61 resultados para Computer models
Resumo:
Electricity markets are complex environments, involving a large number of different entities, with specific characteristics and objectives, making their decisions and interacting in a dynamic scene. Game-theory has been widely used to support decisions in competitive environments; therefore its application in electricity markets can prove to be a high potential tool. This paper proposes a new scenario analysis algorithm, which includes the application of game-theory, to evaluate and preview different scenarios and provide players with the ability to strategically react in order to exhibit the behavior that better fits their objectives. This model includes forecasts of competitor players’ actions, to build models of their behavior, in order to define the most probable expected scenarios. Once the scenarios are defined, game theory is applied to support the choice of the action to be performed. Our use of game theory is intended for supporting one specific agent and not for achieving the equilibrium in the market. MASCEM (Multi-Agent System for Competitive Electricity Markets) is a multi-agent electricity market simulator that models market players and simulates their operation in the market. The scenario analysis algorithm has been tested within MASCEM and our experimental findings with a case study based on real data from the Iberian Electricity Market are presented and discussed.
Resumo:
A evolução digital proporcionou às sociedades uma facilidade extraordinária de comunicação. Com o número crescente de computadores e o aumento de acessos à internet, surgiu uma nova forma de criminologia, que cresceu em paralelo com o número de utilizadores. Desta forma, tornou-se comum a criação e difusão de vírus informáticos pelos chamados hackers. Neste trabalho estudam-se modelos de transmissão de vírus informáticos, usando modelos epidemiológicos. Começa-se por fazer uma revisão dos modelos existentes na literatura, de seguida sugerem-se alterações a esses modelos de forma a conseguir uma melhor aproximação à dinâmica real de transmissão de vírus informáticos. As simulações numéricas dos modelos permitem-nos inferir de que uma forma de controlar a transmissão de vírus informáticos é a diminuição da taxa de infeção, isto é, da taxa de transmissão do vírus. No último capítulo enumeram-se as conclusões do trabalho efetuado e indicam-se direções de trabalho futuro.
Resumo:
Dissertação apresentada ao Instituto Superior de Contabilidade e Administração do Porto para obtenção do Grau de Mestre em Gestão das Organizações, Ramo Gestão de Empresas Orientador: Professor Doutor Eduardo Manuel Lopes de Sá e Silva Co-orientador: Mestre Maria de Fátima Mendes Monteiro
Resumo:
Disaster management is one of the most relevant application fields of wireless sensor networks. In this application, the role of the sensor network usually consists of obtaining a representation or a model of a physical phenomenon spreading through the affected area. In this work we focus on forest firefighting operations, proposing three fully distributed ways for approximating the actual shape of the fire. In the simplest approach, a circular burnt area is assumed around each node that has detected the fire and the union of these circles gives the overall fire’s shape. However, as this approach makes an intensive use of the wireless sensor network resources, we have proposed to incorporate two in-network aggregation techniques, which do not require considering the complete set of fire detections. The first technique models the fire by means of a complex shape composed of multiple convex hulls representing different burning areas, while the second technique uses a set of arbitrary polygons. Performance evaluation of realistic fire models on computer simulations reveals that the method based on arbitrary polygons obtains an improvement of 20% in terms of accuracy of the fire shape approximation, reducing the overhead in-network resources to 10% in the best case.
Resumo:
Article in Press, Corrected Proof
Resumo:
Currently, the teaching-learning process in domains, such as computer programming, is characterized by an extensive curricula and a high enrolment of students. This poses a great workload for faculty and teaching assistants responsible for the creation, delivery, and assessment of student exercises. The main goal of this chapter is to foster practice-based learning in complex domains. This objective is attained with an e-learning framework—called Ensemble—as a conceptual tool to organize and facilitate technical interoperability among services. The Ensemble framework is used on a specific domain: computer programming. Content issues are tacked with a standard format to describe programming exercises as learning objects. Communication is achieved with the extension of existing specifications for the interoperation with several systems typically found in an e-learning environment. In order to evaluate the acceptability of the proposed solution, an Ensemble instance was validated on a classroom experiment with encouraging results.
Resumo:
Teaching and learning computer programming is as challenging as difficult. Assessing the work of students and providing individualised feedback to all is time-consuming and error prone for teachers and frequently involves a time delay. The existent tools and specifications prove to be insufficient in complex evaluation domains where there is a greater need to practice. At the same time Massive Open Online Courses (MOOC) are appearing revealing a new way of learning, more dynamic and more accessible. However this new paradigm raises serious questions regarding the monitoring of student progress and its timely feedback. This paper provides a conceptual design model for a computer programming learning environment. This environment uses the portal interface design model gathering information from a network of services such as repositories and program evaluators. The design model includes also the integration with learning management systems, a central piece in the MOOC realm, endowing the model with characteristics such as scalability, collaboration and interoperability. This model is not limited to the domain of computer programming and can be adapted to any complex area that requires systematic evaluation with immediate feedback.
Resumo:
Os modelos de maturidade são instrumentos facilitadores da gestão das organizações, incluindo a gestão da sua função sistemas de informação, não sendo exceção as organizações hospitalares. Neste artigo apresenta-se uma investigação inicial que visa o desenvolvimento de um abrangente modelo de maturidade para a gestão dos sistemas de informação hospitalares. O desenvolvimento deste modelo justifica-se porque os modelos de maturidade atuais no domínio da gestão dos sistemas informação hospitalares ainda se encontram numa fase embrionária de desenvolvimento, sobretudo porque são pouco detalhados, não disponibilizam ferramentas para determinação da maturidade e não apresentam as características dos estágios de maturidade estruturadas por diferentes fatores de influência.