5 resultados para On-line teaching and learning
em Instituto Politécnico do Porto, Portugal
Resumo:
This paper discusses the changes brought by the communication revolution in teaching and learning in the scope of LSP. Its aim is to provide an insight on how teaching which was bi-dimensional, turned into a multidimensional system, gathering other complementary resources that have transformed, in a incredibly short time, the ways we receive share and store information, for instance as professionals, and keep in touch with our peers. The increasing rise of electronic publications, the incredible boom of social and professional networks, search engines, blogs, list servs, forums, e-mail blasts, Facebook pages, YouTube contents, Tweets and Apps, have twisted the way information is conveyed. Classes ceased to be predictable and have been empowered by digital platforms, innumerous and different data repositories (TILDE, IATE, LINGUEE, and so many other terminological data banks) that have definitely transformed the academic world in general and tertiary education in particular. There is a bulk of information to be digested by students, who are no longer passive but instead responsible and active for their academic outcomes. The question is whether they possess the tools to select only what is accurate and important for a certain subject or assignment, due to that overflow? Due to the reduction of the number of course years in most degrees, after the implementation of Bologna and the shrinking of the curricula contents, have students the possibility of developing critical thinking? Both teaching and learning rely on digital resources to improve the speed of the spreading of knowledge. But have those changes been effective to promote really communication? Furthermore, with the increasing Apps that have already been developed and will continue to appear for learning foreign languages, for translation among others, will the students feel the need of learning them once they have those Apps. These are some the questions we would like to discuss in our paper.
Resumo:
Relatório EPE - Relatório de estágio em Educação Pré-Escolar: O presente relatório de estágio foi elaborado no âmbito da unidade curricular de Prática Pedagógica Supervisionada, integrada no Mestrado em Educação Pré – Escolar e Ensino do 1º Ciclo do Ensino Básico da Escola Superior de Educação do Instituto Politécnico do Porto. O estágio realizou-se no Jardim de Infância Gaia 13 que abarca crianças desde os 3 aos 6 anos de idade. A interação com a instituição e com o grupo de crianças e equipa educativa foi feita de modo progressivo, de modo a que as atividades planificadas e o projeto curricular de grupo construído, fossem ao encontro das características do contexto e do grupo de crianças. Desde o início da prática pedagógica que se construíram planificações semanais, que tinham como pressuposto a identificação das necessidades de desenvolvimento das crianças, bem como os seus interesses, os objetivos, os resultados de aprendizagem e os recursos pedagógicos, integrados no plano de ação. O trabalho desenvolvido teve por base a metodologia de investigação–ação, através de uma articulação entre a teoria e a prática, com a intenção de proporcionar competências profissionais na mestranda tais como: ser capaz de mobilizar vários saberes científicos e pedagógicos correspondentes à educação pré – escolar; ser capaz de desenvolver estratégias pedagógicas diferenciadas; construir uma atitude reflexiva de caráter indagador. Todo este processo contribuiu para a idealização de uma identidade profissional, em construção permanente, numa expectativa de aprendizagem ao longo da vida.
Resumo:
Within the pedagogical community, Serious Games have arisen as a viable alternative to traditional course-based learning materials. Until now, they have been based strictly on software solutions. Meanwhile, research into Remote Laboratories has shown that they are a viable, low-cost solution for experimentation in an engineering context, providing uninterrupted access, low-maintenance requirements, and a heightened sense of reality when compared to simulations. This paper will propose a solution where both approaches are combined to deliver a Remote Laboratory-based Serious Game for use in engineering and school education. The platform for this system is the WebLab-Deusto Framework, already well-tested within the remote laboratory context, and based on open standards. The laboratory allows users to control a mobile robot in a labyrinth environment and take part in an interactive game where they must locate and correctly answer several questions, the subject of which can be adapted to educators' needs. It also integrates the Google Blockly graphical programming language, allowing students to learn basic programming and logic principles without needing to understand complex syntax.
Resumo:
The changes introduced into the European Higher Education Area (EHEA) by the Bologna Process, together with renewed pedagogical and methodological practices, have created a new teaching-learning paradigm: Student-Centred Learning. In addition, the last few years have been characterized by the application of Information Technologies, especially the Semantic Web, not only to the teaching-learning process, but also to administrative processes within learning institutions. On one hand, the aim of this study was to present a model for identifying and classifying Competencies and Learning Outcomes and, on the other hand, the computer applications of the information management model were developed, namely a relational Database and an Ontology.
Resumo:
Dissertação de Mestrado apresentado ao Instituto de Contabilidade e Administração do Porto para a obtenção do grau de Mestre em Marketing Digital, sob orientação da Mestre Inês Veiga Pereira “Esta versão contém as críticas e sugestões dos elementos do júri”