24 resultados para Pedagogical Residence


Relevância:

10.00% 10.00%

Publicador:

Resumo:

Learnin management systems have gained an increasing role in the context of Higher Education Institutions as essential tools to support learning...

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Numa sociedade onde as correntes migrações desenham um novo contexto de sociabilização e onde a globalização conduz ao aumento incomensurável das reuniões interculturais, é fulcral recentrar a importância do ensino da interpretação dita de comunidade. A inauguração do Mestrado em Tradução e Interpretação Especializadas, no ano lectivo de 2007/2008, no Instituto Superior de Contabilidade e Administração do Porto, reformulado a partir da Licenciatura Bi-Etápica homónima, veio apresentar um desenho dos curricula em Interpretação cujo entendimento é mais pragmático. Assim sendo, à tradicional divisão entre Interpretação Simultânea e Interpretação Consecutiva sucedeu a introdução das unidades curriculares de Interpretação de Conferência, Interpretação Remota e de Teleconferência e de Interpretação de Acompanhamento. Este estudo pretende apresentar e discutir as diferentes abordagens pedagógicas ensaiadas no decorrer da implementação da unidade curricular de Interpretação de Acompanhamento, sustentadas por uma reflexão de cariz científico-pedagógico, filtrada pelas tendências de investigação mais recentes nesta área. Adoptámos a designação de Interpretação de Acompanhamento para descrever uma situação comunicativa que decorre em contextos variados e heterogéneos, em detrimento de outras designações de abrangência mais restrita, como Interpretação de Liaison – que remete para um acompanhamento em contexto de negócios ou de visita cultural ou turística – e Interpretação de Comunidade – reportando-se à mediação linguística de alguém que não fala a linguagem da maioria, normalmente no âmbito judicial, social, ou de saúde. Concentraremos, por conseguinte, a nossa atenção nas questões que se seguem: Que estratégias pedagógicas melhor se adaptam ao ensino desta disciplina? Como reproduzir a heterogeneidade dos contextos comunicativos que a Interpretação de Acompanhamento envolve numa sala de aula? Que ponderação deve assumir o desempenho linguístico em comparação com as competências de mediação intercultural? Como integrar, na prática, conceitos e teorias no domínio da Interpretação de Acompanhamento?

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Solvent extraction is considered as a multi-criteria optimization problem, since several chemical species with similar extraction kinetic properties are frequently present in the aqueous phase and the selective extraction is not practicable. This optimization, applied to mixer–settler units, considers the best parameters and operating conditions, as well as the best structure or process flow-sheet. Global process optimization is performed for a specific flow-sheet and a comparison of Pareto curves for different flow-sheets is made. The positive weight sum approach linked to the sequential quadratic programming method is used to obtain the Pareto set. In all investigated structures, recovery increases with hold-up, residence time and agitation speed, while the purity has an opposite behaviour. For the same treatment capacity, counter-current arrangements are shown to promote recovery without significant impairment in purity. Recycling the aqueous phase is shown to be irrelevant, but organic recycling with as many stages as economically feasible clearly improves the design criteria and reduces the most efficient organic flow-rate.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Education towards sustainability in Chemical Engineering (CEng) gave birth to awaste management program (WMP) at Instituto Superior de Engenharia do Porto, in Portugal. It involves students, teachers, and laboratory technicians. It aims to enhance the conscientiousness of the decision-maker next generation for saving resources, managing wastes, and at same time to develop applied chemistry understanding. This program was implemented in 1999 and is responsible for management and fate of all inorganic wastewater providing from training experimental activities of the CEng degree. An immediate reduction of wastes at their source was first defined. Wastes were collected separately and were reused, recycled or chemically treated, and after analytically controlled as legally imposed. Solids formed after this program were recycled, purified or followed suitable elimination. Global results point out environmental, pedagogical, and social benefits. Active participants are aware, in agreement, and publicly committed to the WMP.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

