144 resultados para Computer algorithms -- TFM


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Picnorama és una xarxa social, una unió entre persones i llocs geogràfics del món. En aquesta xarxa els usuaris podran veure tot tipus de fotografies de qualsevol lloc geogràfic per tal de descobrir racons del món, llocs que no sabien que existien o fins i tot planificar unes vacances. És una aplicació pensada per poder descobrir el món des de qualsevol lloc, adaptada a dispositius mòbils i personalitzada amb fotografies per temàtica.

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Desenvolupament d'una aplicació web per al club de tenis Les Argelagues, que requereix d'alguna solució tecnològica que permeti dur a terme les tasques de gestió online de les seves pistes de pàdel i tenis.

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Solució mòbil (Android) aplicada al campus universitari del ITFIP (Universidad Colombiana) com a eina de suport per al seguiment del rendiment acadèmic d'estudiants com a estratègia per reduir els nivells de deserció.

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La idea general inicial se basa en desarrollar una app para dispositivos Android que permita promocionar a artistas y grupos musicales. Lo que se pretende es crear una red socialespecializada tipo consumidor/productor donde los artistas o grupos podrán publicar su proyecto musical y los fans o usuarios en general podrán seguir la trayectoria de cualquier grupo o artista. En consecuencia, esta app contemplará dos tipos de usuarios: activos, los que generan contenido, y pasivos, que sólo consumirán servicios sin interactuar con el sistema.

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Aquest projecte s'endinsa en l'ecosistema Android Wear, ampliant l'aplicació d'smart home "enControl" als dispositius smart watch. Durant el projecte s'han seguit totes les fases de desenvolupament de l'aplicació: des dels primers dissenys fins a la implementació final que funciona correctament.

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In the literature on housing market areas, different approaches can be found to defining them, for example, using travel-to-work areas and, more recently, making use of migration data. Here we propose a simple exercise to shed light on which approach performs better. Using regional data from Catalonia, Spain, we have computed housing market areas with both commuting data and migration data. In order to decide which procedure shows superior performance, we have looked at uniformity of prices within areas. The main finding is that commuting algorithms present more homogeneous areas in terms of housing prices.

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Aging is associated with common conditions, including cancer, diabetes, cardiovascular disease, and Alzheimer"s disease. The type of multi‐targeted pharmacological approach necessary to address a complex multifaceted disease such as aging might take advantage of pleiotropic natural polyphenols affecting a wide variety of biological processes. We have recently postulated that the secoiridoids oleuropein aglycone (OA) and decarboxymethyl oleuropein aglycone (DOA), two complex polyphenols present in health‐promoting extra virgin olive oil (EVOO), might constitute a new family of plant‐produced gerosuppressant agents. This paper describes an analysis of the biological activity spectra (BAS) of OA and DOA using PASS (Prediction of Activity Spectra for Substances) software. PASS can predict thousands of biological activities, as the BAS of a compound is an intrinsic property that is largely dependent on the compound"s structure and reflects pharmacological effects, physiological and biochemical mechanisms of action, and specific toxicities. Using Pharmaexpert, a tool that analyzes the PASS‐predicted BAS of substances based on thousands of"mechanism‐ effect" and"effect‐mechanism" relationships, we illuminate hypothesis‐generating pharmacological effects, mechanisms of action, and targets that might underlie the anti‐aging/anti‐cancer activities of the gerosuppressant EVOO oleuropeins.

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Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.

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A brain-computer interface (BCI) is a new communication channel between the human brain and a computer. Applications of BCI systems comprise the restoration of movements, communication and environmental control. In this study experiments were made that used the BCI system to control or to navigate in virtual environments (VE) just by thoughts. BCI experiments for navigation in VR were conducted so far with synchronous BCI and asynchronous BCI systems. The synchronous BCI analyzes the EEG patterns in a predefined time window and has 2 to 3 degrees of freedom.