-peer learning experiences. Specifically, we propose to use Cohere, a web-based social sense-making tool, to observe, track, annotate and visualize discussion group activities in online courses. We define a specific methodology for data observation and structuring, and present results of the analysis of peer interactions conducted in discussion forum in a real case study of a P2PU course. Finally we discuss how network visualization and analysis can be used to gather a better understanding of the peer-to-peer learning experience. To do so, we provide preliminary insights on the social, dialogical and conceptual connections that have been generated within one online discussion group.
Resumo:
This article presents preliminary findings from a research study conducted by the Institute for the Study of Knowledge Management in Education on the role of open educational resources (OER) in transforming pedagogy. Based on a study of art and humanities teachers participating in an OER training network, the study reveals how exposure to OER resources and tools support collaboration among teachers, as well as new conversations about teaching practices. These findings have implications for engaging teachers in adopting new OER use practices, and for how OER can be integrated as a model for innovation in teaching and in resource development.
Resumo:
This paper analyses the use of open video editing tools to support the creation and production of online collaborative audiovisual projects for higher education. It focuses on the possibilities offered by these tools to promote collective creation in virtual environments.
Resumo:
Smarthistory.org is a proven, sustainable model for open educational resources in the Humanities. We discuss lessons learned during its agile development. Smarthistory.org is a free, creative-commons licensed, multi-media web-book designed as a dynamic enhancement or substitute for the traditional art history textbook. It uses conversation instead of the impersonal voice of the typical textbook in-order to reveal disagreement, emotion, and the experience of looking. The listener remains engaged with both the content and the interaction of the speakers. These conversations model close looking and a willingness to encounter and engage the unfamiliar. Smarthistory takes the inherent dialogic and multimedia nature of the web and uses it as a pedagogical method. This extendable Humanities framework uses an open-source content management system making Smarthistory inexpensive to create, and easy to manage and update. Its chronological timeline/chapter-based format integrates new contributions into a single historical framework, a structure applicable across the Humanities.
Resumo:
Much of the initial work on Open Educational Resources (OER) has inevitably concentrated on how to produce the resources themselves and to establish the idea in the community. It is now eight years since the term OER was first used and more than ten years since the concept of open content was described and a greater focus is now emerging on the way in which OER can influence policy and change the way in which educational systems help people learn. The Open University UK and Carnegie Mellon University are working in partnership on the OLnet (Open Learning Network), funded by The William and Flora Hewlett Foundation with the aims to search out the evidence for use and reuse of OER and to establish a network for information sharing about research in the field. This means both gathering evidence and developing approaches for how to research and understand ways to learn in a more open world, particularly linked to OER, but also looking at other influences.
Resumo:
We identify a number of meanings of "Open", as part of the motivating rationale for a social media space tuned for learning, called SocialLearn. We discuss why online social learning seems to be emerging so strongly at this point, explore features of social learning, and identify some of the dimensions that we believe characterize the social learning design space, before describing the emerging design concept and implementation.
Resumo:
The Wikiwijs program in the Netherlands is experimenting in structuring a repository with digital learning materials by labelling these materials with the learning goals and subjects handled by it. This makes it possible to create an interdependent arrangement of learning materials as building blocks for a curriculum. Such arrangements are called learning trajectories. A datamodel is presented in which the entities involved and their relationships are depicted. A first implementation of this is realized and published in September 2010.
Resumo:
Recently many OER activities have been getting popular, and users who access those content for informal learning are increasing. Most popular OER must be OCW, which has been proposed and promoted by MIT since 2001. In Japan OCW has been penetrating gradually since 2005. However in terms of formal learning utilization ICT technology has not been so popular yet in Japanese higher education field. In this paper two case studies, one is formal e-Learning using OCW, and the other is portal site of open contents from universities are described
Resumo:
The purpose of this paper is to present an approach for students to have non-traditional learning assessed for credit and introduce a tool that facilitates this process. The OCW Backpack system can connect self-learners with KNEXT assessment services to obtain college credit for prior learning. An ex post facto study based on historical data collected over the past two years at Kaplan University (KU) is presented to validate the portfolio assessment process. Cumulative GPA was compared for students who received experiential credit for learning derived from personal or professional experience with a matched sample of students with no experiential learning credits. The study found that students who received experiential credits perform better than the matched sample students on GPA. The findings validate the KU portfolio assessment process. Additionally, the results support the capability of the OCW Backpack to capture the critical information necessary to evaluate non-traditional learning for university credit.
Resumo:
Initiatives to stimulate the development and propagation of open educational resources (OER) need a sufficiently large community that can be mobilized to participate in this endeavour. Failure to achieve this could lead to underuse of OER. In the context of the Wikiwijs initiative a large scale survey was undertaken amongst primary and secondary school teachers to explore possible determinants of the educational use of digital learning materials (DLMs). Basing on the Integrative Model of Behaviour Prediction it was conjectured that self-efficacy, attitude and perceived norm would take a central role in explaining the intention to use DLMs. Several other predictors were added to the model as well whose effects were hypothesized to be mediated by the three central variables.All conjectured relationships were found using path analysis on survey data from 1484 teachers. Intention to DLMs was most strongly determined by self-efficacy, followed by attitude. ICT proficiency was in its turn the strongest predictor of self-efficacy. Perceived norm played only a limited role in the intention to use DLMs. Concluding, it seems paramount for the success of projects such as Wikiwijs to train teachers in the use of digital learning materials and ICT (e.g. the digital blackboard) and to impact on their attitude.
Resumo:
The series of Horizon Reports is the most tangible outcome of the New Media Consortium's Horizon Project, a qualitative research endeavour launched in 2002 which identifies and describes the emergingtechnologies with the greatest potential to have an impact on teaching, learning, research and creative expression in the global education field. This volume,the 2010 Horizon Report: Iberoamerican Edition, focuses on research in countries of the iberoamerican region (including the whole of Latin America, Spainand Portugal) and in the field of higher education. The 2010 Horizon Report: Iberoamerican Edition is the first to offer this regional contextualization and hasbeen produced by the NMC and the eLearn Center of the Universitat Oberta de Catalunya (UOC).