5 resultados para Slowmation Animation


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A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics

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Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial Technologies

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This work refers to the development of modelling tools to create Ammonite shells in order to produce animated models for scientific dissemination and didactic purposes. In the approach here proposed we assume that the growth of those shells from an initial stage – the protoconch – can be interpreted as a succession of revolutions in turn of a central axis; thus the conch’s section will increase as a non-linear progression. So, we emphasise that the shape of many type of shells, e.g. gastropods and bivalves, is based on the equation of the logarithmic spiral deduced by R. Descartes. Pixels 3d (Pixels Digital Inc., 2005) is a TCL – scriptable modelling and animation software that allows extendable interapplication communication. Hence a standalone prototype (Shellia) with shell assignable parameters was produced and some of their issues and results will be presented here.

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Dissertação para obtenção do Grau de Mestre em Engenharia Informática

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Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines play the «imitation game»? – it is proposed that the requirements of the Turing test are already implicitly being used for checking the credibility of virtual characters and avatars. Like characters, Avatars aim to visually express emotions (the exterior signs of the existence of feeling) and its creators have to resort to emotion codes. Traditional arts have profusely contributed for this field and, together with the science of anatomy, shaped the grounds for current Facial Action Coding System (FACS) and their databases. However, FACS researchers have to improve their «instruction tables» so that the machines will be able, in a near future, to be programmed to carry out the operation of recognizing human expressions (face and body) and classify them adequately. For the moment, the reproductions have to resort to the copy of real life expressions, and the presente smile of avatars comes from mirroring their human users.