Brain-Computer Interfaces, Virtual Reality, and Videogames


Autoria(s): Lecuyer, A.; Lotte, F.; Reilly, R.B.; Leeb, R.; Hirose, M.; Slater, Mel
Contribuinte(s)

Universitat de Barcelona

Resumo

Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.

Identificador

http://hdl.handle.net/2445/65513

Idioma(s)

eng

Publicador

Institute of Electrical and Electronics Engineers (IEEE)

Direitos

(c) Institute of Electrical and Electronics Engineers (IEEE), 2008

info:eu-repo/semantics/openAccess

Palavras-Chave #Cervell #Realitat virtual #Videojocs #Visualització tridimensional #Brain #Virtual reality #Video games #Three-dimensional display systems
Tipo

info:eu-repo/semantics/article

info:eu-repo/semantics/publishedVersion