9 resultados para formal and informal control

em Instituto Politécnico do Porto, Portugal


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— In the new learning environments, built width digital technologies, the need to promote quality of education resources, commonly known as Learning Objects, which can support formal and informal distance learning, emerge as one of the biggest challenge that educational institutions will have to face. Due to the fact that is expensive, the reuse and sharing became very important issue. This article presents a Learning Object Repository which aims to store, to disseminate and maintain accessible Learning Objects.

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23rd SPACE AGM and Conference from 9 to 12 May 2012 Conference theme: The Role of Professional Higher Education: Responsibility and Reflection Venue: Mikkeli University of Applied Sciences, Mikkeli, Finland

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Este trabalho baseia-se num estudo de caso de uma organização do sector da construção civil e surge da minha preocupação em relação ao facto de que o sucesso das organizações depende da sua sustentabilidade e esta depende da regulação e da legitimidade organizacional. A certificação dos Sistemas de Gestão da Qualidade (SGQ) satisfaz estas duas condições, pois é vista como fonte de oportunidades para melhorar os processos e as práticas, reduzindo desperdícios operacionais, e para melhorar a identidade e a imagem organizacional junto das entidades interessadas, melhorando a aceitabilidade no mercado. Partindo deste pressuposto, adopto sistema teórico que focaliza a organização formal e a organização informal dos Sistemas de Gestão da Qualidade. Para isso, começo por convocar a teoria da burocracia de modo a analisar a dimensão formal da gestão e certificação dos Sistemas de Gestão da Qualidade. Posteriormente, e para melhor entender a organização burocrática da qualidade, convoco a teoria sobre disfunções da burocracia, de modo a identificar efeitos não intencionados, o modelo da anarquia organizada, para abordar a dimensão mais incerta e ambígua da Gestão da Qualidade e, por fim, a teoria institucional para captar a importância da isomorfização e da hipocrisia organizacional. Deste modo, abordando a dimensão formal e informal e a complexidade da Gestão da Qualidade, esta pesquisa oferece leitura interrogativa e preocupante acerca da sustentabilidade organizacional, mais concretamente a relação entre Gestão da Qualidade e sustentabilidade organizacional.

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O objetivo deste estudo foi avaliar o padrão de participação em atividades de lazer, formais e informais, de crianças e jovens com e sem incapacidade nos seus contextos imediatos – em casa, “fora de casa”, e na escola. Usamos uma adaptação do instrumento CAPE - Children’s Assessment of Participation and Enjoyment e CAP - Preferences for Activities of Children, originalmente desenvolvido no Canadá por King e seus colaboradores (2004). Participaram neste estudo 56 alunos – 19 com incapacidades e 37 sem incapacidades – de dez turmas dos três ciclos de educação básica com idades compreendidas entre os 7 e 16 anos de idade. Os resultados deste estudo revelaram que, ao nível da diversidade, apenas no contexto “fora de casa” existem diferenças significativas, isto é, as crianças/jovens com incapacidade participam em menos atividades – no total, em atividades formais, em atividades físicas e de autoaperfeiçoamento. Também se verificou existência de diferenças no padrão de participação ao nível da intensidade, com as crianças e jovens com incapacidades a reportarem uma participação mais limitada mas maiores índices nos contextos em casa e na escola. No contexto “escola”, os alunos com incapacidades participam em atividades com significativa menor dimensão social. No entanto, em relação ao nível de satisfação, verificámos que não existem diferenças. No que diz respeito à dimensão preferência verificamos que está positivamente relacionada com o padrão de participação. A consideração de outras características pessoais como a idade e o sexo poderá enriquecer este estudo, bem como a aplicação deste estudo a amostras mais representativas.

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The evolution of new technology and its increasing use, have for some years been making the existence of informal learning more and more transparent, especially among young and older adults in both Higher Education and workplace contexts. However, the nature of formal and non-formal, course-based, approaches to learning has made it hard to accommodate these informal processes satisfactorily, and although technology bring us near to the solution, it has not yet achieved. TRAILER project aims to address this problem by developing a tool for the management of competences and skills acquired through informal learning experiences, both from the perspective of the user and the institution or company. This paper describes the research and development main lines of this project.

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Decision Making is one of the most important activities of the human being. Nowadays decisions imply to consider many different points of view, so decisions are commonly taken by formal or informal groups of persons. Groups exchange ideas or engage in a process of argumentation and counter-argumentation, negotiate, cooperate, collaborate or even discuss techniques and/or methodologies for problem solving. Group Decision Making is a social activity in which the discussion and results consider a combination of rational and emotional aspects. In this paper we will present a Smart Decision Room, LAID (Laboratory of Ambient Intelligence for Decision Making). In LAID environment it is provided the support to meeting room participants in the argumentation and decision making processes, combining rational and emotional aspects.

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The application of information technologies (specially the Internet, Web 2.0 and social tools) make informal learning more visible. This kind of learning is not linked to an institution or a period of time, but it is important enough to be taken into account. On the one hand, learners should be able to communicate to the institutions they are related to, what skills they possess, whether they were achieved in a formal or informal way. On the other hand the companies and educational institutions need to have a deeper knowledge about the competencies of their staff. The TRAILER project provides a methodology supported by a technological framework to facilitate communication about informal learning between businesses, employees and learners. The paper presents the project and some of the work carried out, an exploratory analysis about how informal learning is considered and the technological framework proposed. Whilst challenges remain in terms of establishing the meaningfulness of technological engagement for employees and businesses, the continuing transformation of the social, technological and educational environment is likely to lead to greater emphasis for the effective exploitation of informal learning.

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People do not learn only in formal educational institutions, but also throughout their lives, from their experiences, conversations, observations of others, exploration of the Internet, meetings and conferences, and chance encounters etc. However this informal and non-formal learning can easily remain largely invisible, making it hard for peers and employers to recognize or act upon it. The TRAILER project aims to make this learning visible so that it can benefit both the individual and the organization. The proposed demonstration will show a software solution that (i) helps the learners to capture, organize and classify a wide range of ’informal’ learning taking place in their lives, and (ii) assists the organization in recognizing this learning and use it to help managing human resources (benefiting both parts). This software tool has recently been used in two phases of pilot studies, which have run in four different European countries.

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WWW is a huge, open, heterogeneous system, however its contents data is mainly human oriented. The Semantic Web needs to assure that data is readable and “understandable” to intelligent software agents, though the use of explicit and formal semantics. Ontologies constitute a privileged artifact for capturing the semantic of the WWW data. Temporal and spatial dimensions are transversal to the generality of knowledge domains and therefore are fundamental for the reasoning process of software agents. Representing temporal/spatial evolution of concepts and their relations in OWL (W3C standard for ontologies) it is not straightforward. Although proposed several strategies to tackle this problem but there is still no formal and standard approach. This work main goal consists of development of methods/tools to support the engineering of temporal and spatial aspects in intelligent systems through the use of OWL ontologies. An existing method for ontology engineering, Fonte was used as framework for the development of this work. As main contributions of this work Fonte was re-engineered in order to: i) support the spatial dimension; ii) work with OWL Ontologies; iii) and support the application of Ontology Design Patterns. Finally, the capabilities of the proposed approach were demonstrated by engineering time and space in a demo ontology about football.