It is commonly accepted that the educational environment has been undergoing considerable change due to the use of the Information and Communication tools. But learning depends upon actions such as experimenting, visualizing and demonstrating through which the learner succeeds in constructing his own knowledge. Although it is not easy to achieve these actions through current ICT supported learning approaches, Role Playing Games (RPG) may well develop such capacities. The creation of an interactive computer game with RPG characteristics, about the 500th anniversary of the city of Funchal, the capital of Madeira Island, is invested with compelling educational/pedagogical implications, aiming clearly at teaching history and social relations through playing. Players interpret different characters in different settings/scenarios, experiencing adventures, meeting challenges and trying to reach multiple and simultaneous goals in the areas of education, entertainment and social integration along the first 150 years of the history of Funchal. Through this process they will live and understand all the social and historical factors of that epoch.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These challenges are in accordance with the intended objectives and will self-adapt and repeat according to the student’s difficulty level. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, serious games have a great potential to aid players developing professional skills. But, how do we certify the acquired knowledge and skills? With this work we intend to propose a methodology to establish a relationship between the game mechanics of serious games and an array of competences for certification, evaluating the applicability of various aspects in the design and development of games such as the user interfaces and the gameplay, obtaining learning outcomes within the game itself. Through the definition of game mechanics combined with the necessary pedagogical elements, the game will ensure the certification. This paper will present a matrix of generic skills, based on the European Framework of Qualifications, and the definition of the game mechanics necessary for certification on tour guide training context. The certification matrix has as reference axes: skills, knowledge and competencies, which describe what the students should learn, understand and be able to do after they complete the learning process. The guides-interpreters welcome and accompany tourists on trips and visits to places of tourist interest and cultural heritage such as museums, palaces and national monuments, where they provide various information. Tour guide certification requirements include skills and specific knowledge about foreign languages and in the areas of History, Ethnology, Politics, Religion, Geography and Art of the territory where it is inserted. These skills are communication, interpersonal relationships, motivation, organization and management. This certification process aims to validate the skills to plan and conduct guided tours on the territory, demonstrate knowledge appropriate to the context and finally match a good group leader. After defining which competences are to be certified, the next step is to delineate the expected learning outcomes, as well as identify the game mechanics associated with it. The game mechanics, as methods invoked by agents for interaction with the game world, in combination with game elements/objects allows multiple paths through which to explore the game environment and its educational process. Mechanics as achievements, appointments, progression, reward schedules or status, describe how game can be designed to affect players in unprecedented ways. In order for the game to be able to certify tour guides, the design of the training game will incorporate a set of theoretical and practical tasks to acquire skills and knowledge of various transversal themes. For this end, patterns of skills and abilities in acquiring different knowledge will be identified.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

This study modeled the impact on freshwater ecosystems of pharmaceuticals detected in biosolids following application on agricultural soils. The detected sulfonamides and hydrochlorothiazide displayed comparatively moderate retention in solid matrices and, therefore, higher transfer fractions from biosolids to the freshwater compartment. However, the residence times of these pharmaceuticals in freshwater were estimated to be short due to abiotic degradation processes. The non-steroidal anti-inflammatory mefenamic acid had the highest environmental impact on aquatic ecosystems and warrants further investigation. The estimation of the solid-water partitioning coefficient was generally the most influential parameter of the probabilistic comparative impact assessment. These results and the modeling approach used in this study serve to prioritize pharmaceuticals in the research effort to assess the risks and the environmental impacts on aquatic biota of these emerging pollutants.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Several Web-based on-line judges or on-line programming trainers have been developed in order to allow students to train their programming skills. However, their pedagogical functionalities in the learning of programming have not been clearly defined. EduJudge is a project which aims to integrate the “UVA On-line Judge”, an existing on-line programming trainer with an important number of problems and users, into an effective educational environment consisting of the e-learning platform Moodle and the competitive learning tool QUESTOURnament. The result is the EduJudge system which allows teachers to apply different pedagogical approaches using a proven e-learning platform, makes problems easy to search through an effective search engine, and provides an automated evaluation of the solutions submitted to these problems. The final objective is to provide new learning strategies to motivate students and present programming as an easy and attractive challenge. EduJudge has been tried and tested in three algorithms and programming courses in three different Engineering degrees. The students’ motivation and satisfaction levels were analysed alongside the effects of the EduJudge system on students’ academic outcomes. Results indicate that both students and teachers found that among other multiple benefits the EduJudge system facilitates the learning process. Furthermore, the experi- ment also showed an improvement in students’ academic outcomes. It must be noted that the students’ level of satisfaction did not depend on their computer skills or their gender.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

E-Learning frameworks are conceptual tools to organize networks of elearning services. Most frameworks cover areas that go beyond the scope of e-learning, from course to financial management, and neglects the typical activities in everyday life of teachers and students at schools such as the creation, delivery, resolution and evaluation of assignments. This paper presents the Ensemble framework - an e-learning framework exclusively focused on the teaching-learning process through the coordination of pedagogical services. The framework presents an abstract data, integration and evaluation model based on content and communications specifications. These specifications must base the implementation of networks in specialized domains with complex evaluations. In this paper we specialize the framework for two domains with complex evaluation: computer programming and computer-aided design (CAD). For each domain we highlight two Ensemble hotspots: data and evaluations procedures. In the former we formally describe the exercise and present possible extensions. In the latter, we describe the automatic evaluation procedures.